Forced: When Bloodied Berserker is dealt a shadow card with no effect, either place 2 progress on the active location, or Bloodied Berserker makes an additional attack against you.
Shadow: Attacking enemy gets +1
Each enemy gains Toughness 1.
Forced: When Hornburg Wall is explored, exhaust each ally in play.
Shadow: Discard a non-objective attachment you control.
When Revealed: Either remove 1 resource token from Theof Helm's Deep, or each location in the staging area gains archery 1 until the end of the round.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Until the end of the round, defending character cannot ready.
Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3 for this attack.
Shadow: If this attack destroys a character, discard 1 random card from your hand.
When Revealed: Each player assigns X damage among questing characters he controls, where X is the of the active location. If there is no active location, Fire and Foul Fumes gains surge.
Shadow: Assign X damage among characters you control. X is the of the active location.
When Revealed: Until the end of the round, characters cannot be declared as attackers. If there are no engaged enemies, raise each player's threat by 4.
Shadow: Until the end of the round, defending character cannot ready.
The engaged player cannot reduce his threat.
Forced: When Pale Faces attacks, raise your threat by 4.
Shadow: Attacking enemy get +X where X is the Mire X value of the active location.
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or deal 1 damage to each character you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 mire token on the active location.
Forced: After Southron Warrior engages you, discard an ally you control.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged.
Cannot have attachments or be placed under The Black Gate.
Southron Rearguard gets -1 engagement cost for each progress token on stage 1B.
Shadow: Return attacking enemy to the staging area.
While Wooded Glade is the active location, treat each non-objective attachment's text box as if it were blank.
Shadow: Discard a non-objective attachment you control.
While Dense Fern-brake is the active location, enemies in the staging area are immune to player card effects.
Shadow: Exhaust a character you control.
When Revealed: Until the end of the round, each Harad enemy in the staging area gets +2 -30 engagement cost, and cannot be optionally engaged.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
Forced: When Foul-smelling Cave is explored, place 1 resource on Shelob, if able.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy is Shelob).
When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.
Shadow: Attacking enemy gets +2
Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.
Shadow: Either discard a random card from your hand, or exhaust a character you control.
When Revealed: Each player removes a character he controls from the quest and exhausts that character. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Exhaust a character you control. Until the end of the round, that character cannot ready.
When Revealed: Deal Growing Stench to Shelob as a facedown shadow card.
Shadow: Defending character cannot ready. If the attacking enemy is Shelob and this attack destroys a character, place 1 progress on Shelob.