Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
7 Results Found

The Morgul Vale (x3)
3 (3)
Valley.  
Forced: At the end of the round, each player returns 1 enemy engaged with him to the staging area.

Shadow: If this attack destroys a character, place 1 progress token on To the Tower.

The Voice of Isengard (x4/x2)
2 (3)
Valley.  
While Gap of Rohan is in the staging area, Dunland enemies get +1 Attack.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Hobbit: On the Doorstep (x1)
2 (2)
Ruins.   Valley.  
Immune to player card effects. Forced: Remove 2 progress from stage 3B at the end of each round, if able.Travel: Spend 3 Baggins resources to travel here. (1 Baggins resource instead if stage 3B is the current quest.)

The Morgul Vale Nightmare (x2)
3 (3)
Valley.  
Forced: At the end of the round, each player must either exhaust a hero he controls or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.

The Fords of Isen Nightmare (x3)
X (4)
River.   Valley.  
X is the number of cards in the first player's hand. While Western Shore is in the staging area, each enemy gets -X enegagement cost.

Shadow: If you have 5 or more cards in your hand, this attack is considered undefended.

The Fords of Isen Nightmare (x3)
3 (4)
River.   Valley.  
While Eastern Shore is in the staging area, each player cannot play more than 1 even each round.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Battle of Five Armies Nightmare (x2)
5 (5)
Valley.  
Forced: At the end of the round, each player assigns X damage among heroes he controls. X is the number of quest stages with no progress on them. Travel: The players (as a group) exhaust X characters. X is the number of quest stages with no progress on them.