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Player Encounter Quest
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13 Results Found

Core Set (x1)
(40) 5 4 3 9
Nazgûl.  
No attachments. Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area. Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
While Louis is engaged with a player, all Troll enemies gain, "Forced: After this enemy attacks, the defending player must raise his threat by 3." Response: After defeating Louis, you may choose and discard 1 "Sacked!" card from play.

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
While Morris is engaged with a player, all Troll enemies get +1 Attack. Response: After defeating Morris, you may choose and discard 1 'Sacked!' card from play.

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
Forced: After Rupert attacks, shuffle all copies of the 'Sacked!' card from the discard pile back into the encounter deck. Response: After defeating Rupert, you may choose and discard 1 'Sacked!' card from play.

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
While Stuart is engaged with a player, all Troll enemies get +1 Defense. Response: After defeating Stuart, you may choose and discard 1 'Sacked!' card from play.

The Long Dark (x3)
(31) 3 2 1 4
Spider.   Creature.  
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able. Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.

The Long Dark (x2)
2 (4)
Underground.   Dark.  
Lost: Each player must choose and discard 1 card from his hand.

The Long Dark (x1/x0)
(39) 4 3 3 5
Goblin.   Orc.  
Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all 'Lost:' effects in play.

The Sands of Harad (x1)
(8)

Surge.  
Each player cannot have more than 5 cards in his hand. (If you have more than 5, immediately choose and discard cards from hand until you have only 5.) Response: When this stage is defeated, each player draws a card.

The Battle of Lake-town (x3)

When Revealed: Each player must choose and discard 1 ally he controls if able. Deal 2 damage to Lake-town for each player that cannot.

Shadow: If this attack destroys a character, Smaug engages the next player and makes an immediate attack against that player.

Escape From Dol Guldur Nightmare (x2)

When Revealed: Each player must choose and discard cards from hand until he has only 2 cards in hand. (Each player with 2 or fewer cards in hand must instead reveal 1 card from the encounter deck.)

Shadow: Discard each card you control that has at least 1 copy of itself in your discard pile. (If this attack is undefended, each player must resolve this effect.)

The Long Dark Nightmare (x3)
3 (6)
Underground.   Dark.  
For each point of progress that is placed on Bottomless Chasm, the players must choose and discard 1 card from a player's hand, if able

Shadow: If this attack destroys a character, the defending player discards all cards in his hand.

Over the Misty Mountains Grim Nightmare (x2)

When Revealed: Each player must choose and discard 3 cards from his hand. Each player assigns X damage among characters he controls, where X is the combined printed cost of the cards he discarded.