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Trait Keyword Victory
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Player Encounter Quest
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Results: 201 - 219 of 219 Cards
Voyage Across Belegaer Nightmare (x2)
4 
Weather.

Surge.

*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.

?*

The Fate of Númenor Nightmare (x2)
Side
A
5
5
Ruins.

Each Undead enemy gets +1 Threat and +1 Attack

Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x3)
1 
Hazard.

When Revealed: Each player discards the bottom card of his deck. Each player player chooses and removes his characters from the until only X or fewer of his characters are questing, where X is the printed cost of the card that player discarded. Deal 1 damage to each character still committed to the quest.

Raid on the Grey Havens Nightmare (x1)
3
7
9 
Grey Havens. Ship.

Aflame 10. Immune to player card effects.

Forced: After the first player plays an ally from his hand, deal 1 damage to the N relenya.

Raid on the Grey Havens Nightmare (x1)
3
6
1 
Gondor. Ship.

Aflame 8. Immune to player card effects.

Forced: After the first player draws and number of cards, deal 1 damage to the Dawn Star.

Raid on the Grey Havens Nightmare (x1)
2
5
5 
Gondor. Ship.

Aflame 6. Immune to player card effects.

Forced: After the first player attacks and enemy, deal 1 damage to the Silver Wing.

Raid on the Grey Havens Nightmare (x2)
2
6
9 
Grey Havens.

Aflame 5.

While Burning Tower is in the staging area, damage cannot be healed.

Forced: After damage is placed on Burning Tower, choose X characters, where X is the amount of damage on Burning Tower. Deal 1 damage to each chosen character.

Raid on the Grey Havens Nightmare (x3)
4 

When Revealed: Each player must either deal 2 damage to an Aflame location in play, or reveal 1 card from the top of the encounter deck.

Shadow: Either deal 2 damage to an Aflame location in play or attacking enemy makes an additional attack after this one.

Temple of the Deceived Nightmare (x3)
9 

When Revealed: Attach to the active location. (Counts as a Condition attachment with the text:"Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")

Shadow: Attacking enemy makes an additional attack after this one.

A Storm on Cobas Haven Nightmare (x3)
42 2 5 3 3 1 
Corsair.

Forced: When Fang of Sahír engages you, either deal 3 damage to a Ship objective you control, or Fang of Sahír makes an immediate attack.

A Storm on Cobas Haven Nightmare (x2)
3
5
5 
Coastland. Ocean.

While War-torn Waters is in the staging area, it gains:"Forced: At the end of the quest phase, if War-torn Waters is not guarding an objective and there is an unguarded objective in the staging area, attach War-torn Waters to that objective, guarding it.

Travel: Deal 2 damage to each Ship objective to travel here.

A Storm on Cobas Haven Nightmare (x2)
9 

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "During saling tests, for each Wheel symbol found, cancel it unless you deal 1 damage to the attached objective.Action: Exhaust 3 character you control to discard Broken Rudder.")

*Forced: After this Sailing test ends, attach Broken Rudder to a Ship objective committed to that test.

The City of Corsairs Nightmare (x3)
4 

When Revealed: Each player deals 2 damage to an ally he or she controls. For each ally destroyed by this effect, place resources on a Raider enemy in play equal to that ally's resource cost.

Shadow: Discard an attachment you control. If attacking enemy is a Raider add resources to it equal to that attachment's printed cost.

Dungeons Deep and Caverns Dim Nightmare (x3)
4
3
Mountain.

Travel: Deal 3 damage to each ready character. The first player may spend up to 3 resources to reduce the damage dealt to each character by 1 for each resource spent.

Riddle: The first player names a card title, shuffles his deck, and discards the top 5 cards. For each card that matches, place 1 progress on stage 2.

Journey in the Dark Nightmare (x3)
X
4
Underground.

X is 1 more than the number of damaged characters.

Forced: After a player commits characters to the quest, he deals 1 damage to a character he controls.

Out of it a fierce red light came, and now and again flames licked at the brink... –The Fellowship of the Ring

Journey in the Dark Nightmare (x3)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2Willpower

Shadow: Deal 1 damage to the defending character.

Journey in the Dark Nightmare (x2)

Peril.

When Revealed: Either deal 1 damage to each character you control, or progress cannot be placed on the quest until the end of the round.

Shadow: If this attack destroys a character, remove all progress from the quest.

Breaking of the Fellowship Nightmare (x3)
44 2 4 2 4
Orc. Uruk-hai.

Toughness 1. Archery 2.

Forced: After Isengard Archer enters the staging area, each player at this stage deals 2 damage to a character he controls.

Shadow: Deal 2 damage to an ally you control.

The Passage of the Marshes Nightmare (x3)

When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or deal 1 damage to each character you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 mire token on the active location.