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Set
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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 701 - 750 of 852 Cards
Into the Pit Nightmare (x4)
20 1 4 3 5 7 
Goblin. Orc.

Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.

Shadow: Add Patrol Sentry to the staging area.

Into the Pit Nightmare (x3)
50 3 2 2 4 5 
Goblin. Orc.

Cannot be optionally engaged.

If the active location is a Dark location, Goblin Lurker gets +3Attack and -40 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if the active location is a Dark location.)

Into the Pit Nightmare (x2)
0 1 7 7 8 1 
Creature.

Surge.

Shadow Dweller does not make engagement checks while Cave Torch is in play.

Shadow: Shuffle Shadow Dweller back into the encounter deck.

The Seventh Level Nightmare (x1)
20 3 3 3 12 1 
Mordor. Orc.

Overseer Maurûl gets +X Threat +X Attack and +X Defense where X is the highest number of resources on a Goblin enemy in play.

The Players cannot win the game unless Overseer Maurûl is in the victory display.

The Seventh Level Nightmare (x2)
44 1 4 4 6 5 
Mordor. Orc.

When Revealed: Add 1 resource to each Goblin enemy in play.

Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.

The Seventh Level Nightmare (x3)
15 2 4 2 3 1 
Goblin. Orc.

Each Goblin enemy gets +1 Attack for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.

Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.

The Seventh Level Nightmare (x2)
36 3 2 1 4 8 
Goblin. Orc.

When Revealed: Add 2 resources to Pit Goblin.

Shadow: If attacking enemy is a Goblin add 1 resource to it.

Flight from Moria Nightmare (x3)
10 1 3 1 6 1 
Goblin. Orc.

Surge.

While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."

Flight from Moria Nightmare (x3)
34 X X 3 5 8 
Orc.

X is the number of victory points in the victory display.

Shadow: Attacking enemy gets +XAttack X is the number of victory points in the victory display.

The Redhorn Gate Nightmare (x3)
20 2 3 2 4 1 
Goblin. Orc. Snow.

Surge.

Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.

The Redhorn Gate Nightmare (x4)
28 2 3 3 6 7 
Orc.

While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.

Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.

The Redhorn Gate Nightmare (x2)
42 4 6 4 10 5 
Giant. Snow.

While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged.

Forced: After Snow-Giant engages you, discard the ally you control with the highestWillpower

Road to Rivendell Nightmare (x3)
5 3 5 3 5 7 
Uruk. Orc.

Ambush

Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen UndĂłmiel.

Shadow: Attacking enemy gets +2 Attack

Road to Rivendell Nightmare (x3)
30 3 3 2 3 5 
Goblin. Orc.

Ambush.

Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.

Road to Rivendell Nightmare (x2)
34 2 5 1 7 1 
Goblin. Orc.

Ambush

Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.

Road to Rivendell Nightmare (x2)
16 1 3 2 5 8 
Goblin. Orc.

Surge.

While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.

The Watcher in the Water Nightmare (x1)
50 4 7 7 21 1 
Creature. Tentacle.

While The Watcher is in the staging area, it cannot be damaged by player card effects.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Watcher in the Water Nightmare (x3)
46 4 4 0 3 7 
Tentacle.

Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."

The Watcher in the Water Nightmare (x4)
10 2 5 1 4 5 
Tentacle.

Forced: After resolving an attack made by Choking Tentacle discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text:"Forced: After attached character readies. deal it 1 damage."

The Long Dark Nightmare (x4)
28 3 2 3 3 1 
Goblin. Orc.

Forced: When Goblin Stalker attacks, deal it 1 additional shadow card.

Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 Attack until the end of the phase.

The Long Dark Nightmare (x3)
42 4 5 3 6 7 
Creature. Spider.

Forced: If Trapdoor Spider damages a character, discard that character from play.

Lost: Trapdoor Spider engages the last player and makes an immediate attack.

The Long Dark Nightmare (x2)
12 2 4 2 5 5 
Orc. Uruk.

While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.

Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.

Foundations of Stone Nightmare (x3)
18 2 2 2 5 1 
Goblin. Orc.

Mithril Seeker gets +1 Attack for each resource on it.

Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.

"Of what they brought to light the Orcs have gathered nearly all, and given it in tribute to Sauron, who covets it."
–Gandalf, The Fellowship of the Ring

Foundations of Stone Nightmare (x2)
28 3 3 5 4 7 
Creature. Insect.

When Revealed: Each player at this stage shuffles the card in his hand with the highest printed cost back into his deck.

Forced: At the end of the combat phase, if Giant Centipede is engaged with a player, that player chooses and adds it to a different player's staging area.

Foundations of Stone Nightmare (x3)
15 5 X 5 X 5 
Nameless.

Forced: When Unspeakable Thing enages a player or attacks a player, attach the top card of that player's deck to it.

X is the printed cost of all attached cards on this card. If there are no cards attached, X is 5.

Foundations of Stone Nightmare (x2)
45 6 X 6 X 1 
Nameless.

Forced: When Primeval Thing enters play, attach cards from the top of the first player's deck to it until the total printed cost of all attached cards is 6 or higher.

X is the printed cost of all attached cards on this card. If there are no cards attached, X is 6.

Shadow and Flame Nightmare (x3)
12 3 3 32 5 1 
Mordor. Orc. Uruk.

Forced: While Durin's Bane has no damage, Servant of Flame gets +2 Attack and +2 Defense

Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.

Shadow and Flame Nightmare (x2)
42 4 4 3 7 1 
Mordor. Orc. Uruk.

