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Trait Keyword Victory
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Player Encounter Quest
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14 Results Found

Heirs of Númenor (x3/x1)
(25) 3 4 1 5
Creature.   Spider.  
When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Heirs of Númenor (x3)
(18) 1 1 1 1
Creature.  
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.

Heirs of Númenor (x1)
(33) 2 5 2 5
Mordor.  
Allies cannot defend against Lieutenant of Mordor.When Revealed: Resolve the 'when revealed' effect on the topmost treachery card in the encounter discard pile, if able. This effect cannot be canceled.

Heirs of Númenor (x3)
(35) 2 1 2 5
Mordor.   Orc.  
Archery X. X is the number of different resource icons (Leadership, Tactics, Spirit, or Lore) on heroes in play.

Shadow: attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x0)
(40) 2 8 3 5
Mordor.   Orc.  
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a Leadership, Spirit, or Lore resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.

The Morgul Vale (x4)
(35) 1 2 2 6
Mordor.  
Any damage that would be dealt to a Captain enemy is dealt to 1 Morgul Bodyguard instead.

Shadow: Attacking enemy engages the next player and makes an immediate attack, if able.

The Morgul Vale (x2)
(5) 1 3 1 3
Mordor.  
Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.

Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.

The Morgul Vale (x3)
(40) 4 1 0 3
Orc.   Mordor.  
Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1 Attack. If undefended, place 1 progress token on To the Tower as well.

The Morgul Vale (x1)
(30) 2 5 2 7
Orc.   Uruk.   Captain.  
Forced: After Murzag attacks, reveal the top card of the encounter deck. If that card is an enemy, put it into play engaged with the defending player.

The Morgul Vale (x1)
(10) 3 4 3 5
Gondor.   Traitor.   Captain.  
Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower. Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).

The Morgul Vale (x1)
(1) 4 7 4 5
Nazgûl.   Captain.  
Cannot have attachments. Reduce any amount of damage dealt to Nazgûl of Minas Morgul to 1.

The Morgul Vale Nightmare (x3)
(18) 2 4 3 5
Traitor.  
Each Captain enemy gets +1 Defense. Forced: At the end of the round, heal all damage from each Captain enemy in play.

Shadow: Heal all damage from each Captain enemy in play.

The Morgul Vale Nightmare (x3)
(18) 2 4 3 5
Orc.   Mordor.  
Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +3 Defense until the end of the combat phase.

The Morgul Vale Nightmare (x2)
(37) X X 4 5
Orc.   Mordor.  
X is the number of progress tokens on To the Tower.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 progress on To the Tower.