Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 , -1 , and -1 .")
Shadow: Attach this card to the defending character.
When Revealed: Until the end of the round, exhausted characters get -1 , -1 , and -1 .
Shadow: If the defending character is destroyed by this attack, its controller must raise his threat by 5.
Bolg cannot take damage.
Forced: When this enemy attacks, deal it an additional shadow card for each quest stage in play with no progress tokens on it.
...with them came the bodyguard of Bolg, goblins of huge size with scimitars of steel. –The Hobbit
Forced: When this enemy attacks, remove 1 progress from the current quest.
Shadow: Attacking enemy gets +1 for each quest stage in play with no progress on it.
When Revealed: Remove 1 progress from every quest stage in play. (2 progress instead if 3 or more players in the game.)
Goblins had scaled the Mountain from the other side and already many were on the slopes aboe the Gate…
–The Hobbit
This enemy gets +1 , +1 , and +1 for each quest stage in play with no progress on it.
Shadow: If this attack destroys a character, remove all progress from the current quest.
When Revealed: Each player must deal 2 damage to a character he controls.
Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.
Forced: When Ravenous Warg attacks, the defending player must declare the character he controls with the most damage as the defender. (Even if exhausted.)
Shadow: Defending character gets -1 for each quest stage in play with no progress on it.
While Northern Slopes is in the staging area, each Goblin enemy gets +1 and +1 .
While Northern Slopes is the active location, it gains: "Forced: When a character leaves play, remove 1 progress from the current quest, if able."
When Revealed: Each enemy engaged with a player makes an immediate attack. Do not deal shadow cards for attacks made by this effect. If no attacks were made by this effect, this card gains surge.
Shadow: Attacking enemy makes an additional attack immediately after this one.
When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)
Shadow: Attacking enemy gets +1 for each Goblin enemy engaged with you.
When Revealed: Choose a different quest to be the current quest until the end of the round, if able. If the current quest did not change as a result of this effect, this card gains Doomed 3.
Down, heedless of order, rushed all the dwarves of Dain to his help. Down too came many of the Lake–men, for Bard could not restrain them... –The Hobbit
Bard and some of the nimblest of men and elves climbed to the height of the Eastern shoulder to gain a view of the North. Soon they could see the lands before the Mountain's feet black with a hurrying multitude. –The Hobbit
Players cannot advance from this stage unless stage 3 and stage 4 are complete.
Forced: If there is no progress on this stage at the end of the round, each player must discard 1 random card from his hand.
As soon as the host of their enemies was dense in the valley, they sent against it a shower of arrows, and each flickered as it fled as if with stinging fire. Behind the arrows a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood. –The Hobbit
Battle. (Characters may use instead of when questing here.)
Players cannot advance from this stage unless stage 2 and stage 4 are complete.
Forced: If there is no progress on this stage at the end of the round, the first player adds the topmost enemy in the discard pile to the staging area, if able.
On all this Bilbo looked with misery. He had taken his stand on Ravenhill among the Elves – partly because there was more chance of escape from that point, and partly (with the more Tookish part of his mind) because if he was going to be in a last desperate stand, he preferred on the whole to defend the Elvenking. –The Hobbit
Siege. Characters may use instead of when questing here.)
Players cannot advance from this stage unless stage 2 and stage 3 are complete.
Forced: If there is no progress on this stage at the end of the round, each player must discard all resources from each hero's resource pool.
Soon the attackers were attacked, and they were forced into a great ring, facing every way, hemmed all about with goblins and wolves returning to the assault. The bodyguard of Bolg came howling against them, and drove in upon their ranks like waves upon cliffs of sand. –The Hobbit
When Revealed: Each player must search the encounter deck and discard pile for a copy of Bodyguard of Bolg and add it to the staging area, if able. Shuffle the encounter deck.
Progress cannot be placed in this stage. While Bolg is in the staging area, it is considered to be engaged with the first player.
If Bolg is destroyed, the players win the game.
You are playing Nightmare mode.
While the players are at stage 5b, this card gains:"Forced: When the players are instructed to remove any amount of progress from a quest stage, place 1 progress here instead."
If there are X progress tokens here, the players lose the game. X depends on the number of players in the game:
1 player: X equals 5
2 players: X equals 7
3 players: X equals 9
4 players: X equals 11
Begin with the standard quest deck and encounter deck for The Battle of Five Armies Nightmare scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Dark Bats
3x Hidden Path
2x Fighting Among Friends
1x Vanguard of Bolg
1x Ravenous Warg
4x Gundabad Climber
3x Gundabad Wolf Rider
1x Misty Mountain Eagle
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Battle of Five Armies Nightmare encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Forced: After Great Warg attacks and destroys a character, remove all progress from the current quest.
Shadow: Defending player discards 1 attachment he controls.
Forced: When Frenzied Warg-Rider attacks, remove 1 progress from each quest stage.
Shadow: Deal 1 damage to the defending character (2 damage instead if the current quest has no progress on it).
Cannot be optionally engaged.
Forced: At the end of the round, if Gundabad Elite is in the staging area, either remove 2 progress from the current quest, or Gundabad Elite makes an attack against the first player.
Forced: At the end of the round, each player assigns X damage among heroes he controls. X is the number of quest stages with no progress on them.
Travel: The players (as a group) exhaust X characters. X is the number of quest stages with no progress on them.
Forced: At the end of the round, raise each player's threat by 1 for each quest stage with no progress on it.
Shadow: Until the end of the phase, attacking enemy gets +1 for each quest stage with no progress on it.
When Revealed: Bolg makes an attack against each player in turn order. If at least 1 character is destroyed by one of these attacks, the players cannot place progress on the current quest phase this round.
Shadow: Attacking enemy gets +2 .