Each enemy gets -20 engagement cost.

Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.

"And some are large and evil: Black Uruks of Mordor." –Gandalf, The Fellowship of the Ring

Peril in Pelargir Nightmare (x3)
21 3 2 1 3 5 
Brigand.

While Alcaron's Scroll is attached to a hero, Cunning Informant gets +3Attack

During the encounter phase, if Alcaron's Scroll is attached to a hero, that hero's controller is considered to have +10 threat for the purpose of engagement checks.

Peril in Pelargir Nightmare (x2)
38 4 4 4 5 5 
Brigand. Thug.

When Revealed: If Alcaron's Scroll is attached to an enemy, detach it from that enemy and attach it to Harbor Brute. Move all progress tokens from that enemy to Harbor Brute.

Peril in Pelargir Nightmare (x2)
35 2 3 3 4 6 
Brigand.

Forced: When Pelargir Ringleader engages a player, return the topmost Brigand enemy in the encounter discard pile to play, engaged with that player.

Shadow: Attacking enemy gets +2 Attack

Into Ithilien Nightmare (x2)
38 5 7 5 12 5 
Harad. Creature.

Cannot have attachments. Archery X.

X is the number of players in the game.

Mûmak Elite cannot take more than 3 damage each round.

Into Ithilien Nightmare (x3)
36 2 2 2 5 5 
Harad.

While the current quest has battle, Haradrim Marksman gets +2 Threat and gains archery 2.

While the current quest has siege, Haradrim Marksman gets +2 Attack and allies cannot be declared as defenders against its attacks.

Into Ithilien Nightmare (x2)
44 4 4 3 6 6 
Harad.

Each Harad enemy in the staging area gains archery 1.

Each engaged Harad enemy gets +1 Defense

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if it has the Harad trait).

The Siege of Cair Andros Nightmare (x3)
45 3 4 2 4 5 
Harad.

Archery 5.

Damage from each round's achery total may be assigned to Battleground locations, as well as characters.

The Siege of Cair Andros Nightmare (x3)
21 2 5 2 5 5 
Orc.

Damage dealt by Orc Saboteur's attacks must be dealt to a Battleground location in play, if able.

Shadow: If this attack destroys a character, deal 2 damage to a Battleground location in play.

The Siege of Cair Andros Nightmare (x4)
30 3 3 1 4 6 
Orc.

Forced: When Orc Ravager is dealt a shadow card, it gets +2 Defense until the end of the phase.

Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.

The Steward's Fear Nightmare (x3)
20 1 5 3 4 6 
Brigand.

When Revealed: Murderous Turncoat makes an immediate attack against the first player.

Forced: At the end of the combat phase, place Murderous Turncoat facedown underneath the active location if you are not at stage 3.

The Steward's Fear Nightmare (x3)
40 4 4 2 4 10 
Brigand.

If the active location has at least 1 facedown card underneath it, Faithless Conspirator cannot take damage.

Shadow: Return attacking enemy to the staging area after this attack.

The Drúadan Forest Nightmare (x1)
1 4 5 4 3 5 
Wose.

Dr–-buri-Dr– cannot take more than 1 damage each round.

While Dr–-buri-Dr– is in play, other Wose enemies get +1 Attack and +1 Defense

Unless Dr–-buri-Dr– is in the victory display, the players cannot win the game.

The Drúadan Forest Nightmare (x3)
20 2 5 3 5 5 
Wose.

Prowl 2.

Each hero with no resources in its resource pool cannot be declared as an attacker or defender against DrĂșadan Warrior.

The Drúadan Forest Nightmare (x3)
43 4 3 2 3 6 
Wose.

Archery 3.

As an additional cost to optionally engage DrĂșadan Stalker, you must spend 2 resources.

Encounter at Amon Dîn Nightmare (x2)
32 4 5 2 6 5 
Orc.

When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack after this one.

Encounter at Amon Dîn Nightmare (x3)
34 2 4 3 5 5 
Orc.

When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.

Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.

Assault on Osgiliath Nightmare (x3)
20 2 5 3 3 5 
Orc. Mordor.

Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.

Shadow: If this attack destroys a character, return a location you control to the staging area.

Assault on Osgiliath Nightmare (x3)
30 X 3 3 4 5 
Harad.

Archery X.

X is the number of locations controlled by the first player.

Forced: After Haradrim Warrior engages a player, it gets +XAttack and +XDefense until the end of the round.

Shadow: Deal 1 damage to defending character.

The Blood of Gondor Nightmare (x1)
35 X 5 4 9 5 
Mordor.

X is the total number of hidden cards in the game.

Forced: When Black NĂșmenorean engages you, turn all hidden cards in your play area faceup.

Forced: At the end of the round, each player must raise his threat by 1 for each hidden card in his play area.

The Blood of Gondor Nightmare (x4)
20 3 3 2 2 5 
Orc.

Forced: After Orc Trickster is turned faceup as a hidden card, it makes an immediate attack against the engaged player.

Forced: When Orc Trickster would be damaged, a random player takes it facedown as a hidden card in his play area instead.

The Blood of Gondor Nightmare (x3)
40 4 2 2 4 6 
Orc. Uruk. Mordor.

Archery 3.

Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.

The Morgul Vale Nightmare (x3)
18 2 4 3 5 5 
Traitor.

Each Captain enemy gets +1 Defense

Forced: At the end of the round, heal all damage from each Captain enemy in play.

Shadow: Heal all damage from each Captain enemy in play.