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Trait Keyword Victory
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18 Results Found

The Grey Havens (x2)
1 (6)
Coastland.  
Forced: After Forbidden Coast is flipped over while active, each player may draw a card. Then, each player chooses a card from his hand and places it on the bottom of his deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x3)
1 (3)
Coastland.  
Response: After Steep Plateau is explored, peek at the facedown side of an Uncharted location in the staging area.

Shadow: Discard the bottom card of the defending player’s deck. If that card’s printed cost is 2 or less, attacking enemy gets +2 Attack.

Flight of the Stormcaller (x2)
1 (4)
Coastland.   Ocean.  
Surge. Forced: At the beginning of the travel phase, if you are on-course (Sunny), place 2 progress on Jagged Reef. If you are off-course (Cloudy, Rainy, or Stormy), deal 2 damage to each Ship objective instead.

Flight of the Stormcaller (x2)
3 (3)
Coastland.   Ocean.  
Travel: Move 2 progress from the main quest to the Stormcaller's quest stage. Response: After Hidden Cove becomes the active location, heal 4 damage from each Ship objective.

Flight of the Stormcaller (x2/x1)
6 (4)
Coastland.   Ocean.  
When Revealed: Add Vast Coastland to the Stormcaller’s area.

Shadow: Attacking enemy gets +2 Attack if you are at the same stage as The Stormcaller.

A Storm on Cobas Haven (x3/x1)
3 (3)
Coastland.   Ocean.  
If you are off-course (Cloudy, Rainy, Stormy), Coast of Anfalas gets +2 Threat. Travel: Exhaust a Ship objective to travel here.

Shadow: If you are off-course (Cloudy, Rainy, Stormy), attacking enemy gets +2 Attack.

A Storm on Cobas Haven (x2)
1 (5)
Coastland.   Ocean.  
You cannot travel to Belfalas Islet if you are off-course (Cloudy, Rainy, Stormy). Response: After you travel to Belfalas Islet, choose a Ship enemy that is not guarding an objective. While Belfalas Islet is the active location, the chosen enemy is considered to be out of play.

A Storm on Cobas Haven (x2)
2 (4)
Coastland.   Ocean.  
While Cobas Haven is the active location, reduce the Boarding X value on each Ship enemy by 1.

The City of Corsairs (x2)
3 (5)
Ocean.   Coastland.  
Travel: One player must reveal the top card of the Corsair deck and engage it to travel here.

Shadow: If this attack destroys a character, discard an ally controlled by the defending player.

The City of Corsairs (x2/x1)
4 (3)
Ocean.   Coastland.  
While Corsair Waters is the active location, no more than 1 ally can enter play each round.

Shadow: Either shift your heading off-course, or treat this attack as undefended.

The City of Corsairs (x2/x1)
2 (3)
Umbar.   Coastland.  
While Watch Tower is in the staging area, it gains: "Forced: When a Raider enemy enters play, add 1 resource to it."

Shadow: If this attack destroys an ally, add resources to a Raider enemy in play equal to that character's printed resource cost.

Flight of the Stormcaller Nightmare (x2)
2 (6)
Coastland.   Ocean.  
When Revealed: If your heading is off-course (Cloudy, Rainy, or Stormy), make Sharp Jetties the active location, returning any currently active location to the staging area. Forced: When any amount of progress is placed on Sharp Jetties, either remove an equal amount of progress from the current quest, or deal an equal amount of damage to each Ship objective.

Flight of the Stormcaller Nightmare (x2)
4 (3)
Coastland.   Ocean.  
While Cliffside Inlet is in the staging area, the main quest gets +2 quest points. Travel: Discard cards from the top of the encounter deck until a Ship enemy is discarded. Put that enemy into play in the Stormcaller's area. ☸

A Storm on Cobas Haven Nightmare (x3)
2 (6)
Coastland.   Ocean.  
While City Under Siege is in the staging area, it gains archery 2, and damage from the archery keyword must be applied to Ship objectives.

Shadow: If attacking enemy is guarding an objective, return it to the staging area after this attack.

A Storm on Cobas Haven Nightmare (x3)
2 (2)
Coastland.   Ocean.  
Sea-wall gets +2 Threat and +2 quest points for each objective guarded by an encounter card.

Shadow: Attacking enemy gets +1 Attack for each objective guarded by an encounter card.

A Storm on Cobas Haven Nightmare (x2)
3 (5)
Coastland.   Ocean.  
While War-torn Waters is in the staging area, it gains: "Forced: At the end of the quest phase, if War-torn Waters is not guarding an objective and there is an unguarded objective in the staging area, attach War-torn Waters to that objective, guarding it. Travel: Deal 2 damage to each Ship objective to travel here.

The City of Corsairs Nightmare (x2)
5 (4)
Ocean.   Coastland.  
While Walls of Umbar is in the staging area, it gains: "Forced: After a player commits an ally to a Sailing test, raise his or her threat by 1. *Forced: After Walls of Umbar is discarded from the encounter deck during a Sailing test, raise each player's threat by 1 for each ally he or she committed to that test.

The City of Corsairs Nightmare (x2)
3 (6)
Umbar.   Coastland.  
While Umbar Bridge is in the staging area, cancel the first X progress that would be placed on the current quest each round, where X is the highest number of resources on a Raider enemy in play. Travel: Reduce the engagement cost of each Corsair enemy to 0 until the end of the round.