Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
11 Results Found

The Dead Marshes (x3/x1)
Escape.  
When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a Lore hero to reduce this effect to 1 resource token.Escape: 4

The Dead Marshes (x4)
2 (2)
Dead Marshes.  
Forced: After the players travel to this location, place 1 resource token on Gollum.Escape: 2

The Dead Marshes (x4/x2)
(36) 1 3 2 6
Creature.  
Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.Escape: 2

The Dead Marshes (x1)
Gollum.  
If Gollum ever has 8 or more resource tokens on him, shuffle him back into the encounter deck. Forced: At the end of the quest phase, the party must make an escape test, dealing 1 card per player from the encounter deck. If this test is failed, place 2 resource tokens on Gollum.

The Dead Marshes (x4/x2)
1 (12)
Dead Marshes.  
When Revealed: Place 1 resource token on Gollum for each location card in the staging area.Escape: 2

The Dead Marshes (x1)
1A-B (12)

Setup: Search the encounter deck for Gollum, and add it to the staging area. Shuffle the encounter deck, then reveal 1 card per player from the encounter deck and add it to the staging area.

The Dead Marshes (x3)
Escape.  
When Revealed: The first player makes an escape test, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 2.Escape: 2

The Dead Marshes (x1)
2A-B (3)


Forced: After this stage is defeated, the first player chooses a player. That player must pass an Escape test, dealing 1 card from the encounter deck for each resource token on Gollum, to capture him. If Gollum is not captured at this time, reset the quest deck to stage 1B. If this final Escape test is passed, the players have captured Gollum and won the game.

The Dead Marshes (x4/x2)
3 (4)
Dead Marshes.  
While The Heart of the Marshes is the active location, all cards dealt from the encounter deck for escape tests get +1 Escape. (Cards receive this bonus even if they do not have a printed escape value.)Escape: 1

The Dead Marshes (x4/x2)
Escape.  
When Revealed: Each player must make an escape test, dealing 2 cards from the encounter deck for each test. Each player that fails this test places 1 resource token on Gollum, and raises his threat by 1.Escape: 5

The Dead Marshes (x3)
Escape.  
When Revealed: The first player makes an escape test counting Attack instead of Willpower, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 1.Escape: 3