When Revealed: Each player deals 1 damage to a character he controls.
Shadow: Defending character gets -1 for each damage on it.
Forced: After Ravenous Spider attacks and destroys a character, the defending player exhausts a character he controls.
Shadow: If this attack destroys a character, exhaust a character you control.
Forced: After Venomous Spider attacks and damages a character, that character cannot ready until the end of the round.
Shadow: Defending character cannot ready until the end of the round.
Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.
Shadow: Attacking enemy gets +1 Deal it an additional shadow card.
When Revealed: Discard the top card of the encounter deck. If that card has the Warg trait, reveal it and add it to the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if it has the the Warg trait).
When Revealed: The opposing team chooses a questing character. Remove that character from the quest.
Shadow: Shuffle Black Forest Bats into the encounter deck.
Forced: After Spiders of Mirkwood engages you, exhaust a character you control.
Shadow: Attacking enemy gets +1 (+2 instead if it has the Spider trait).
When Revealed: If there is another Orc enemy in the staging area, Wolf Rider gains surge.
Shadow: If attacking enemy is an Orc put Wolf Rider into play engaged with you.
Beast of Taur-nu-Fuin gets +1 for each damage on it.
Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
When Revealed: Each player exhausts a character he controls.
Shadow: Exhaust a character you control.
While Mirkwood Patrol is in the staging area, enemies cannot be optionally engaged.
Shadow: Attacking enemy gets +1 (+2 instead if it was engaged this round).
X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +X until the end of the phase, where X is the stage number of the main quest.
Forced: After Wild Wargs is dealt a shadow card with no shadow effect, return it to the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Pack of Wargs is dealt a shadow card with no shadow effect, it makes an additional attack after this one. Do not deal it a shadow card for this attack.
Forced: After Wicked Spider engages you, discard an exhausted character you control.
Shadow: Attacking enemy cannot take damage this phase.
When Revealed: Ambushing Orcs makes an immediate attack against the first player.
Shadow: Engaged the lowest engagement cost enemy in the staging area and deal it a shadow card.
Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Return each engaged Spider enemy to the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if it is a Spider).
Forced: After Spider Broodling engages you, remove 2 progress from the main quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 2 progress from the main quest.
Werewolf gets -10 engagement cost while there is an active location.
Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Cannot have non-objective player card attachments.
While Great Cave-troll is in the staging area, it gains:"Forced: At the end of the encounter phase, raise each player's threat by 2."
Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.
While Goblin Archer is in the staging area, it gains:"Forced: At the end of the encounter phase, assign X damage among characters in play, where X is the number of enemies in play."
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.
Shadow: Attacking enemy gets +1
When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.
Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.
Shadow: Either raise your threat by 2, or this attack is considered undefended.
Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2 for this attack.
Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2
Cannot have non-objective player card attachments.
Allies cannot be declared as attackers or defenders against Cave-troll.
Cannot have non-objective player card attachments.
Forced: After Old Stone-troll attachs and destroys a character you control, raise your threat by 1 for each excess point of damage dealt.
Players cannot declare defenders against Rock Adder.
Shadow: If this attack is undefended, attacking enemy gets +2
Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.
Shadow: Attacking enemy cannot take damage this phase.
Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +X for this attack, where X is the discarded card's printed cost.
Shadow: Attacking enemy gets +1
Cannot have non-objective player card attachments or take non-combat damage.
Forced: When Shadow Dweller attacks you, discard the top card of your deck and assign X damage among character you control, where X is the discarded card's cost.
Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.
Shadow: Deal attacking enemy 2 additional shadow cards.
While Black Uruks is attacking, it gets +1 for each shadow card dealt for this attack.
Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.
Forced: After Orc Raider engages a player, deal it a shadow card.
Shadow: Attacking enemy gets +1 Deal it an additional shadow card.
Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +X +X and +X where X is that card's printed cost. When Nameless Thing leaves play, discard that card.
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.
Shadow: Either raise your threat by 2, or this attack is considered undefended.
Forced: When engaged player exhausts a Ship objective, Brash Corsair attacks that player.
'The Corsair of Umbar!' men shouted. 'The Corsairs of Umbar! Look! The Corsairs of Umbar are coming!'
–The Return of the King
Pillage 2. (After this enemy attacks you, discard the top 2 cards of your deck.)
Forced: After an event card is discarded from your deck by Corsair Plunderer's Pillage keyword, discard an attachment you control.
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Fierce Marauder's Pillage keyword, discard 1 resource from the resource pool of a hero you control.
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its to the total in the staging area.
"There is a great fleet drawing near to the mouths of the Anduin, manned by the corsairs of Umbar in the South."
–Beregond, The Return of the King
Engaged player cannot attack Ship enemies.
...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King
When Revealed: Until the end of the phase, each character currently committed to the quest gets -2 and is discarded if its is 0.
Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)
Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.
Shadow: If this attack is undefended, exhaust all characters you control.