The Land of Shadow
(x1)

The Land of Shadow
(x4/x3)

The Land of Shadow
(x3/x2)

The Land of Shadow
(x1)

4
(2)

Vale.
Immune to player card effects.
Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player's hand.
The Land of Shadow
(x1)

The Land of Shadow
(x1)

The Land of Shadow
(x2)

The Land of Shadow
(x2/x1)

The Land of Shadow
(x3)

The Land of Shadow
(x3)

The Land of Shadow
(x2)

The Land of Shadow
(x2/x1)

When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.
Shadow: Attacking enemy gets +X Attack, where X is the active location's Threat.
The Land of Shadow
(x1)

The Land of Shadow
(x1)

1A-B
(-)
Setup: Set Cleft of Cirith Ungol, Shelob and The Great Spider encounter set aside, out of play. Put Sméagol into play under the first player's control. Make Morgul Vale the active location. Add Sméagol's Secret Way to the staging area. Shuffle the encounter deck.
Progress cannot be placed on Underground locations.
Response: After Sméagol's Secret Way is explored, discard 3 random cards from each player's hand to discard each Nazgûl enemy in the staging area.
Forced: At the end of the quest phase, if Sméagol's Secret Way is in the victory display, advance to stage 2A.
The Land of Shadow
(x1)

2A-B
(16)
When Revealed: Add Shelob to the staging area and shuffle all cards from The Great Spider encounter set and the encounter discard pile into the encounter deck.
Shelob cannot leave the staging area and Sméagol cannot attack or defend.
Each player cannot play, or put into play, more than 1 ally each round.
No more than 4 progress can be placed on this stage each round.
The Land of Shadow
(x1)

3A-B
(8)
When Revealed: Add Cleft of Cirith Ungol to the staging area. Flip Sméagol to Gollum and heal all damage from Shelob. Each player places 1 resource on Shelob.
If Gollum is defeated, add him to the victory display. (Do not flip him over.)
While Shelob has at least 1 resource on her, she gains: "Forced: When Shelob is dealt any amount of damage, cancel that damage and discard 1 resource from Shelob instead."
The players cannot defeat this stage unless both Shelob and Gollum are in the victory display. If the players defeat this stage, they win the game.
The Land of Shadow
(x1)

You are playing campaign mode.
Setup: Attach A Heavy Burden to the Ring-bearer. Remove each burden with the following burden set icons from the encounter deck and each playerโs deck: Helmโs Deep, The Road to Isengard
Resolution: Add a Heavy Burden to the campaign pool. The players have earned that burden.