Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 401 - 450 of 852 Cards
Wrath and Ruin (x2)
36 2 5 2 5
Easterling.

Forced: After Champion of Rh–n engages you, either return a location you control to the staging area, or Champion of Rh–n makes an attack.

Shadow: Deal 1 damage to defending character.

Wrath and Ruin (x4/x2)
30 1 4 1 3
Easterling.

Surge. Archery 1.

Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highestThreat to the staging area.

The City of Ulfast (x1)
45 X 9 4 20
Easterling.

Immune to player card effects.Indestructible.

X is 1 more than the number of resources on the main quest.

City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.

The City of Ulfast (x3/x2)
25 2 X 1 3
Easterling.

X is 1 more than the number of resources on the main quest.

Forced: After Ulfast Sentry engages you, either place 1 resource on the main quest or Ulfast Sentry makes an attack.

The City of Ulfast (x2/x1)
30 3 5 2 5
Easterling.

Cannot have player card attachments.

Forced: When The King's Elite attacks, place 1 resource on the main quest.

Shadow: Attacking enemy makes an additional attack after this one.

The City of Ulfast (x2)
32 3 3 2 4
Mordor.

When Revealed: Raise each player's threat by 3.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

Challenge of the Wainriders (x1)
50 X 4 X 5
Easterling.

X is 2 per player.Indestructible.

Immune to player card effects. Cannot leave the staging area.

While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.

Challenge of the Wainriders (x4/x3)
28 1 4 2 3
Easterling.

Archery 1.

While The Challengers is ahead of the The Wainriders, Aggressive Racer gains surge.

Forced: After Aggressive Racer attacks and destroys a character, place 2 damage on The Wainriders' stage.

Challenge of the Wainriders (x3/x2)
38 3 5 1 6
Easterling.

When Revealed: Either place 3 damage on The Wainriders' stage, or Chariot Driver makes an attack against the first player.

Shadow: If this attack destroys a character, return attacking enemy to the the staging area.

Challenge of the Wainriders (x3)
45 2 3 1 4
Easterling.

While The Challengers is ahead of The Wainriders, Veteran Wainrider gets +2 Threat and cannot leave the staging area.

Shadow: Attacking enemy gets +2 Attack if The Challengers is ahead of the Wainriders.

Under the Ash Mountains (x2)
30 3 3 3 6
Nameless.

Forced: When Nameless Beast attacks you, discard the top card of your deck. Nameless Beast gets +XAttack for this attack, where X is that card's cost.

Shadow: Attacking enemy gets +XAttack where X is the cost of the top card of your discard pile.

Under the Ash Mountains (x2/x1)
33 3 6 3 8
Troll.

Cannot have attachments.

Forced: After Mordor Cave Troll attacks and destroys a character, discard the top card of your deck for each point of excess damage dealt by this attack.

Under the Ash Mountains (x3)
28 2 4 1 5
Creature. Werewolf.

Forced: After Ash Mountain Werewolf attacks you, discard the top card of your deck (top 2 cards instead if this attack destroyed a character).

Shadow: If this attack destroys a character, discard the top 2 cards of your deck.

Under the Ash Mountains (x3/x2)
12 1 2 1 2
Creature. Spider.

Surge.

Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 Attack until the end of the round.

Shadow: Exhaust a character you control.

Under the Ash Mountains (x2/x1)
45 X 5 4 9
Orc. Uruk.

X is 1 more than the number of quest cards in play.

While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.

Forced: After Torech Gorgor Patrol engages a player, it makes an attack.

The Land of Sorrow (x1)
34 3 4 1 6
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Ulwarth.

Allies cannot be declared as attackers or defenders against Ulwarth.

The Land of Sorrow (x1)
29 1 5 3 8
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Lorgan.

Forced: After Lorgan attacks, raise each player's threat by 1 (2 instead if this attack destroys a character.

The Land of Sorrow (x1)
33 2 6 2 9
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Borlach.

Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.

The Land of Sorrow (x3/x2)
32 3 4 2 5
Easterling.

Archery 2.

When Revealed: Assign X damage among characters in play. X is the current archery total.

Shadow: Defending character cannot ready this round.

The Land of Sorrow (x4/x3)
23 2 3 2 6
Easterling.

While the number of Camp locations in the staging area is less than the number of players, Nurn Slavers gains surge.

Shadow: Attacking enemy gets +1 Attack for each Camp location in the victory display.

The Fortress of Nurn (x1)
0 X 6 4 12
Mordor.

Immune to player card effects.

X is 1 more than the number of Castle side quests in the victory display.

Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.

The Fortress of Nurn (x3)
28 2 3 1 4
Mordor.

Forced: After Soldier of Nurn attacks, place 1 card from your hand facedown under a Castle side quest.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 card from your hand facedown under a Castle side quest.

The Fortress of Nurn (x2/x1)
32 3 4 2 3
Easterling.

When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.

Shadow: Attacking enemy gets +1 Attack for each Castle side quest in the victory display.

