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15 Results Found

The Black Riders (x1)
1A-B (8)

Setup: Set all copies of Ringwraith, The Witch-king, Midgewater, and Weathertop aside, out of play. Add The Prancing Pony and Bill Ferny to the staging area. Shuffle the encounter deck.

The player cannot advance while The Prancy Pony is in play.

The Black Riders (x1)
2A-B (6)


When Revealed: Add Midgewater to the staging area. Each player places 1 progress on the current quest. Forced: At the end of the round, eithe remove X progress from the current quest or shuffle 1 out of play Ringwraith into the encounter deck. X is the number of players in the game. The players cannot advance while Midgewater is in play.

The Black Riders (x1)
3A-B (-)

When Revealed: Add Weathertop and The Witch-king to the staging area. Search the encounter deck and discard pile and add each Nazgûl enemy found to the staging area. Shuffle the encounter deck.

If there are no Nazgûl enemies in play, the players win the game.

The Black Riders (x1)

You are playing Campaign Mode.

Resolution: Starting with the first player, each player may choose one of the following boon cards and attach it to a hero he controls: Tireless Ranger, Skilled Healer, Valiant Warrior, Noble Hero. The chosen cards have been earned by the players.

The Black Riders (x1/x1)
2 (4)
Bree.  
Response: After players travel here, the first player puts 1 ally into play from his hand. Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.

The Black Riders (x1/x1)
4 (4)
Hills.   Ruins.  
Immune to player card effects. While Weathertop is in the victory display, each enemy in play gets -1 Threat. Travel: The first player must exhaust The One Ring to travel here.

The Black Riders (x3/x3)
2 (2)
Forest.  
While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack.

Shadow: Defending player discards 1 random card from his hand.

The Black Riders (x1/x1)
3 (6)
Marshland.  
While Midgewater is the active location, enemies cannot attack, take damage, or be engaged. Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.

The Black Riders (x3/x3)
3 (2)
Forest.   Hills.  
Response: After the players travel here, place 1 non-unique enemy in play facedown under this location. While an enemy is under this location, it is out of play. Forced: After this location leaves play, return each enemy under it to the staging area face-up.

The Black Riders (x2/x0)
(35) 4 4 3 5
Nazgûl.  
Cannot have non-Morgul attachments. While Rider of Mordor is engaged with a player, characters that player controls get -1 Willpower. While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.

The Black Riders (x1/x1)
(38) 3 1 3 5
Bree.   Spy.  
Players cannot optionally engage Bill Ferny. Forced: At the beginning of the staging step, either shuffle 1 out of play Ringwraith into the encounter deck or each player raises their threat by 1 for each non-Fellowship hero he committed to the quest.

The Black Riders (x4/x4)
(28) 2 3 1 4
Bree.   Spy.  
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."

Shadow: Defending character get -1 Defense (-2 Defense instead if The One Ring is exhausted).

The Black Riders (x3/x2)
(33) 2 2 2 3
Spy.  
When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.

The Black Riders (x3/x3)

Peril.  
When Revealed: You must either remove 2 heroes you control from the quest or shuffle an out of play Ringwraith into the encounter deck.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x2/x0)

Peril.  
When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Limit 1 per hero. Reduce attached hero's Willpower, Attack and Defense to 0.")