

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text:"Forced: When attached objective exhausts, deal 2 damage to it.Action: Exhaust 3 characters to discard Taking on Water.")

Shadow: If defending character is a Ship attach Taking on Water to it.


When Revealed: Deal 1 damage to each enemy. Each player assigns X among characters they control. X is the number of exhausted characters they control.

Shadow: Deal 1 damage to the defending character.







When Revealed: Until the end of the phase, each character currently committed to the quest gets -2 and is discarded if its
is 0.

Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)







Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.

Shadow: If this attack is undefended, exhaust all characters you control.







Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.

Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.







While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack is undefended, also deal that character 2 damage.



When Revealed: The topmost enemy or location card in the encounter discard pile is returned to the staging area.

Shadow: Deal and resolve the topmost Shadow effect in the encounter discard pile for this attack.







If you are engaged with this enemy, you cannot attack or deal damage (through effects) to enemies with a title other than Marshland Outlaws.

Shadow: Raise your threat by X. X is the amount of damage dealt by this attack.







Brown Water Rats cannot be damaged.
Forced: If the players are on stage 3 and all remaining enemies have the printed Rat trait, discard Brown Water Rats from play.

Shadow: Attacking enemy cannot be damaged this round.




Each card revealed by the encounter deck gains doomed X. X is the number of progress tokens on this card.

Shadow: If this attack is undefended, put A Flooded Ford into the staging area with 1 progress token on it.




Action: Deal 1 damage to a hero you control to reduce Gladden Marshlands by 1 until the end of the phase. Any player may trigger this effect.

Shadow: Each enemy engaged with the defender player gets +1 until the end of the phase. (+2
instead if this attack is undefended.)



When Revealed: All engaged Troll enemies attack. If no Troll enemies are engaged, Troll gains surge.

Shadow: If attacking enemy is a Troll resolve this attack against each player. is undefended against each player not engaged with this enemy.)



When Revealed: Remove all damage from all enemies. Then, each player raises his threat by the amount of just removed from his engaged enemies. If no damage is removed by this effect, Smoking Blood gains surge.

Shadow: Move all damage on this enemy to the defending character. (If undefended, move the damage to the hero damaged by this attack.)







When Revealed: Add 1 resource token to each Dol Guldur location in play.

Shadow: Any hero damaged but not defeated by this attack is turned face down, as a "prisoner." Then, if the players are on stage 3, return to stage 2B of the quest.







Forced: If Crazed Captive is defeated, raise each players threat by 7.

Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.







If there are any unclaimed objectives in play, Spider of Dol Guldur gains surge.

Shadow: Attacking enemy gets +3 for each unclaimed objective in play.



When Revealed: Add 1 resource token to each Dol Guldur location in play.

Shadow: If there is a Dol Guldur location in the staging area, move 1 resource token from each of your heroes' resource pools to that location. (Resolve this effect for each Dol Guldur location.)



When Revealed: Each player must choose and discard cards from hand until he has only 2 cards in hand. (Each player with 2 or fewer cards in hand must instead reveal 1 card from the encounter deck.)

Shadow: Discard each card you control that has at least 1 copy of itself in your discard pile. (If this attack is undefended, each player must resolve this effect.)




Each player who does not control at least 1 Clue card cannot draw cards through card effects.

Shadow: If you do not control at least 1 Clue card, discard all cards from your hand.
"The Road is watched, but we should have to cross it..."
–Aragorn, The Fellowship of the Ring




Each Mordor enemy with at least 1 Clue card attached gets +2

Shadow: Attacking enemy gets +1 for each Clue card in play until the end of the round.



When Revealed: Search the encounter discard pile for a Clue card and attach it to a Mordor enemy in play, if able. If no card is attached by this effect, The Enemy's Trail gains surge.

Shadow: Search the encounter discard pile for a Clue card and attach it to a Mordor enemy in play, if able.



