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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 8 Cards

The Lost Realm (x3/x2)
2 (6)
Fornost.   Ruins.  

Time 3.

Forced: After the last time counter is removed from Broken Battlements, each player discards the top 5 cards of his deck and places 1 time counter here.

Travel: Each player discard the top card of his deck.

"Men call it Deadman's Dike, and they fear to tread there." –Elrond, The Fellowship of the Ring


The Lost Realm (x2)
2 (5)
Fornost.   Ruins.  

While Norbury Tombs is the active location, it gains:

Respnse: When Norbury Tombs is explored, each player shuffles the top 5 cards of his discard pile into his deck.

Travel: Return the topmost enemy in the encounter discard pile to the staging area.


The Lost Realm (x3)
1 (4)
Fornost.   Ruins.  

Fornost Square gets +1 for each resource token on it.

Forced: After the first player discards any number of cards from the top of his deck, place 1 resource token here.

"...the heirs of Valandil removed and dwelt at Fornost on the high North Downs, and that now too is desolate." –Elrond, The Fellowship of the Ring


The Lost Realm (x3/x2)
3 (3)
Fornost.   Ruins.  

While Haunted Keep is the active location, the first Undead enemy revealed each round gains Surge.

Shadow: Defending player discards the top card of his deck. Attacking enemy gets +X where X is the discarded card's printed cost.


The Lost Realm (x2/x1)
4 (4)
Fornost.   Ruins.  

While Deadmen's Gate is the active location, it gains:

Forced: After a player triggers an 'Action' or 'Response' effect, he must discard the top card of his deck.

Shadow: Discard an attachment you control.


Deadmen's Dike Nightmare (x2)
9 (9)
Fornost.   Ruins.  

Action: Discard the top X of your deck to reduce Palace Ruins' by X until the end of the phase. Any player may trigger this action. (Limit once per phase.)

Shadow: Discard 1 card from the top of your deck for each Undead enemy engaged with you.


Deadmen's Dike Nightmare (x4)
1 (6)
Fornost.   Ruins.  

While Fornost Street is in the staging area, each other Fornost location gets +1

Travel: Return the topmost enemy in the encounter discard pile to the staging area.

Shadow: Each Undead enemy engaged with you gets +1 and +1 until the end of the phase.


Deadmen's Dike Nightmare (x3)
5 (5)
Fornost.   Ruins.  

While Decrepit City is the active location, 'when revealed' effects cannot be canceled.

Shadow: Either discard 3 cards from the top of your deck, or this attack is considered undefended.