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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 1 - 50 of 237 Cards
Core Set (x1)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Two-Player Limited Edition Starter (x2)
4
4
Forest.

Quest Action: Search the encounter deck and discard pile for a Spider enemy and put it into play engaged with you to discard Spider Den. (Any player may trigger this effect.)

Two-Player Limited Edition Starter (x2)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Two-Player Limited Edition Starter (x2)

When Revealed: Each player returns 1 enemy engaged with him to the staging area. If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1.

Shadow: Attacking enemy gets +1 Attack Return attacking enemy to the staging area after this attack.

Two-Player Limited Edition Starter (x1/x0)

When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)

Shadow: Attacking enemy gets +1 Attack for each Goblin enemy engaged with you.

Two-Player Limited Edition Starter (x1)
Light.

Attach to a hero. Restricted.

Action: Exhause Cave Torch to place up to 3 progress tokens on a Dark location.

Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

Revised Core Set (x1)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Khazad-dûm (x2)

When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Then, the last player discards an attachment he controls.

Khazad-dûm (x3)

When Revealed: Each enemy and location currently in the staging area gets +1 Threat until the end of the phase. (+3 Threat instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.

Shadow: attacking enemy gets +2 Attack

Khazad-dûm (x1)
Light.

Attach to a hero. Restricted.

Action: Exhaust Cave Torch to place up to 3 progress on a Dark location.

Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

Heirs of Númenor (x1)
2
6
City.

If Alcaron’s Scroll is attached to a hero, The Leaping Fish gains:

Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

Heirs of Númenor (x2)
4
4
Forest. Road.

While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x2/x0)

Doomed 3.

When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.

... wild Southron men with red banners, shouting with harsh tongues, surging up, overtaking the retreat. –The Return of the King

Heirs of Númenor (x2/x0)
5
2
Mordor.

If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.

Shadow: attacking enemy gets +1 Attack for each shadow card dealt to it.

The Drúadan Forest (x3/x1)
40 0 1 2 2
Wose.

Each Wose enemy in the staging area gets +2 Threat.

Shadow: Each Wose enemy engaged with the defending player gets +1 Attack.

The Morgul Vale (x1)
30 2 5 2 7
Orc. Uruk. Captain.

Forced: After Murzag attacks, reveal the top card of the encounter deck. If that card is an enemy, put it into play engaged with the defending player.

The Morgul Vale (x3)
3
3
Valley.

Forced: At the end of the round, each player returns 1 enemy engaged with him to the staging area.

Shadow: If this attack destroys a character, place 1 progress token on To the Tower.

The Voice of Isengard (x1/x0)

When Revealed: Each player must choose: Either remove 1 time counter from the current quest, or search the encounter deck and discard pile for a Dunland enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. If any player has 5 or more cards in hand, this effect cannot be canceled.

The Voice of Isengard (x3)
3
4
Mountain. Cave.

Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.

Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.

The Voice of Isengard (x2)
4
2
Mountain. Cave.

Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.

Shadow: Defending player discards an attachment he controls.

The Voice of Isengard (x1)
2
2
Forest.

Immune to player card effects.

Travel: Search the encounter deck and discard pile for a Huorn enemy and add it to the staging area to travel here (2 Huorn enemies instead if there are 3 or more players in the game).

"...we are on the very edge of Fangorn, and it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers

The Voice of Isengard (x4/x1)

When Revealed: Each Huorn enemy engaged with a player makes an immediate attack. If no attack was made as a result of this effect, each player must search encounter deck and discard pile for a Huorn enemy and pit it into play engaged with him. This effect cannot be canceled.

The Voice of Isengard (x2)

When Revealed: Deal each Orc enemy in play a shadow card. Each Orc enemy gets -15 engagement cost until the end of the round. If there are no Orc enemies in the staging area, Orc Hunting Party gains Surge.

'The scouts have come back at last,' said an Orc close at hand. –The Two Towers

The Voice of Isengard (x2/x0)
35 3 5 3 6
Dunland.

Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.

The Dunland Trap (x4/x2)
2
3
Enedwaith. Hills.

While Hills of Dunland is in the staging area, it gains:

Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland.

Travel: Each player draws a card to travel here.

The Dunland Trap (x3/x1)

Surge.

When Revealed: Attach to the active location. Counts as a Condition attachment with the text:

Limit 1 per location. Forced: After attached location is explored, each player searches the encounter deck and discard pile for a Dunland enemy and puts it into play engaged with him. Shuffle the encounter deck.
The Three Trials (x2)
3
3
Forest.

Travel: Search the encounter deck and discard pile for a Spirit enemy and add it to the staging area.

Shadow: If this attack destroys a character, remove a time counter from an enemy, if able.

The Three Trials (x2/x0)

When Revealed: Each Guardian enemy makes an attack. If there are no Guardian enemies in play, reveal a random Guardian enemy from the victory display, and add it to the staging area.

If the attacking enemy is a Guardian it makes an additional attack after this one.

Trouble in Tharbad (x2/x1)
3
3
City.

Travel: Search the encounter deck and discard pile for a Spy enemy and add it to the staging area. Shuffle the encounter deck.

Shadow: Raise the defending player's threat by X, where X is the amount of damage dealt by this attack.

Trouble in Tharbad (x2)

When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 Threat until the end of the phase.

Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. –The Fellowship of the Ring

The Nîn-in-Eilph (x1/x0)

When Revealed: Each player must search the encounter deck or discard pile for a Creature enemy and put it into play engaged with him. Shuffle the encounter deck. This effect cannot be canceled.

"An evil of the Ancient World it seemed, such as I have never seen before..."
–Aragorn, The Fellowship of the Ring

Celebrimbor's Secret (x1)
50 X 5 4 7
Mordor. Spy.

X is the number of cards underneath The Orcs’ Search.

Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.


The Lost Realm (x3/x2)
3
3
Arnor. Forest.

Travel: One player chooses and engages an enemy in the staging area.

Shadow: Defending player either exhausts a hero he controls, or returns attacking enemy to the staging area after this attack.

The Lost Realm (x2)
2
4
Arnor.

While Borders of Bree-land is in the staging area it gains:

Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area.

Shadow: Defending character gets -1 Defense for each quest stage in play.

The Lost Realm (x2/x0)

When Revealed: If the total Willpower of characters committed to the quest is greater than the total Threat in the staging area, each enemy in the staging area makes an immediate attack against the first player. If no attach is made this way, search the encounter deck and discard pile for an Orc War Party and add it to the staging area. Shuffle the encounter deck. This effect cannot be canceled.

The Lost Realm (x3/x2)

When Revealed: Each player returns 1 enemy engaged with him to the staging area. If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1.

Shadow: Attacking enemy gets +1 Attack. Return attacking enemy to the staging area after this attack.

The Lost Realm (x1)
4
6
Arnor. Ruins.

Immune to player card effects.

While Amon Forn is the active location, it gains:

Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player.

The players cannot win while Amon Forn is in play.

The Lost Realm (x3)
2
2
Arnor. Hills.

While Concealed Orc-camp is the active location is gains:

Response: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective.

Travel: The first player searches the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.

The Lost Realm (x1)
4

Each Orc enemy gets +1 Threat +1 Attack and +1 Defense.

When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.

Several Orcs spring upon you from their hiding place! Their surprise attack puts you on the defensive. You must fight to gain the upper hand.


The Wastes of Eriador (x1)
Time.

It is Day. Enemies do not make engagement checks.

Forced: When it becomes Day, return each enemy in play to the staging area.

Forced: At the end of the round, flip this objective.

The Wastes of Eriador (x2/x1)
4
1
Arnor.

Immune to player card effects.

Travel: The first player searches the encounter deck and discard pile for a Warg enemy, reveals it, and puts it into play engages with him. Shuffle the encounter deck.

The howling of the wolves was now all around them... –The Fellowship of the Ring

The Wastes of Eriador (x3/x2)

When Revealed: Each player must choose: either discard the highest cost ally he controls, or search the encounter deck and discard pile for a Warg enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.

Shadow: Exhaust a character you control.

Escape from Mount Gram (x2/x1)

Doomed 3.

When Revealed: Until the end of the round, each enemy gets -10 engagement cost and +1 Attack. If there are no enemies in play, search the encounter deck and discard pile for an enemy and add it to the staging area.

Across the Ettenmoors (x2/x1)

When Revealed: Starting with the first player, each player must either engage an enemy in the staging area with a higher engagement cost than his threat, or search the encounter deck and discard pile for a Troll or Giant enemy and add it to the staging area. Deal each enemy that engages a player through this effect 2 shadow cards.

Across the Ettenmoors (x1)
8

Forced: At the end of the quest phase, if no progress was placed on Lie Low this round, each enemy gets -20 engagement cost until the end of the round.

Response: After this stage is defeated, choose an enemy in the staging area and shuffle it into the encounter deck.

Trolls and Giants have been pursuing you since your arrival in these moors. Your company must cover their tracks so the vile creatures do not follow.

Across the Ettenmoors (x1)
7

The cost to play each player card is increased by 1.

Forced: When this stage is defeated, search the encounter deck and discard pile for a Troll enemy and put it into play engaged with the player with the highest threat. Each player may play a card from his hand, at no cost.

You risk drawing the attention of nearby Trolls by venturing into their lair. Perhaps inside you can find supplies to help you get back to Rivendell...

The Treachery of Rhudaur (x1)
4
8
Ruins.
Forced: When The Great Hall is explored, each player discards the top 5 cards of the encounter deck and chooses an Undead enemy he discarded in this way to add to the staging area.
The Treachery of Rhudaur (x2/x0)
4
4
Ruins.

Any time the encounter deck runs out of cards, return the topmost Undead enemy in the encounter discard pile to the staging area before resetting the encounter deck.

Travel: Return the topmost Undead enemy in the encounter discard pile to the staging area.

"I am not sure that I like it: it has a – well, rather a barrow-wightish look."
–Merry, The Fellowship of the Ring

The Treachery of Rhudaur (x1)
16

While Quiet the Spirits is the current quest, each Undead enemy that enters play immediately engages the player with the highest threat. Enemies that engage a player from this effect contribute their Threat to the total Threat in the staging area until the end of the phase.

Forced: After an enemy is destroyed, place 2 progress on Quiet the Spirits.

When this quest is defeated, flip it over.

The Grey Havens (x1)
Side
A
5
8
Ruins.

While Shrine to Morgoth is the active location, players cannot draw cards or search their decks.

Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.