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Trait Keyword Victory
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Player Encounter Quest
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17 Results Found

The Flame of the West (x1)
X (5)
Ship.  
X is the number of resources on The Corsair Fleet. The players cannot travel here unless there are at least 3 ship locations in the victory display. Travel: Each player searches the encounter deck and discard pile for a Corsair enemy and adds it to the staging area. Once of those enemies must be Corsair Captain, if able.

The Flame of the West (x3)
3 (3)

While Umbar War Galley is the active location, each Corsair enemy gets -10 engagement cost. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the encounter deck until a Corsair enemy is discarded. Add the discarded enemy to the staging area.

The Flame of the West (x3)
2 (2)
Ship.  
While Corsair Dromon is the active location, each Corsair enemy gains Archery 1. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Corsair enemy is discarded. Add the discarded enemy to the staging area.

The Flame of the West (x3)
2 (4)
City.  
While Port of Pelargir is in the staging area, no more than 1 damage can be healed from each character each round.

Shadow: If this attack damages a character, that character cannot ready until the end of the round.

The Flame of the West (x2/x0)
3 (4)
City.  
Forced: At the end of the round, place a damage token here. Then, if there are 4 damage tokens here, discard Pelargir Quays and assign 4 damage among characters in play.

The Flame of the West (x2/x1)
(49) 3 5 3 6
Corsair.  
Cannot be optionally engaged. If the active location is a Ship, Corsair Captain gets -30 engagement cost and gains: "Forced: When Corsair Captain engages you, it makes an immediate attack."

The Flame of the West (x3)
(29) 2 2 1 3
Corsair.  
If the active location is a Ship, Corsair of Umbar gets +2 Attack and +2 Defense.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).

The Flame of the West (x2/x1)
(39) 3 6 2 8
Corsair.  
Cannot have attachments. Forced: When Umbar Pirate Crew engages you, exhaust a character you control.

Shadow: If the active location is a Ship, return attacking enemy to the staging area after this attack.

The Flame of the West (x3)
(34) 2 3 2 4
Corsair.  
Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active location is a Ship).

Shadow: Defending character gets -1 Defense for each damage on it.

The Flame of the West (x2)

Peril.  
When Revealed: Either return each Corsair enemy engaged with you to the staging area, or discard cards from the top of the encounter deck until a Corsair enemy is discarded and put that enemy into play engaged with you.

The Flame of the West (x3)

Doomed 1.  
When Revealed: Each Ship location in the staging area gets +1 Threat until the end of the phase. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffle the encounter deck.

The Flame of the West (x2/x1)

When Revealed: Each player must choose: either add 3 to the total Threat in the staging area until the end of the phase, or discard the highest cost attachment you control.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, discard an attachment you control.

The Flame of the West (x2/x1)

Peril.  
When Revealed: Either immediately end the quest phase (without resolving the quest), or assign X damage among questing characters you control. X is the number of resources on The Corsair Fleet.

Shadow: Exhaust a character you control.

The Flame of the West (x1)
1A-B (20)

Setup: Add The Corsair Fleet (Corsair side faceup) and Great Corsair Ship to the staging area. Each player searches the encounter deck for a Ship location and adds it to the staging area. Shuffle the encounter deck.

Each Ship location in the staging area is immune to player card effects. The players cannot defeat this stage while Great Corsair Ship is in play. When this stage is defeated, the players win the game.

The Flame of the West (x1)

Setup: The first player may raise each player's threat by 1 to search his deck for Andúril and add it to his hand. Remove each burden with the following burden set icons from the encounter deck:

Resolution: Count the number of resources on The Corsair Fleet and record that number in the notes section of the quest log. Remove Army of the Dead from the Campaign pool.

The Flame of the West (x1)
Corsair.  
Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.

The Flame of the West (x1)
Gondor.  
Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.