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Trait Keyword Victory
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Player Encounter Quest
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Results: 1 - 50 of 102 Cards
Revised Core Set (x1/x0)
40 3 4 1 7
Creature.

Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring


Revised Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)

Attached hero cannot attack or defend.

Revised Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)

Forced: At the end of each round, raise attached hero's controller's threat by 2.

Revised Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)

Forced: At the end of each round, attached hero suffers 1 damage.

Revised Core Set (x3/x1)
3
3
Marshland.

Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.

"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring

Revised Core Set (x4)
1 

Permanent. Limit 1 per hero.

Forced: After a character you control is destroyed, raise your threat by 1.

The Dark of Mirkwood (x2)
5 

Doomed 1.

When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

The Dark of Mirkwood (x1)

Surge.

When Revealed: Attach to the hero with the highest threat cost. (Counts as an Adaptation attachment with the text: “Forced: Raise your threat by 2 at the end of the round. Action: Spend 2 resources from attached hero's pool to discard this card.”)

Angmar Awakened Campaign Expansion (x4)

Surge.

When Revealed: Each player must either raise their threat by 3 or exhaust a hero they control.

Shadow: Attacking enemy either gets +3Attack or +3Defense until the end of the phase.

Dream-chaser Campaign Expansion (x1)

Surge. Ominous Fate cannot be canceled.

When Revealed: Each player must either reveal an encounter card, raise their threat by X, or deal X damage divided among characters they control. X is the campaign card's part number. The players may add Ominous Fate to the victory display.

Shadow: Reveal an encounter card.

Ered Mithrin Campaign Expansion (x1)

Surge.

When Revealed: Attach to a character with 1 or more treasures attached, then attach all unguarded treasures in play to that character. (Counts as a Condition attachment with the text: “Forced: After attached character exhausts, raise your threat by 1 for each treasure attached to it.”)

The Fellowship of the Ring (x2/x1)
Weather.

When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.

Shadow: Attacking enemy makes an additional attack after this one.

The Fellowship of the Ring (x1)
Despair.

Peril. Surge.

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, raise your threat by 2.")

"Alas! An ill fate is on me this day, and all that I do goes amiss." –Aragorn, The Fellowship of the Ring

The Two Towers (x3/x2)

Peril.

When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy'sThreat

The Return of the King (x4)
Fear.

Setup: Attach to your threat dial. Limit 1 per threat dial.

Your threat cannot be reduced.

Forced: At the end of the round, raise your threat by 1. Then you may spend 1 Fellowship resource to detach Overcome by ~Fear and set it aside, out of play.

The Return of the King (x4)
30 2 2 1 3
Undead. Oathbreaker.

Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or ra

Shadow: Attacking enemy gets +1 Attack.

The Return of the King (x1)
Fellowship.

Attached hero gains the Ring-bearer trait and the Fellowship sphere. You cannot lose control of the first player token.

Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X Threat, where X is the attac

The Return of the King (x3/x2)
66 4 6 4 9
Nazgûl.

Cannot have non-Morgul attachments.

Forced: After Nazgûl of Mordor attacks, either raise your threat by 4, or return Nazgûl of Mordor to the staging area.

...out of the gathering mirk the Nazgûl came with their cold voices crying words of death; and then all hope was quenched.

-The Return of the King

The Return of the King (x3)

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest c

Shadow: Discard a non-objective attachment you control.

The Return of the King (x3)

When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, ra

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it is The Mouth of Sauron).

The Return of the King (x1)
X
9
Mordor.

Immune to player card effects. X is the tens digit of the first player's threat dial.

The players cannot travel here unless there is at least 20 progress on stage 3B.

Travel: Each player makes a Fortitude test. If a player fails this test, raise his threat by 9.

He raised his eyes with difficulty to the dark slopes of Mount Doom towering above him...

-The Return of the King

Victory 9
The Return of the King (x3)
44 2 4 3 5
Orc. Uruk.

Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Return of the King (x4/x2)
33 1 3 2 3
Orc. Snaga.

