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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 551 - 600 of 1219 Cards
The Withered Heath (x2/x1)
Weather.

Doomed 1.

When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.

Shadow: Exhaust a character you control.

The Withered Heath (x3/x2)
Weather.

When Revealed: For each ready character a player controls, he must choose: either exhaust that character, or deal 1 damage to it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending character is damaged).

Roam Across Rhovanion (x3/x2)
50 1 3 1 3
Creature. Eagle.

Surge. Cannot be optionally engaged.

Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy has the Creature trait).

Roam Across Rhovanion (x2/x1)
3
4
Hills.

Forced: After Grey Moorland becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from it until a treachery is discarded. Resolve the 'When Revealed' effect on that treachery.

Shadow: Return attacking enemy to the staging area after this attack.

Roam Across Rhovanion (x3)
2
4
Hills.

Doomed 1.

Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.

Shadow: If the first player controls Urdug, exhaust him.

Roam Across Rhovanion (x3)
Weather.

When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, exhaust a character you control.

Fire in the Night (x3/x1)
30 3 3 3 4
Orc. Goblin.

Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.

Fire in the Night (x4)
25 2 2 2 3
Orc. Goblin.

When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Hrogar's Hill has at least 25 damage on it).

Fire in the Night (x2)

Doomed 1.

When Revealed: Discard the active location and deal X damage to Hrogar's Hill where X is that location's Threat. If no damage is dealt this way, Powerful in Wraith gains surge.

Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.

Fire in the Night (x3/x1)

When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar's Hill.

Shadow: Attacking enemy makes an additional attack against you after this one.

Fire in the Night (x2/x1)

When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of side quests in the victory display.

Shadow: Attacking enemy gets +1 Attack for each side quest in the victory display.

The Ghost of Framsburg (x2/x1)
40 X X X 5
Undead. Hazard.

X is the tens digit of the first player's threat.

Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.

The Ghost of Framsburg (x3/x2)
35 2 4 2 4
Undead. Hazard.

Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location has the Dark trait.)

The Ghost of Framsburg (x3/x2)
2
4
Ruins.

Discover 2.

While Moonlit Passage is in the staging area, each player's threat cannot be reduced by more than 1 via player card effects each round.

Shadow: Raise your threat by 1.

The Ghost of Framsburg (x3/x2)
3
3
Ruins. Dark.

Discover 1.

While Cursed Tower is in the staging area, it gains:"Forced: After a player plays an event, raise his threat by 1."

Shadow: Discard a non-objective attachment you control.

The Ghost of Framsburg (x2/x1)

When Revealed: Each player resolves the Discover keyword of the active location in turn order. If they cannot, Abandoned Ruins gains surge and doomed 2.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Ghost of Framsburg (x2/x0)
Hazard.

When Revealed: Each character gets -1Willpower -1Attack and -1Defense until the end of the round.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise the defending player's threat by 3.

Mount Gundabad (x3)
39 3 4 1 5
Orc. Goblin.

While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2 Defense

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

Mount Gundabad (x3/x2)
26 2 3 2 3
Orc. Goblin.

Dagnir cannot take damage from non-quest effects.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Dagnir is engaged with you).

Mount Gundabad (x3/x2)
3
3
Underground. Dark.

Deep.

Dagnir gets -10 engagement cost.

Shadow: If attacking enemy is Dagnir, the defending player must assign X damage among characters he controls, where X is 1 more than the number of quest cards in the victory display.

Mount Gundabad (x2/x1)
2
3
Underground.

Deep.

When faced with the option to travel, the players must travel to Narrow Stair.

Shadow: Until the end of the round, defending character cannot be readied by player card effects.

Mount Gundabad (x2)
2
4
Underground. Dark.

Deep. While there are 3 or more quest cards in the victory display, Desecrated Ruins gets +2 Threat.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, each player discards a random card from his hand.

Mount Gundabad (x2/x0)

When Revealed: Dagnir makes an immediate attack against each engaged player. If no attacks were made this way, Dagnir gets -30 engagement cost until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.

Mount Gundabad (x2)

When Revealed: Each player assigns X damage among allies he controls, where X is 1 more than the number of quest cards in the victory display.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if there are 3 or more quests in the victory display).

The Fate of Wilderland (x3/x2)
25 2 3 2 5
Orc. Goblin.

Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.

The Fate of Wilderland (x3/x2)
20 2 2 2 3
Orc. Goblin.

Forced: After Fierce Vanguard engages you, either it gets +2 Attack until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 Attack and +2 Defense until the end of the phase.

