

When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.

Shadow: Exhaust a character you control.


When Revealed: For each ready character a player controls, he must choose: either exhaust that character, or deal 1 damage to it.

Shadow: Attacking enemy gets +1 (+2
instead if defending character is damaged).






Surge. Cannot be optionally engaged.
Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1 (+2
instead if attacking enemy has the Creature trait).



Forced: After Grey Moorland becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from it until a treachery is discarded. Resolve the 'When Revealed' effect on that treachery.

Shadow: Return attacking enemy to the staging area after this attack.



Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.

Shadow: If the first player controls Urdug, exhaust him.


When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.

Shadow: Attacking enemy gets +1 If this attack destroys a character, exhaust a character you control.






Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.






When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1 (+2
instead if Hrogar's Hill has at least 25 damage on it).


When Revealed: Discard the active location and deal X damage to Hrogar's Hill where X is that location's . If no damage is dealt this way, Powerful in Wraith gains surge.

Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.


When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar's Hill.

Shadow: Attacking enemy makes an additional attack against you after this one.


When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of side quests in the victory display.

Shadow: Attacking enemy gets +1 for each side quest in the victory display.






X is the tens digit of the first player's threat.
Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.






Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.

Shadow: Attacking enemy gets +1 (+2
instead if the active location has the Dark trait.)



While Moonlit Passage is in the staging area, each player's threat cannot be reduced by more than 1 via player card effects each round.

Shadow: Raise your threat by 1.



While Cursed Tower is in the staging area, it gains:"Forced: After a player plays an event, raise his threat by 1."

Shadow: Discard a non-objective attachment you control.




When Revealed: Each character gets -1 -1
and -1
until the end of the round.

Shadow: Attacking enemy gets +1 If this attack destroys a character, raise the defending player's threat by 3.






While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2

Shadow: Attacking enemy gets +2 until the end of the phase.






Dagnir cannot take damage from non-quest effects.

Shadow: Attacking enemy gets +1 (+2
instead if Dagnir is engaged with you).



Dagnir gets -10 engagement cost.

Shadow: If attacking enemy is Dagnir, the defending player must assign X damage among characters he controls, where X is 1 more than the number of quest cards in the victory display.



When faced with the option to travel, the players must travel to Narrow Stair.

Shadow: Until the end of the round, defending character cannot be readied by player card effects.



Deep. While there are 3 or more quest cards in the victory display, Desecrated Ruins gets +2 .

Shadow: Attacking enemy gets +1 . If this attack destroys a character, each player discards a random card from his hand.


When Revealed: Dagnir makes an immediate attack against each engaged player. If no attacks were made this way, Dagnir gets -30 engagement cost until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.


When Revealed: Each player assigns X damage among allies he controls, where X is 1 more than the number of quest cards in the victory display.

Shadow: Attacking enemy gets +1 (+3
instead if there are 3 or more quests in the victory display).






Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.






Forced: After Fierce Vanguard engages you, either it gets +2 until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 and +2
until the end of the phase.



When Revealed: Either place 1 progress on The Goblins' Assault, or reveal an additional encounter card.

Shadow: Attacking enemy cannot take damage this phase.


When Revealed: Place X progress on The Goblins' Assault, where X is in the stage number of the main quest.

Shadow: Attacking enemy gets +X where X is the stage number of the current quest.


When Revealed: Urdug makes an immediate attack against the first player. If this attack destroys a character, place 1 progress on The Goblins' Assault.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on The Goblins' Assault.


When Revealed: Each enemy and each location in the staging area gets +1 until the end of the phase. If the players quest unsuccessfully this phase, place 1 progress on The Goblins' Assault.

Shadow: Discard a non-objective attachment you control.






Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.


When Revealed: Place 1 resource on Easterling Pursuit. Then, raise each player's threat by 1 for each resource on Easterling Pursuit.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 resource on Easterling Pursuit.






Easterling Raider gets +1 and +1
for each Easterling attachment on it.

Shadow: Attacking enemy gets +1 (+2
instead if it has an Easterling attachment).






Forced: When Warrior of Rh鈥搉 attacks, attach the top Easterling treachery in the discard pile to it.

Shadow: Attach the top Easterling treachery in the discard pile to attacking enemy.


When Revealed: Each exhausted character gets -1 until the end of the phase.

Shadow: Deal 1 damage to the defending character.


When Revealed: Each player exhausts a character he controls and deals 1 damage to it.

Shadow: Either exhaust a character you control, or return attacking enemy to the staging area after this attack.


When Revealed: Each player discards all ally cards from his hand. If no cards are discarded this way, Disappearances gains doomed 2.

Shadow: Discard an attachment you control.






When Revealed: Either raise each player's threat by X, where X is the active location's or Messenger from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1


When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.

Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.






Forced: After Rh鈥搉 Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.


When Revealed: Raise each player's threat by X, where X is the active location's If there is no active location, Darkness in the East gains surge.

Shadow: Attacking enemy gets +1 (+2
instead if you raised your threat this round).


When Revealed: Resolve the Travel effect on the active location. If there is no active location, discard cards from the encounter deck until a location is discarded. Add that location to the staging area.

Shadow: If this attack destroys a character, resolve the Travel effect on the active location.



Forced: When Temple of Sauron leaves play, place 1 damage token on Tribute to Mordor.

Shadow: Attacking enemy gets +1 for each quest stage in the victory display.


When Revealed: Place 1 damage token on Tribute to Mordor. Then, either place 1 additional damage token on Tribute to Mordor or Place of Evil gains surge.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 damage token on Tribute to Mordor.






While Thane of Ulchor is engaged with a player, Ulchor's Guard engages that player.

Shadow: Attacking enemy gets +2 until the end of the phase.


When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor's Rage gains surge.

Shadow: Deal 1 damage to the defening character.



When Revealed: Discard cards from the top of the encounter deck until an enemy is discarded. Add that enemy to the staging area.

Shadow: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.


When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).

Shadow: Defending character cannot ready until the end of the round.


When Revealed: Gollum makes an immediate attack. If no attack was made this way, discard all tokens from Sm茅agol and flip him to Gollum.

Shadow: Raise your threat by 2 (by 4 instead if Gollum is engaged with you). Shuffle Stinker back into the encounter deck.






Forced: After Champion of Rh鈥搉 engages you, either return a location you control to the staging area, or Champion of Rh鈥搉 makes an attack.

Shadow: Deal 1 damage to defending character.