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

Shadow: Exhaust a character you control.

The Return of the King (x4/x3)

When Revealed: Make a Fortitude test. If The One Ring is exhausted, add (|) (|) to the test. If you fail this test, raise your threat by 10.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you failed a Fortitude test this round).

The Return of the King (x3)
38 3 5 2 5
Orc. Uruk.

Forced: After Uru Soldier engages you, ra

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.

The Return of the King (x3)

When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing c

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, reveal the top card of the encounter deck.

Core Set (x1/x0)
40 3 4 1 7
Creature.

Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring


Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)

Attached hero cannot attack or defend.

Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)

Forced: At the end of each round, raise attached hero's controller's threat by 2.

Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)

Forced: At the end of each round, attached hero suffers 1 damage.

Core Set (x3/x1)
3
3
Marshland.

Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.

"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)

Doomed 1.

When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

Conflict at the Carrock (x1)
34 2 4 2 10
Troll.

While Louis is engaged with a player, all Troll enemies gain

"Forced: After this enemy attacks, the defending player must raise his threat by 3."

Response: After defeating Louis, you may choose and discard 1 “Sacked!” card from play.

Khazad-dûm (x1)
2
2
Underground.

Travel: Each player must raise his threat by 3 to travel here.

Forced: After First Hall leaves play as an explored location, add Bridge of Khazad-dûm to the staging area.

Khazad-dûm (x2)

When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Then, the last player discards an attachment he controls.

The Steward's Fear (x1)
10 3 5 3 5
Gondor. Villain.

Daughter of BerĂșthiel cannot be optionally engaged.

Forced: After Daughter of BerĂșthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.

Assault on Osgiliath (x2/x1)

Surge.

When Revealed: Each player must either return the location he controls with the highest Threat to the staging area, or raise his threat by the total Threat of all locations he controls.

The Blood of Gondor (x1)
35 X 5 3 5
Mordor.

X is the total number of hidden cards in the game.

Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.

The Voice of Isengard (x4/x3)
1 2 4 4 5
Huorn.

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.

"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers

The Voice of Isengard (x2/x1)

Surge.

When Revealed: Attach to the current quest. Counts as a Condition attachment with the text:

Forced: After a player draws an number of cards, raise his threat by 1.

"They hate us, and they are glad; for our doom seems certain to them." –Gamling, The Two Towers

The Treachery of Rhudaur (x2/x1)
5
4
Ruins.

Action: Raise your threat by 1 to reduce the Threat of Eerie Halls by 1 until the end of the phase. (Any player may trigger this action.)

Shadow: If the defending player does not control at least 1 Clue objective, the attacking enemy makes an additional attack after this one.

Flight of the Stormcaller (x2)
24 1 2 2 5
Corsair. Ship.

Surge. Cannot have attachments.

Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.



Temple of the Deceived (x3/x2)

When Revealed: Each player must choose: raise his threat by the number of his characters commited to the quest, or deal 1 damage to each of his characters committed to the quest.

Shadow: If this attack destroys a character, raise your threat by the attacking enemy'sThreat

The Drowned Ruins (x3)
3
5
Underground. Grotto.

Response: After you travel to Cursed Caverns, you may flip it to its Underwater side.

Response: After the players explore Cursed Caverns as the active location, each player may raise his threat by 2 to draw the bottom card of his deck.

The Sands of Harad (x3/x2)

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

The Black Serpent (x1)
Item. Harad.

Guarded (enemy or location).

While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1 Attack

Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1Attack until the end of the phase.

The Black Serpent (x1)
Item. Harad.

Guarded (enemy).

Attached encounter card gets +2 Threat and is immune to player card effects.

Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2Threat until the end of the phase.

The Black Serpent (x1)
Item. Harad.

Guarded (location).

While Summons from Mordor is attached to an encounter card, each player's threat cannot be reduced.

Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.

The Wilds of Rhovanion (x2/x1)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or deal 1 damage to each ally you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Wilds of Rhovanion (x2/x1)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, discard an ally you control.