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Player Encounter Quest
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17 Results Found

The Land of Shadow (x1)
(50) 4 4 4 8
Spider.  
Indestructible.  
Cannot have attachments. Shelob gets +1 Threat for each resource on her. Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Land of Shadow (x4/x3)
(35) 1 3 2 3
Orc.   Uruk.  
Peril.  
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Land of Shadow (x3/x2)
(40) 2 4 2 5
Orc.   Uruk.  
Peril.  
When Revealed: Either discard 1 random card from each player’s hand, or Orc of Cirith Ungol makes an immediate attack against you.

The Land of Shadow (x1)
4 (2)
Vale.  
Immune to player card effects. Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player's hand.

The Land of Shadow (x1)
2 (2)
Mountain.  
Immune to player card effects. Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand. Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.

The Land of Shadow (x1)
4 (4)
Mountain.  
Immune to player card effects. While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack, loses the Indestructible keyword, and gains: "Shelob engages the first player." Travel: Place 1 resource on Shelob to travel here.

The Land of Shadow (x2)
3 (4)
Underground.  
Forced: When The Spider's Lair is explored, remove 1 resource from Shelob. Forced: After The Spider’s Lair becomes the active location, Shelob makes an attack against the first player.

The Land of Shadow (x2/x1)
2 (3)
Underground.  
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: "Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.

The Land of Shadow (x3)
2 (5)
Underground.  
While Deep Dark Passage is in the staging area, it gains: "Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1." Travel: Exhaust Sméagol to travel here.

The Land of Shadow (x3)
1 (4)
Underground.  
While Den of Night is in the staging area, it gains: "Forced: After a ‘When Revealed’ effect is canceled, place 1 resource on Shelob." Travel: Place 1 resource on Shelob to travel here.

The Land of Shadow (x2)

When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.

Shadow: Discard a non-objective attachment you control.

The Land of Shadow (x2/x1)

When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +X Attack, where X is the active location's Threat.

The Land of Shadow (x1)
Condition.  
Permanent.  
Setup: Attach to the Ring-bearer. Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.

The Land of Shadow (x1)
1A-B (-)

Setup: Set Cleft of Cirith Ungol, Shelob and The Great Spider encounter set aside, out of play. Put Sméagol into play under the first player's control. Make Morgul Vale the active location. Add Sméagol's Secret Way to the staging area. Shuffle the encounter deck.

Progress cannot be placed on Underground locations. Response: After Sméagol's Secret Way is explored, discard 3 random cards from each player's hand to discard each Nazgûl enemy in the staging area. Forced: At the end of the quest phase, if Sméagol's Secret Way is in the victory display, advance to stage 2A.

The Land of Shadow (x1)
2A-B (16)

When Revealed: Add Shelob to the staging area and shuffle all cards from The Great Spider encounter set and the encounter discard pile into the encounter deck.

Shelob cannot leave the staging area and Sméagol cannot attack or defend. Each player cannot play, or put into play, more than 1 ally each round. No more than 4 progress can be placed on this stage each round.

The Land of Shadow (x1)
3A-B (8)

When Revealed: Add Cleft of Cirith Ungol to the staging area. Flip Sméagol to Gollum and heal all damage from Shelob. Each player places 1 resource on Shelob.

If Gollum is defeated, add him to the victory display. (Do not flip him over.) While Shelob has at least 1 resource on her, she gains: "Forced: When Shelob is dealt any amount of damage, cancel that damage and discard 1 resource from Shelob instead." The players cannot defeat this stage unless both Shelob and Gollum are in the victory display. If the players defeat this stage, they win the game.

The Land of Shadow (x1)

You are playing campaign mode. Setup: Attach A Heavy Burden to the Ring-bearer. Remove each burden with the following burden set icons from the encounter deck and each player’s deck: Helm’s Deep, The Road to Isengard

Resolution: Add a Heavy Burden to the campaign pool. The players have earned that burden.