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Resource Threat Engagement
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Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 17 Cards
Revised Core Set (x3)
3 0 2 0 2 3 ★ 3 
Dúnedain.

Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring

Riders of Rohan (x3)
2 0 2 1 2 4 ★ 6 
Rohan. Scout.

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers

Riders of Rohan (x3)
2
3 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King

Angmar Awakened Hero Expansion (x1)
12 2 3 2 5 7 ★
Dúnedain. Ranger. Warrior.

Each enemy engaged with you gets -1 Defense.

Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." –The Two Towers

Angmar Awakened Hero Expansion (x3)
0 1 3 1 3 5 ★
Dúnedain. Ranger.

Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

Angmar Awakened Hero Expansion (x3)
1

Play only before the resolving enemy attacks step.

Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring

The Two Towers (x3)
2 2 1 0 2 4 ★
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

"But still we will not sit idle and let Him do all as He would." –The Two Towers

Core Set (x2)
3 0 2 0 2 3 ★ 3 
Dúnedain.

Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring

Two-Player Limited Edition Starter (x1)
2 2 1 0 2 4 ★ 7 
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers

Assault on Osgiliath (x3)
3 0 3 1 3 5 ★ 3 
Gondor. Warrior.

If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:

Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.
The Voice of Isengard (x3)
2 0 2 1 2 4 ★ 6 
Rohan. Scout.

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers

The Lost Realm (x1)
12 2 3 2 5 7 ★ 5 
Dúnedain. Ranger. Warrior.

Each enemy engaged with you gets -1 Defense.

Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." –The Two Towers

The Lost Realm (x3)
0 1 3 1 3 5 ★ 7 
Dúnedain. Ranger.

Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

The Lost Realm (x3)
1
2 

Play only before the resolving enemy attacks step.

Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring

The Mûmakil (x3)
2
3 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King

A Shadow in the East (x3)
4 2 1 2 3 5 ★ 1 
Gondor. Noble. Ranger.

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers

The Land of Shadow (x3)
2 2 1 0 2 4 ★ 7 
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

"But still we will not sit idle and let Him do all as He would." –The Two Towers