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Player Encounter Quest
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Results: 32 Cards
The Treason of Saruman (x4)
2 4 3 4
Ent.

While Ent of Fangorn is in the staging area, it gains: "QuestAction: Exhaust a hero you control to discard the top card of the encounter deck. If that hero'sWillpower is greater than the discarded card'sThreat place 1 resource here. Then, if there are 3 resources here, discard them to take control of Ent of Fangorn. Any player may trigger this effect."

The Treason of Saruman (x1)
50 4 6 4 6
Istari. Traitor.

Indestructible.Immune to player card effects. Cannot leave the staging area.

Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.

The Treason of Saruman (x1)
Artifact. Item. Staff.

Forced: After a player draws any number of cards, Saruman attacks that player. Deal and resolve 2 shadow cards for this attack. Then, remove 1 damage from Saruman.

While Saruman has any hit points remaining, the players cannot win the game.

The Treason of Saruman (x1/x0)
1 3 2 3 3
Rohan. Traitor.

Doomed 2.

Forced: After Gríma attacks a player, that player shuffles Gríma back into the encounter deck and reveals an encounter card.

Shadow: This attack is considered undefended.

The Treason of Saruman (x2)
36 3 4 3 5
Isengard.

Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.

"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers

The Treason of Saruman (x2)
29 1 2 1 3
Orc.

Peril. Archery 1.

When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2 Defense

The Treason of Saruman (x2/x1)
25 2 3 1 4
Creature.

Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.

The Treason of Saruman (x1)
2
1
Isengard.

Immune to player card effects.

While Orthanc is in the staging area, it gains:"Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."

Still dark and tall, unbroken by the storm, the tower of Orthanc stood. –The Two Towers

The Treason of Saruman (x1)
3
1
Isengard.

Immune to player card effects.

Forced: When the Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

Here through the black rock a long tunnel had been hewn, close at either end with mighty doors of iron. –The Two Towers

The Treason of Saruman (x3)
2
2
Isengard.

While Ring-wall of Isengard is in the staging area, it gains:"Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand."

Wizardry: Each player discards 1 random card from his hand.

The Treason of Saruman (x2/x1)
4
3
Isengard.

While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."

Wizardry: Each player exhausts a character he controls.

The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers

The Treason of Saruman (x3/x1)
3
4
Isengard.

While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."

Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Treason of Saruman (x2/x1)
X
3
Isengard.

X is the number of players in the game.

While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able.

Wizardry: Each player discards 1 ally he controls.

The Treason of Saruman (x2)
2
3
Isengard.

While Open Pit is in the staging area, it gains:"Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2."

Wizardry: Each player raises his threat by 2.

The Treason of Saruman (x3)

When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has 1 or fewer cards in his hand).

The Treason of Saruman (x2/x0)

Surge.

When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).

Shadow: Discard a non-objective attachment you control.

The Treason of Saruman (x3)

When Revealed: Trigger the Wizardry effect on the active location. If no Wizardry effect is triggered this way, Machines of Isengard gains surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, discard 1 random card from your hand.

The Treason of Saruman (x3/x2)
44 1 3 1 3
Orc.

Peril. Archery 1.

When Revealed: Discard 1 random card from your hand. Snaga gets +XThreat until the end of the round, where X is the discarded card's printed cost.

Round them were many smaller goblins. –The Two Towers

The Treason of Saruman (x2/x1)

When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Treason of Saruman (x1)
1 
Enchantment.

Peril. Doomed 2.

When Revealed: Remove a hero from the quest and attach Saruman’s Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")

The Treason of Saruman (x1)
Stage
1 A

Saruman's army has been defeated at Helm's Deep, but the Wizard's fortress is beyond Rohan's power to capture. However, the Ents of Fangorn have also suffered great injury because of Saruman and his Orcs. They have the strength to break Isengard, but only if they can be roused to attack.

Setup: Set Gates of Isengard Orthanc, Saruman, and Saruman's Staff aside, out of play. Add each copy of Ent of Fangorn to the staging area. Shuffle the encounter deck.

1 B
-

Players cannot draw cards or gain resources. Do not commit to the quest or reveal encounter cards during the quest phase.

Forced: At the end of the round, place 1 resource here. Then, the players may advance to stage 2. If the players advance, the first player shuffle the encounter discard pile into the encounter deck and reveals 1 encounter card for each resource here. Then, remove each Ent objective in the staging area from the game.

