Clear Sort View
Card Set Scenario Encounter
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Resource Threat Engagement
Hit Points
Quest Points
Trait Keyword Victory
Player Encounter Quest
Region Archetype
Artist Popularity Errata
6 Results Found

The Dread Realm (x1)
(1) 5 4 5 12
Undead.   Dúnedain.   Sorcerer.  
Cannot have attachments. Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play. Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.

The Dread Realm (x3/x2)
(26) 3 2 2 4
Undead.   Sorcerer.  
Forced: When you resolve shadow cards dealt to Witch of Angmar, if they have the Sorcery trait, resolve their "when revealed" effects. (Resolve any shadow effects first.)

The Flame of the West (x1)
(50) 6 6 6 14
Nazgûl.   Sorcerer.  
Only the engaged player can declare attackers against the Witch-king. Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.

The Siege of Annúminas (x1)
(0) 4 6 4 9
Angmar.   Sorcerer.  
Immune to player card effects. Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest. Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total Threat and makes an immediate attack against the first player.

Attack on Dol Guldur (x1)
(45) 3 6 2 9
Lieutenant.   Sorcerer.  
Indestructible. Immune to player card effects. Forced: When Sorcerer of Dol Guldur attacks you, discard the top card of your deck. Then, discard each copy of that card from play.

The Dread Realm Nightmare (x3)
(28) 2 X 3 3
Forced: When Necromancer of Carn Dûm would attack you, instead reanimate the top card of your deck and deal it each of the Necromancer of Carn Dûm's shadow cards.