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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 5 Cards

The Lost Realm (x3)
2 (3)
Arnor.  

If the current quest is a side quest, Rugged Country gets +2 .

Shadow: Attacking enemy gets +1 for each quest card in play.


The Lost Realm (x2/x1)
X (5)
Arnor.   Hills.  

X is the number of quest cards in play.

While there is only 1 quest card in play, Shrouded Hills gains Surge.

As the sun rose and passed noon they glimpsed far off in the east the grey–green lines of the Downs... –The Fellowship of the Ring


The Lost Realm (x2/x1)

Doomed 2.

When Revealed: Either search the encounter deck and discard pile for an encounter side quest and reveal it, or choose a different quest card in play to be the current quest until the end of the phase. Shuffle the encounter deck.

"But often I must put mirth aside." –Aragorn, The Fellowship of the Ring


The Lost Realm (x2/x1)

When Revealed: Reveal 1 encounter card for each quest card in play.

Shadow: Defending player discards 1 attachment for each quest card in play.


The Lost Realm (x1)
(4)

You've lost your way in the vastness of Arnor. You must search around until you find your trail again.

When Revealed: Each player places all cards in his hand facedown underneath Lost in the Wilderness.

Forced: When Lost in the Wilderness is defeated, return each card underneath it to its owner's hand.