When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.
Shadow: Discard an attachment you control.
Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.
Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.
Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).
While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost.
Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.
Dusty Labyrinth gets +1 for each damage on it.
Scour: Deal 2 damage to Dusty Labyrinth.
Travel: The first player must place a card from his hand facedown underneath The Orcs' Search to travel here.
When Revealed: Deal 1 damage to each location in the staging area. Until the end of the phase, each damaged location gets +1 If there are no locations in the staging area, Hateful Search gains surge.
Shadow: Defending player discards a non-objective attachment he controls.
When Revealed: Bellach makes an immediate attack against each player in turn order. Then, deal 1 damage to the active location for each character destroyed by this effect.
Shadow: Deal 1 damage to the defending character.
When Revealed: Each player returns each enemy engaged with him to the staging area. Either search the encunter deck, discard pile and victory display for Orc Rearguard and reveal it, or each player must deal 4 damage to a character he controls. Shuffle the encounter deck.
While Ruined Watch-tower is in the staging area, it gains:"Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls.
While Ruined Watch-tower is the active location, each enemy gets +3
While Snowy Badlands is in the staging area, each enemy in the staging area cannot take damage.
Travel: Each player deals 1 damage to an exhausted character he controls to travel here (2 damage instead if it is Night).
When Revealed: Deal 1 damage to each questing character. If it is Night discard an attachment from each character damaged by this effect.
Shadow: Discard 1 attachment you control (2 attachments instead if it is Night).
X is twice the number of cards captured underneath Torture Chamber.
Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.
As an additional cost to travel to a safe location, one player must engaged Hoarwell River Serpent.
Forced: When you engage Hoarwell River Serpent, deal 1 damage to each damaged character you control.
While Charred Ruins is the active location, it gains:"Forced: After a player's threat is increased by an encounter card effect, that player must deal 2 damage to a character he controls."
While Stronghold Tower is in the staging area, shadow effects cannot be canceled.
Travel: Each player must deal 2 damage to a character he controls to travel here.
*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.
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Each Undead enemy gets +1 and +1
Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
When Revealed: Each player discards the bottom card of his deck. Each player player chooses and removes his characters from the until only X or fewer of his characters are questing, where X is the printed cost of the card that player discarded. Deal 1 damage to each character still committed to the quest.
Aflame 10. Immune to player card effects.
Forced: After the first player plays an ally from his hand, deal 1 damage to the N relenya.
While Burning Tower is in the staging area, damage cannot be healed.
Forced: After damage is placed on Burning Tower, choose X characters, where X is the amount of damage on Burning Tower. Deal 1 damage to each chosen character.
When Revealed: Each player must either deal 2 damage to an Aflame location in play, or reveal 1 card from the top of the encounter deck.
Shadow: Either deal 2 damage to an Aflame location in play or attacking enemy makes an additional attack after this one.
When Revealed: Attach to the active location. (Counts as a Condition attachment with the text:"Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")
Shadow: Attacking enemy makes an additional attack after this one.
Forced: When Fang of Sahír engages you, either deal 3 damage to a Ship objective you control, or Fang of Sahír makes an immediate attack.
While War-torn Waters is in the staging area, it gains:"Forced: At the end of the quest phase, if War-torn Waters is not guarding an objective and there is an unguarded objective in the staging area, attach War-torn Waters to that objective, guarding it.
Travel: Deal 2 damage to each Ship objective to travel here.
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "During saling tests, for each Wheel symbol found, cancel it unless you deal 1 damage to the attached objective.Action: Exhaust 3 character you control to discard Broken Rudder.")
*Forced: After this Sailing test ends, attach Broken Rudder to a Ship objective committed to that test.
When Revealed: Each player deals 2 damage to an ally he or she controls. For each ally destroyed by this effect, place resources on a Raider enemy in play equal to that ally's resource cost.
Shadow: Discard an attachment you control. If attacking enemy is a Raider add resources to it equal to that attachment's printed cost.
Travel: Deal 3 damage to each ready character. The first player may spend up to 3 resources to reduce the damage dealt to each character by 1 for each resource spent.
Riddle: The first player names a card title, shuffles his deck, and discards the top 5 cards. For each card that matches, place 1 progress on stage 2.
X is 1 more than the number of damaged characters.
Forced: After a player commits characters to the quest, he deals 1 damage to a character he controls.
Out of it a fierce red light came, and now and again flames licked at the brink... –The Fellowship of the Ring
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2
Shadow: Deal 1 damage to the defending character.
Forced: After Isengard Archer enters the staging area, each player at this stage deals 2 damage to a character he controls.
Shadow: Deal 2 damage to an ally you control.
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or deal 1 damage to each character you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 mire token on the active location.