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Player Encounter Quest
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38 Results Found

Core Set (x1)
(10) 1 2 0 2
Goblin.   Orc.  
Surge.  

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.

Core Set (x2/x1)
(30) 1 6 3 9
Troll.  
Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.

Core Set (x2)
(48) 2 2 0 2
Goblin.   Orc.  
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

Core Set (x1/x0)
(40) 3 4 1 7
Creature.  
Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Core Set (x2)
(20) 2 3 1 3
Creature.  
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets 1 Attack. (2 Attack instead if this attack is undefended.)

Core Set (x2/x0)

When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)

Shadow: Defending character does not count its Defense.

Core Set (x2)
5 (1)
Wasteland.  
Forced: After the players travel to The Brown Lands, place 1 progress token on it.

Core Set (x2)
1 (6)
Wasteland.  
When faced with the option to travel, the players must travel to The East Bight if there is no active location.

Core Set (x3)
(15) 2 2 1 3
Goblin.   Orc.  
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)

Core Set (x1/x0)

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

Core Set (x2)
1 (3)
Riverland.  
Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.

Core Set (x3/x1)
3 (3)
Marshland.  
Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.

Conflict at the Carrock (x3/x1)

When Revealed: Each player raises his threat by the total Threat of all cards in the staging area. Any player may choose to discard from play 1 Creature ally card he controls to cancel this effect.

Conflict at the Carrock (x1)
2A-B (1)


When Revealed: Place the unique Troll cards previously set aside into the staging area. Players cannot defeat this stage if there are any Troll enemies in play.

Conflict at the Carrock (x3)
1 (2)
Wilderlands.  
Response: After you travel to Bee Pastures, search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. Then, shuffle the encounter deck.

Conflict at the Carrock (x1/x1)
2 4 3 10
Ally.  
Grimbeorn the Old does not exhaust to defend against Troll enemies. If Grimbeorn the Old has 8 or more resource tokens on him, he joins the first player as an ally. Action: Spend 1 Leadership resource to place that resource on Grimbeorn the Old.

Conflict at the Carrock (x1)
1A-B (7)

Setup: Add The Carrock to the staging area. Remove 4 unique Troll cards and 4 copies of the 'Sacked!' card from the encounter deck and set them aside, out of play. Then shuffle 1 'Sacked!' card per player back into the encounter deck.

Forced: After placing the 7th progress token on Grimbeorn's Quest, The Carrock becomes the active location. Discard the previous active location from play.

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
While Louis is engaged with a player, all Troll enemies gain, "Forced: After this enemy attacks, the defending player must raise his threat by 3." Response: After defeating Louis, you may choose and discard 1 "Sacked!" card from play.

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
While Morris is engaged with a player, all Troll enemies get +1 Attack. Response: After defeating Morris, you may choose and discard 1 'Sacked!' card from play.

Conflict at the Carrock (x4/x2)
(20) 1 2 0 4
Creature.  
Forced: If Muck Adder damages a character, discard that character from play.

Shadow: Defending character gets -1 Defense for the duration of this attack.

Conflict at the Carrock (x3)
2 (1)
Forest.  
While Oak-wood Grove is the active location, resource tokens from any sphere may be spent as Leadership resource tokens.

Conflict at the Carrock (x4/x2)
2 (3)
Riverland.  
While it is in the staging area, River Langflood gets +1 Threat for each Troll enemy in play.

Conflict at the Carrock (x2/x0)

When Revealed: Destroy all heroes with the card 'Sacked!' attached. Then, shuffle Roasted Slowly back into the encounter deck.

Shadow: If attacking enemy is a Troll, remove 2 damage tokens from it.

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
Forced: After Rupert attacks, shuffle all copies of the 'Sacked!' card from the discard pile back into the encounter deck. Response: After defeating Rupert, you may choose and discard 1 'Sacked!' card from play.

Conflict at the Carrock (x5/x4)

When Revealed: Attach to a hero with no 'Sacked!' cards attached controlled by the first player. (Cannot be canceled.) Counts as a condition attachment with the text: 'Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.'