When Revealed: The first player chooses a Clue card attached to a hero and attaches it to a Mordor enemy in play, if able.

Shadow: Damage from this attack must be applied to a hero you control with a Clue card attached, if able.







While Savage Hill-troll is in the victory display, each Troll enemy gets +1 hit point.

Shadow: If attacking enemy is a Troll defending character does not ready during the refresh phase this round.




While Troll Lair is in the staging area, players cannot reduce their threat.

Shadow: If attacking enemy is a Troll remove 4 damage tokens from it.




Forced: After any amount of progress is placed on Hives and Hives, deal 1 damage to each character in play.

Shadow: Attacking enemy gets +2
There was a buzzing and a whirring and a droning in the air. Bees were busy everywhere. And such bees! Bilbo had never seen anything like them. –The Hobbit







Goblin Eagle-hunter gets +1 hit point per player.
Forced: At the end of the combat phase, deal 1 damage to Wilyador

Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.




Dark-wood Grove gets +1 and +1 quest point for each Athelas card in play.

Shadow: If defending player controls at least 1 Athelas card, attacking enemy makes an additional attack after this one.




While Labyrinthine Woods is in the staging area, Creature enemies get +1 and +1

Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.




While Pitch-dark Thicket is the active location, all characters lose the ranged keyword.

Shadow: Attacking enemy cannot be attacked by characters with the ranged keyword until the end of the phase.
...so black that you really could see nothing. –The Hobbit






When Revealed: Each player must either increase his threat by 5, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: Attacking enemy gets +X X is the
of the active location.










While Stagnant Quagmire is in play, it adds its Escape value to all escape tests.
Escape: 2

Shadow: Perform an escape test, dealing 1 card the encounter deck. If this test is failed, discard the defending character.







Forced: After a character commit to an escape test, deal 1 damage to that character.

Shadow: Attacking enemy gets +1 (+2
instead if attacking enemy is Undead.)







While Ill-fated Guard is engaged with a player, that player cannot commit more than 1 character to each escape test.

Shadow: Discard all attachments from each character you control with 3 or more







When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.

Shadow: The player guarding Gollum must exhaust a character he controls.




When Revealed: Reveal the topmost Spider enemy in the encounter discard pile and add it to the staging area.

Shadow: The player guarding Gollum must discard all resources from each of his heroes' resource pools.



When Revealed: Discard all attachments controlled by the player guarding Gollum. Then remove all cards in that player's discard pile from the game. If no attachments are discarded as a result of this effect, Befouled Equipment gains surge.

Shadow: Discard all attachments controlled by the player guarding Gollum.



When Revealed: The player guarding Gollum must either reveal the topmost Tantrum card in the encounter discard pile, or reveal 2 additional encounter cards from the encounter deck.

Shadow: Deal the topmost Tantrum card in the encounter discard pile as a new shadow card for this attack, if able.







Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.

Shadow: Add Patrol Sentry to the staging area.







Cannot be optionally engaged.
If the active location is a Dark location, Goblin Lurker gets +3 and -40 engagement cost.

Shadow: Attacking enemy gets +1 (+3
instead if the active location is a Dark location.)







Shadow Dweller does not make engagement checks while Cave Torch is in play.

Shadow: Shuffle Shadow Dweller back into the encounter deck.




X is the number of Dark locations in play.
When Revealed: Remove all progress from each Dark location in play.

Shadow: Attacking enemy gets +1 for each Dark location in play.










Each Goblin enemy gets +1 for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.

Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.







When Revealed: Add 2 resources to Pit Goblin.

Shadow: If attacking enemy is a Goblin add 1 resource to it.




Forced: When a Goblin enemy enters play, add 1 resource to that enemy if Deep-Mines is in the staging area.

Shadow: Attacking enemy gets +1 Then, if attacking enemy is a Goblin deal it another shadow card.










X is the number of victory points in the victory display.

Shadow: Attacking enemy gets +X X is the number of victory points in the victory display.