The Fate of Wilderland (x3/x1)
2
4
Mountain.

When Revealed: Either place 1 progress on The Goblins' Assault, or reveal an additional encounter card.

Shadow: Attacking enemy cannot take damage this phase.

The Fate of Wilderland (x3/x2)

Doomed 1.

When Revealed: Place X progress on The Goblins' Assault, where X is in the stage number of the main quest.

Shadow: Attacking enemy gets +XAttack where X is the stage number of the current quest.

The Fate of Wilderland (x3/x2)

When Revealed: Urdug makes an immediate attack against the first player. If this attack destroys a character, place 1 progress on The Goblins' Assault.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 progress on The Goblins' Assault.

The Fate of Wilderland (x2)

When Revealed: Each enemy and each location in the staging area gets +1 Threat until the end of the phase. If the players quest unsuccessfully this phase, place 1 progress on The Goblins' Assault.

Shadow: Discard a non-objective attachment you control.

A Shadow in the East (x3/x1)
24 1 2 1 2
Easterling.

Surge.

Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.

A Shadow in the East (x2)

When Revealed: Place 1 resource on Easterling Pursuit. Then, raise each player's threat by 1 for each resource on Easterling Pursuit.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 resource on Easterling Pursuit.

A Shadow in the East (x3)
28 2 2 2 3
Easterling.

Archery 1.

Easterling Raider gets +1 Attack and +1 Defense for each Easterling attachment on it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has an Easterling attachment).

A Shadow in the East (x3/x2)
34 3 3 3 4
Easterling.

Peril.

Forced: When Warrior of Rh鈥搉 attacks, attach the top Easterling treachery in the discard pile to it.

Shadow: Attach the top Easterling treachery in the discard pile to attacking enemy.

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Each exhausted character gets -1Willpower until the end of the phase.

Shadow: Deal 1 damage to the defending character.

A Shadow in the East (x2)

When Revealed: Each player exhausts a character he controls and deals 1 damage to it.

Shadow: Either exhaust a character you control, or return attacking enemy to the staging area after this attack.

A Shadow in the East (x2/x1)

When Revealed: Each player discards all ally cards from his hand. If no cards are discarded this way, Disappearances gains doomed 2.

Shadow: Discard an attachment you control.

A Shadow in the East (x3)
34 2 4 2 4
Mordor.

When Revealed: Either raise each player's threat by X, where X is the active location'sThreat or Messenger from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.

Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.

A Shadow in the East (x2)
28 2 3 2 3
Easterling.

Forced: After Rh鈥搉 Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.

A Shadow in the East (x2)

When Revealed: Raise each player's threat by X, where X is the active location'sThreat If there is no active location, Darkness in the East gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you raised your threat this round).

A Shadow in the East (x3/x2)

When Revealed: Resolve the Travel effect on the active location. If there is no active location, discard cards from the encounter deck until a location is discarded. Add that location to the staging area.

Shadow: If this attack destroys a character, resolve the Travel effect on the active location.

A Shadow in the East (x2/x1)
4
1
Underground.

Forced: When Temple of Sauron leaves play, place 1 damage token on Tribute to Mordor.

Shadow: Attacking enemy gets +1 Attack for each quest stage in the victory display.

A Shadow in the East (x3/x1)

When Revealed: Place 1 damage token on Tribute to Mordor. Then, either place 1 additional damage token on Tribute to Mordor or Place of Evil gains surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 damage token on Tribute to Mordor.

A Shadow in the East (x4/x3)
25 2 4 1 5
Easterling.

While Thane of Ulchor is engaged with a player, Ulchor's Guard engages that player.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

A Shadow in the East (x3/x1)

When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor's Rage gains surge.

Shadow: Deal 1 damage to the defening character.

A Shadow in the East (x2)
2
2
Underground.

When Revealed: Discard cards from the top of the encounter deck until an enemy is discarded. Add that enemy to the staging area.

Shadow: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).

Shadow: Defending character cannot ready until the end of the round.

A Shadow in the East (x2)
Gollum.

Surge.

When Revealed: Gollum makes an immediate attack. If no attack was made this way, discard all tokens from Sm茅agol and flip him to Gollum.

Shadow: Raise your threat by 2 (by 4 instead if Gollum is engaged with you). Shuffle Stinker back into the encounter deck.

Wrath and Ruin (x2)
36 2 5 2 5
Easterling.

Forced: After Champion of Rh鈥搉 engages you, either return a location you control to the staging area, or Champion of Rh鈥搉 makes an attack.

Shadow: Deal 1 damage to defending character.