Shadow: If attacking enemy is a Troll, resolve this card's 'when revealed' effect.

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
While Stuart is engaged with a player, all Troll enemies get +1 Defense. Response: After defeating Stuart, you may choose and discard 1 'Sacked!' card from play.

Conflict at the Carrock (x1)
2 (6)
Riverland.  
Immune to player card effects. Players cannot travel to The Carrock except through quest card effects.While The Carrock is the active location, Troll enemies get +1 Attack and +1 Defense.

Conflict at the Carrock Nightmare (x1)

You are playing Nightmare mode. Stage 1A should read, "Remove 5 unique Troll cards" instead of 4. Stage 2B should read, "When Revealed: Place Louis, Morris, Rupert and Stuart into the staging area." Forced: At the end of the quest phase, if no progress was placed on the current quest this phase, place 1 progress on the current quest (bypassing the active location). Reponse: After defeating a unique Troll enemy, you may choose and discard 1 "Sacked!" card from play.

Begin with the standard quest deck and encounter deck for the Conflict at the Carrock scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 1x Grimbeorn the Old 1x Louis 1x Morris 1x Stuart 1x Rupert 3x Bee Pastures 3x Oak-wood Grove 1x Roasted Slowly 3x Misty Mountain Goblins 2x Banks of the Anduin 1x Wolf Rider 2x Goblin Sniper 2x Wargs 2x Despair 2x The Brown Lands 2x The East Bight Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Conflict at the Carrock encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Conflict at the Carrock Nightmare (x4)
(21) 1 3 2 6
Troll.  
While Savage Hill-troll is in the victory display, each Troll enemy gets +1 hit point.

Shadow: If attacking enemy is a Troll, defending character does not ready during the refresh phase this round.

Conflict at the Carrock Nightmare (x1)
(34) 4 5 4 10
Troll.  
Forced: After Rob and Bob makes its first attack each round, if there are two or more players, it engages the next player and makes an additional attack (discard and deal a new shadow card for this attack).

Conflict at the Carrock Nightmare (x1)
(34) 4 4 2 10
Troll.  
Forced: After Louis attacks, the defending player must raise his threat by 3. While Louis is in the victory display, each Troll enemy gains, "Forced: After this enemy attacks, the defending player must raise his threat by 1."

Conflict at the Carrock Nightmare (x1)
(34) 3 4 2 10
Troll.  
Immune to player events. While Morris is in the victory display, each Troll enemy gets +1 Attack and gains "Immune to player events.".

Conflict at the Carrock Nightmare (x1)
(34) 2 5 3 10
Troll.  
Rupert's Defense cannot be reduced. While Rupert is in the victory display, the Defense of each Troll enemy cannot be reduced.

Conflict at the Carrock Nightmare (x1)
(34) 2 4 4 10
Troll.  
Cannot have player attachments. While Stuart is in the victory display, each Troll enemy gets +1 Defense and gains "Cannot have player attachments."

Conflict at the Carrock Nightmare (x3)
2 (5)
Forest.  
While Troll Lair is in the staging area, players cannot reduce their threat.

Shadow: If attacking enemy is a Troll, remove 4 damage tokens from it.

Conflict at the Carrock Nightmare (x3)
3 (3)
Wilderlands.  
Forced: After any amount of progress is placed on Hives and Hives, deal 1 damage to each character in play.

Shadow: Attacking enemy gets +2 Attack.

Conflict at the Carrock Nightmare (x3)

When Revealed: The first player chooses a hero in any player's discard pile and removes that hero from the game. Then, heal all damage from each Troll enemy in play. If no damage is removed from any Troll enemy as a result of this effect, Time for Supper gains surge.

Conflict at the Carrock Nightmare (x3)
3A-B (-)

When Revealed: Add Rob and Bob to the staging area. Then, each player must search the encounter deck and discard pile for a non-unique Troll enemy and add it to the staging area, if able. Shuffle the encounter deck.

When Rob and Bob have been defeated, the players have rescued Grimbeon the Old from certain death, and won the game.