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Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 24 Cards
A Shadow in the East (x3)
34 2 4 2 4
Mordor.

When Revealed: Either raise each player's threat by X, where X is the active location'sThreat or Messenger from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack

A Shadow in the East (x2/x1)
36 1 2 1 3
Mordor.

Surge.

Servant of Sauron engages the first player.

Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.

Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.

A Shadow in the East (x1)
6

The shadow of Mordor is on the servants of the Enemy, and they inspire fear in your companions. Only a stout heart can stand against them.

Surge.

Forced: After an enemy engages a player, that player raises his threat by 1.

Response: When Shadow of Fear is defeated, reduce each player's threat by 3.

A Shadow in the East (x2/x1)
3
3
City.

While Side Street is in the staging area, progress cannot be placed on other locations in the staging area.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until a location is discarded. Add that location to the staging area.

A Shadow in the East (x2/x1)
4
4
City.

While Catacombs is in the staging area, enemies in the staging area cannot take damage.

Travel: Each player discards the top card of the encounter deck. If a player discards an enemy this way, he puts it into play engaged with him.

A Shadow in the East (x3/x2)

When Revealed: Resolve the Travel effect on the active location. If there is no active location, discard cards from the encounter deck until a location is discarded. Add that location to the staging area.

Shadow: If this attack destroys a character, resolve the Travel effect on the active location.

A Shadow in the East (x1)
5

The longer you wander the streets, the more unwanted attention you attract.

Each location in the staging area gets +1 Threat

Forced: After Unwelcome Travelers becomes the current quest, the first player discards cards from the top of the encounter deck until an enemy is discarded and puts it into play engaged with him.

The City of Ulfast (x1)
45 X 9 4 20
Easterling.

Immune to player card effects.Indestructible.

X is 1 more than the number of resources on the main quest.

City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.

The City of Ulfast (x3/x2)
25 2 X 1 3
Easterling.

X is 1 more than the number of resources on the main quest.

Forced: After Ulfast Sentry engages you, either place 1 resource on the main quest or Ulfast Sentry makes an attack.

The City of Ulfast (x2/x1)
30 3 5 2 5
Easterling.

Cannot have player card attachments.

Forced: When The King's Elite attacks, place 1 resource on the main quest.

Shadow: Attacking enemy makes an additional attack after this one.

The City of Ulfast (x2)
32 3 3 2 4
Mordor.

When Revealed: Raise each player's threat by 3.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

The City of Ulfast (x2)
3
5
City.

While The King's Lawn is in the staging area, each player must raise his threat by 1 additional point during the refresh phase.

Travel: Place 1 resource on the main quest.

The City of Ulfast (x3/x2)
2
4
City.

While Guarded Archway is in the staging area, each player engaged with City Guard cannot reduce his threat.

Travel: City Guard makes an attack against the first player.

The City of Ulfast (x2)
2
2
City.

While Crowded Market is the active location, City Guard gets +20 engagement cost.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.

The City of Ulfast (x3/x2)
X
5
City.

X is 1 more than the number of resources on the main quest.

Travel: Raise each player's threat by X.

Shadow: Return attacking enemy to the staging area after this attack.

The City of Ulfast (x2)

When Revealed: Attach to City Guard. (Counts as a Condition attachment with the text: "City Guard gets -10 engagement cost.Response: After you attack and damage City Guard, raise your threat by 1 and discard Extra Vigil.")

Shadow: If attacking enemy is City Guard, attach Extra Vigil to it.

The City of Ulfast (x3/x1)

When Revealed: Each player must choose: either City Guard makes an attack against you, or raise your threat by X, where X is 1 more than the number of allies you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, excess damage must be assigned among characters you control.

The City of Ulfast (x3)

When Revealed: Place 1 resource on the main quest. Then, either progress cannot be placedon the current quest this phase, or raise each player's threat by X, where X is 1 more than the number of resources on the main quest.

Shadow: Attacking enemy gets +1 Attack for each resource on the main quest.

The City of Ulfast (x1)
10

Too many Easterlings have noted your presence in their city. Now you must throw them off your trail if you are to continue your pursuit of Ulchor unnoticed.

Each enemy in the staging area gets -10 engagement cost.

Response: After Cat and Mouse is defeated, each player may discard a non-unique enemy engaged with him.

The City of Ulfast (x1)
Stage
1 A

After his defeat in Dorwinion. Ulchor fled east with the remnants of his army. You have pursued him to the City of Ulfast on the southern shore of the Sea of Rh–n. Determined to bring the villain to justice, you sneak into the city at night and begin searching for him.

Setup: Add City Guard to the staging area. Each player adds a different location to the staging area. Shuffle the encounter deck.

1 B
5

Ulfast is a city of Easterlings, and they do not take kindly to intruders. You must take care to avoid the city guard as you search about.

City Guard cannot have more than 5 damage, and it gets -5 engagement cost for each resource here.

Forced: At the end of the round, place 1 resource here.

The City of Ulfast (x1)
Stage
2 A

So far your search has revealed nothing of Ulchor's whereabouts, so you attempt to blend in with the city populace in order to learn what you can. It is a risky but necessary decision.

When Revealed: Each player must choose: either raise your threat by 5, or reveal an encounter card.

2 B
10

City Guard cannot have more than 10 damage, and it gets -5 engagement cost for each resource here.

Forced: At the end of the round, place 1 resource here.

The City of Ulfast (x1)
Stage
3 A

You've learned that Ulchor seeks an audience with the King of Ulfast, but your attempts to blend in with the locals have backfired: the city guard has been alerted to your presence!

When Revealed: Each player must choose: either raise your threat by 5, or City Guard makes an immediate attack against you.

3 B
15

You must escape the notice of the city guard if you hope to reach Ulchor.

City Guard cannot have more than 15 damage, and it gets -5 engagement cost for each resource here.

Forced: At the end of the round, place 1 resource here.

The City of Ulfast (x1)
Stage
4 A

You have reached the King's palace only to discover the city guard waiting for you. Ulchor must have warned the King that you were coming and urged him to lay this trap for you. It will be a bitter fight if you are to escape.

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded. X is the number of players. Add each enemy discarded this way to the staging area.

4 B
20

You must escape the notice of the city guard if you hope to reach Ulchor.

City Guard cannot have more than 20 damage, and it gets -5 engagement cost for each resource here.

Forced: At the end of the round, place 1 resource here.

This stage cannot be defeated while City Guardhas hit points remaining. When this stage is defeated, the players win the game.