The Treason of Saruman (x1)
Stage
2 A

"To Isengard! Though Isengard be ringed and barred with doors of stone;
Though Isengard be strong and hard, as cold as stone and bare as bone,
We go, we go, we go to war, to hew the stone and break the door;
For bole and bough are burning now, the furnace roars – we go to war!"
–The Ents, The Two Towers

When Revealed: Make Gates of Isengard the active location. Add Saruman and Orthanc to the staging area.

2 B
-

The players cannot travel to Orthanc.

Forced: After a non-unique location is explored, place 1 damage here. Then, if there are 5 damage tokens here, advance to stage 3A.

Quest Action: Exhaust Ent of Fangorn to place 2 progress on a non-unique location.

The power of Saruman must be broken and the fortress of Isengard destroyed!

The Treason of Saruman (x1)
Stage
3 A

Suddenly another voice spoke, low and melodious, its very sound an enchantment. Those who listened unwarily to that voice could seldom report the words that they heard... –The Two Towers

When Revealed: Each player draws 6 cards. Each player with more than 6 cards in his hand discards cards from his hand until he has only 6. Attach Saruman's Staff to Saruman.

3 B
15

While Orthanc is the active location, Saruman is considered to be engaged with the first player.

Forced: When Orthanc is explored, cancel any progress placed on the quest this phase and return Orthanc to the staging area.

If a player has 0 cards in his hand, he is eliminated from the game. If the players defeat this stage, they win the game.

The Treason of Saruman (x1)

You are playing campaign mode.

Setup: Shuffle Saruman's Voice into the encounter deck. Remove each burden with these burden set icons from the encounter deck:

A Shadow of the Past, Flight to the Ford, The Ring Goes South

"Only lately did I guess that Saruman was to blame, and that long ago he had been spying out all the ways, and discovering my secrets. He and his folk are making havoc now." –Treebeard, The Two Towers

Resolution: If any player has 3 or fewer cards in his hand, the players have earned the Saruman's Voice burden card. If any player has 3 or more cards in his hand, the first player has earned the Palantír of Orthanc boon card. Add the earned cards to the Campaign Pool.

"You have become a fool, Saruman, and yet pitiable. You might still have turned away from folly and evil, and have been of service. But you choose to stay and gnaw the ends of your old plots. Stay then! But I warn you, you will not easily come out again. Not unless the dark hands of the East stretch out to take you."
–Gandalf, The Two Towers

The Road to Isengard Nightmare (x1)

You are playing Nightmare mode.

Forced: When Ent of Fangorn leaves play, remove it from the game.

"Suddenly up came fires and foul flames: the vents and shafts all over the plain began to spout and belch. Several of the Ents got scorched and blistered."
–Pippin, The Two Towers

Begin with the standard quest deck and encounter deck for The Road to Isengard scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Snaga

1x Ring-wall of Isengard

2x Open Pit

1x Machines of Isengard

3x Blast of Sorcery

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Road to Isengard encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Road to Isengard Nightmare (x3)
38 2 3 2 3
Orc.

Peril. Archery 2.

When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.

"There was no answer, except arrows and stones from the walls." –Merry, The Two Towers

The Road to Isengard Nightmare (x3)
33 3 3 2 4
Orc. Isengard.

Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3Attack for this attack.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Road to Isengard Nightmare (x3)
2
5
Isengard.

While Poisonous Shaft is in the staging area, damaged characters cannot be readied by player card effects.

Wizardry: Each player discards a damaged character he controls.

At night plumes of vapour steamed from the vents, lit from beneath with red light, or blue, or venomous green.
–THe Two Towers

The Road to Isengard Nightmare (x3)
3
3
Isengard.

While Fortress of Isengard is in the staging area, each Orc enemy gets +1 Threat +1 Attack and +1 Defense

Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.

This was the stronghold of Saruman, as fame reported it; for within living memory the men of Rohan had not passed its gates...
–The Two Towers

The Road to Isengard Nightmare (x2)

Peril. Surge.

When Revealed: If Saruman is in play, he makes an immediate attack against you.

Shadow: Either discard 1 random card from your hand, or attacking enemy makes an additional attack against you after this one.

The Road to Isengard Nightmare (x3)

When Revealed: Each player assigns X damage among questing characters he controls, where X is theThreat of the active location. If there is no active location, Fire and Foul Fumes gains surge.

Shadow: Assign X damage among characters you control. X is theThreat of the active location.

The Road to Isengard Nightmare (x2)

When Revealed: Until the end of the round, characters cannot be declared as attackers. If there are no engaged enemies, raise each player's threat by 4.

Shadow: Until the end of the round, defending character cannot ready.