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Player Encounter Quest
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27 Results Found

The Mountain of Fire (x1)
0 (-)
Mordor.  
Immune to player card effects. The players cannot travel here. The Black Gate gets +1 Threat for each resource on it. Forced: At the beginning of the quest phase, place 1 resource here and raise each player's threat by 1.

The Mountain of Fire (x2/x1)
X (8)
Plains.  
Immune to player card effects. X is the number of characters controlled by the player with the most characters. While Towers of the Teeth is the active location, players cannot play allies.

The Mountain of Fire (x2)
2 (3)
Hills.  
While Beleaguered Hills is the active location, reduce the total Threat in the staging area by X, where X is the total Threat of each engaged enemy. Forced: After Beleaguered Hills becomes the active location, each player engages a non-unique enemy in the staging area.

The Mountain of Fire (x3)
3 (6)
Plains.  
While Waste of Dagorlad is the active location, treat the printed text box of each ally as if it were blank (except for Traits).

The Mountain of Fire (x2/x1)
4 (1)
Hills.  
Forced: When Slopes of Cirith Gorgor leaves play. the first player shuffles the encounter discard pile into the encounter deck and discards cards from the top until an enemy is discarded. Then, he puts that enemy into play engaged with him.

The Mountain of Fire (x3)
2 (4)
Plains.  
Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazgûl enemy in the staging area and place it facedown under Reeking Moat. Forced: When Reeking Moat leaves play, put each enemy under it into play engaged with the first player.

The Mountain of Fire (x2/x1)
5 (5)
Plains.  
While Wall of Morannon is the active location, each enemy and location in the staging area is immune to player card effects. Forced: After Wall of Morannon becomes of the active location, return each enaged enemy to the staging area.

The Mountain of Fire (x1)
(99) 4 6 5 11
Mordor.  
Immune to player card effects. Cannot leave the staging area. Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.

The Mountain of Fire (x3/x2)
(66) 4 6 4 9
Nazgûl.  
Cannot have non-Morgul attachments. Forced: After Nazgûl of Mordor attacks, either raise your threat by 4, or return Nazgûl of Mordor to the staging area.

The Mountain of Fire (x2/x1)
(56) 3 7 3 8
Troll.  
Cannot have attachments. Forced: After Gorgoroth Hill-troll attacks and destroys a character, the defending player discards a random card from his and hand and raises his threat by that card's printed cost.

The Mountain of Fire (x3)
(54) 2 3 1 4
Easterling.  
Peril.   Archery 1.  
When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Mountain of Fire (x3)
(34) 1 4 3 4
Easterling.  
Peril.  
When Revealed: Choose a questing character you control and remove it from the quest.

Shadow: Defending character cannot ready until the end of the round.

The Mountain of Fire (x2/x1)
Morgul.  
Peril.  
When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to play card effects.")

The Mountain of Fire (x3)

Doomed 1.  
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest cost ally you control.

Shadow: Discard a non-objective attachment you control.

The Mountain of Fire (x2/x1)

When Revealed: Each player assigns X damage among characters he controls, where X is the number of resources on The Black Gate.

Shadow: Shadow: Attacking enemy gets +1 Attack for each resource on The Black Gate.

The Mountain of Fire (x3)

Peril.  
When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, raise your threat by 4.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it is The Mouth of Sauron).

The Mountain of Fire (x3/x2)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower and cannot be healed.

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.

The Mountain of Fire (x3/x2)
(28) 1 3 1 3
Orc.  
Surge.  
Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.

The Mountain of Fire (x3)
(44) 2 4 2 3
Orc.   Snaga.  
Archery 2.  
Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Mountain of Fire (x3)
(38) 3 5 2 5
Orc.   Uruk.  
Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x2)

When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player card effects this round.

Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 Attack and returns to the staging area after this attack.

The Mountain of Fire (x1)
1A-B (0)

Dire.  
Setup: Add The Black Gate and The Mouth of Sauron to the staging area. Set Gwaihir aside, out of play. Shuffle the encounter deck.

When Revealed: In player order, each player places the top card of his deck faceup in front of him until their are a total of 4 faceup player cards between the players. Place the top 4 cards of the encounter deck faceup. Starting with the highest cost player card, pair each player card with the highest threat encounter card remaining until their are 4 pairs. For each pair, the first player must choose: either discard both cards in the pair, or reveal the encounter card to play the player card at no cost.

The Mountain of Fire (x1)
2A-B (-)

Dire.  
When Revealed: Each player searches the encounter deck and discard pile for a different Orc, Troll, or Nazgûl enemy and adds it to the staging area. Shuffle Gwaihir into the encounter deck.

Dire. During the staging step, the first player does not reveal an encounter card as normal. Instead, he reveals 1 encounter card for each resource on The Black Gate. Forced: After the players quest unsuccessfully, discard the active location. This stage cannot be defeated. Each round the players survive gives the Ring-bearer more time to fulfill the quest to Mount Doom.

The Mountain of Fire (x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. The first player may raise each player's threat by 1 to search his deck for Anduril and add it to his hand. Remove each burden with the following burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South, The Passage of the Marshes, Shelob's Lair

Resolution: Record the number of resource tokens on The Black Gate in the notes section of the campaign log. If a Wraith on Wings is in the victory display, remove that copy from the campaign pool. If the first player controls Gwaihir, add him to the campaign pool. The players have earned that boon. If a hero is in its controller's discard pile, do not add that hero's name to the list of fallen heroes.

The Mountain of Fire (x1)

Setup: Create two separate staging areas: one for The Black Gate Opens and one for Mount Doom. Divide the players into 2 teams, one for each scenario. No more than 4 players can be assigned to each scenario and the number of players assigned to Mount Doom cannot be more than the number of assigned to The Black Gate Opens. Shuffle 1 copy of In Darkness Bind Them into each encounter deck. Place The Eye of Sauron in the Mount Doom staging area with its correspdonding side faceup. Flip this card over and set it next to the Mount Doom quest deck.

Ignore the Forced effect on the Mount Doom campaign card if it is in play. Forced: At the end of the round, the first player chooses a scenario (The Black Gate Opens or Mount Doom). Each player at the chosen scenario draws 1 card. Each player at the other scenario reduces his threat by 3. Then, the player who controls the Gwaihir objective-ally may give control of it to another player (at either scenario). At the end of the round, if the last player at either scenario is defeated, both teams lose the game. If the Mount Doom scenario is defeated, both teams win the game.

The Mountain of Fire (x1)
Mordor.  
Add Eye to each Fortitude test. Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Mountain of Fire (x1)
Mordor.  
Each enemy in the staging area gets +1 Threat and -10 engagement cost. Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.