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14 Results Found

The Hobbit: On the Doorstep (x1)
1A-B (9)

Setup: Each player may shuffle 1 copy Bilbo's Magic Ring into his deck. Search the encounter deck for The Spider's Glade and set it aside, out of play. Then, shuffle the encounter deck and reveal 1 encounter card per player.

Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character).

The Hobbit: On the Doorstep (x1)
2A-B (-)


When Revealed: Reveal stage 3 and create a separate staging area for the first player use that stage. If there are not other players in the game, discard this stage and each card in the staging area. All other players advance to stage 4.

The Hobbit: On the Doorstep (x1)
3A-B (-)

When Revealed: Remove all resources from each hero's resource pool. Then, make each character you control (except Bilbo Baggins) unconscious.

Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character). Do not pass the first player token. When this stage is complete, do not advance to stage 4 until the end of the quest phase. (Combine staging areas if necessary.) Action: Spend 2 Baggins resources to ready and unconscious character you control.

The Hobbit: On the Doorstep (x1)
4A-B (-)

When Revealed: Add The Spider's Glade to the staging area.

Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character). Progress cannot be placed on this stage while The Spider's Glade is in play. Action: Spend 2 Baggins resources to ready an unconscious character you control. If the players defeat this stage, they have won the game and discovered the treasure card Bilbo's Magic Ring.

The Hobbit: On the Doorstep (x2)

When Revealed: Choose a hero to be removed from the quest and make that hero unconscious. If no hero was removed from the quest by this effect, this card gains surge.

The Hobbit: On the Doorstep (x3/x2)
(30) 2 3 2 2
Creature.   Spider.  
Venom.  
When Revealed: This enemy attacks the character with the most poison attached.

Shadow: Defending character gets 1 poison.

The Hobbit: On the Doorstep (x4/x3)
(28) 2 1 1 6
Creature.   Spider.  
Venom.  
This enemy gets +3 Attack while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)

The Hobbit: On the Doorstep (x2)
2 (4)
Forest.   River.  
While Forest Stream is the active location, poisoned characters cannot quest.Response: After Forest Stream leaves play as an explored location, discard 4 poison.

The Hobbit: On the Doorstep (x4/x3)
3 (3)
Forest.  
While Giant Web is the active location, each character gets -1 Willpower, -1 Attack, and -1 Defense for each poison it has.Response: After Giant Web leaves play as an explored location, ready an unconscious character.

The Hobbit: On the Doorstep (x3/x1)
(33) 3 3 0 3
Creature.   Spider.  
Venom.  
When Revealed: Each character committed to the quest gets 1 poison.

Shadow: If defending character is poisoned, make that character unconscious.

The Hobbit: On the Doorstep (x3/x1)
(37) 3 5 2 4
Creature.   Spider.  
Venom.  
Forced: At the end of each round, each player must give a hero he controls 1 poison.

The Hobbit: On the Doorstep (x2/x0)

When Revealed: Each character takes damage equal to the number of poison it has. If no characters were damaged by this effect, this card gains surge.

Shadow: Discard an unconscious character you control.

The Hobbit: On the Doorstep (x1)
1 (9)
Forest.  
Immune to player card effects. Travel: Exhaust Bilbo Baggins to travel here.Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck.

The Hobbit: On the Doorstep (x5)
(25) 1 4 1 3
Creature.   Spider.  
Venom.  
Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.

Shadow: Defending character gets 2 poison.