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8 Results Found

Shelob's Lair Nightmare (x1)

You are playing Nightmare mode. Do not discard unresolved shadow cards from Shelob at the end of the combat phase. While Cleft of Cirith Ungol is in the staging area, players cannot travel to locations not named Cleft of Cirith Ungol.

Begin with the standard quest deck and encounter deck for the Shelob's Lair scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 4x Mogul Orc 2x The Under-way 3x Deep Dark Passage 2x Many Openings Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Shelob's Lair encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Shelob's Lair Nightmare (x2)
4 (1)
Underground.  
Forced: When Foul-smelling Cave is explored, place 1 resource on Shelob, if able.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy is Shelob).

Shelob's Lair Nightmare (x3)
2 (4)
Underground.  
While Torech Ungol is in the staging area, Shelob gets +1 Attack and +1 Defense. Travel: Exhaust Sméagol to travel here.

Shelob's Lair Nightmare (x3)
2 (5)
Underground.  
Immune to player card effects. While Cobwebbed Tunnel is in the staging area, each Underground location in the staging area gets +1 Threat and +5 quest points. Travel: The first player reveals an encounter card to travel here.

Shelob's Lair Nightmare (x3)
(35) 2 3 2 4
Orc.  
Peril. When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.

Shadow: Attacking enemy gets +2 Attack.

Shelob's Lair Nightmare (x3)
(30) 3 5 3 5
Orc.   Uruk.  
Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.

Shadow: Either discard a random card from your hand, or exhaust a character you control.

Shelob's Lair Nightmare (x3)

When Revealed: Each player removes a character he controls from the quest and exhausts that character. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Exhaust a character you control. Until the end of the round, that character cannot ready.

Shelob's Lair Nightmare (x2)

Surge. When Revealed: Deal Growing Stench to Shelob as a facedown shadow card.

Shadow: Defending character cannot ready. If the attacking enemy is Shelob and this attack destroys a character, place 1 progress on Shelob.