The Fortress of Nurn (x2/x1)
34 4 6 3 9
Troll.

Cannot have attachments.

Forced: After Mordor Olog-hai attacks and destroys a character you control, exhaust a character you control.

Shadow: Attacking enemy gets +2 Attack

The Fortress of Nurn (x3/x1)
12 1 2 1 2
Creature.

Surge.

Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.

The Hobbit: Over Hill and Under Hill (x1)
38 3 5 2 12
Troll.

Troll enemies not engaged with a player cannot take damage.

Forced: After William engages a player, sack 2.

Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Hobbit: Over Hill and Under Hill (x1)
23 3 5 2 10
Troll.

Players cannot play attachment cards on Troll enemies.

Forced: After Bert engages a player, sack 1.

Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

Tom
The Hobbit: Over Hill and Under Hill (x1)
33 3 5 2 11
Troll.

Troll enemies can only be attacked by one character at a time.

Forced: After Tom engages a player, sack 1.

Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Hobbit: Over Hill and Under Hill (x3)
25 1 1 1 1
Creature.

When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.

Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.

The Hobbit: Over Hill and Under Hill (x3)
25 2 1 2 2
Goblin. Orc.

Goblin Axeman gets +1 Attack for each Cave location in play.

Shadow: Defending character gets -1Defense

The Hobbit: Over Hill and Under Hill (x3)
25 2 2 0 2
Goblin. Orc.

Goblin Miners gets +1 Defense for each Cave location in play.

Shadow: attacking enemy gets +1 Attack

The Hobbit: Over Hill and Under Hill (x3/x1)
20 1 3 1 2
Goblin. Orc.
"

Surge.

Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)

The Hobbit: Over Hill and Under Hill (x3)
30 3 2 2 3
Goblin. Orc.

When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.

The Hobbit: Over Hill and Under Hill (x4)
33 2 3 2 3
Goblin. Orc.

If The Great Goblin is in the victory display, this card gains surge.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if The Great Goblin is in the victory display.)

The Hobbit: Over Hill and Under Hill (x1)
15 3 5 2 8
Goblin. Orc.

Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.

The Hobbit: Over Hill and Under Hill (x3/x1)
40 4 6 3 9
Giant.

While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge.

Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.

The Hobbit: Over Hill and Under Hill (x1)
50 0 2 3 5
Gollum.

Forced: After the first player answers a riddle and fails to find at least 1 match, Gollum attacks Bilbo Baggins. (Do not deal a shadow card for this attack.)

"If precious asks, and it doesn't answer, we eats it, my precious." – Gollum, The Hobbit

The Hobbit: Over Hill and Under Hill (x1/x0)
30 4 5 2 5
Creature.

Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.

Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x4)
25 3 3 2 3
Creature.

Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2Attack.

Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: On the Doorstep (x3/x1)
37 3 5 2 4
Creature. Spider.

Venom.

Forced: At the end of each round, each player must give a hero he controls 1 poison.

...hairy legs waving, nippers an dspinners snapping, eyes popping, full of froth and rage. –The Hobbit

The Hobbit: On the Doorstep (x3/x2)
30 2 3 2 2
Creature. Spider.

Venom.

When Revealed: This enemy attacks the character with the most poison attached.

Shadow: Defending character gets 1 poison.

The Hobbit: On the Doorstep (x3/x1)
33 3 3 0 3
Creature. Spider.

Venom.

When Revealed: Each character committed to the quest gets 1 poison.

Shadow: If defending character is poisoned, make that character unconscious.

The Hobbit: On the Doorstep (x4/x3)
28 2 1 1 6
Creature. Spider.

Venom.

This enemy gets +3Attack while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)

The Hobbit: On the Doorstep (x5)
25 1 4 1 3
Creature. Spider.

Venom.

Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.

Shadow: Defending character gets 2 poison.

The Hobbit: On the Doorstep (x3)
15 2 2 0 1
Creature.

Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 Willpower, -1 Attack, and -1 Defense.")

Shadow: Attach this card to the defending character.

The Hobbit: On the Doorstep (x1)
50 X 6 9 20
Dragon.

Indestructible. Immune to player card effects

X is the number of non-Burglar characters committed to the quest.

Forced: After the 6th progress token is placed here, the players advance to stage 4A.

The Hobbit: On the Doorstep (x1)
50 6 8 8 20
Dragon.

Indestructible. Immune to player card effects.

Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.

Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.

The Hobbit: On the Doorstep (x3)
33 1 1 1 2
Creature.

Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.

The Hobbit: On the Doorstep (x1)
50 X 6 3 8
Goblin. Orc.

X is the number of players in the game.

Immune to player card effects.

Cannot leave the staging area.

The first Goblin revealed each round gains surge.

The Hobbit: On the Doorstep (x4)
35 2 4 2 5
Goblin. Orc.

Bolg cannot take damage.

Forced: When this enemy attacks, deal it an additional shadow card for each quest stage in play with no progress tokens on it.

...with them came the bodyguard of Bolg, goblins of huge size with scimitars of steel. –The Hobbit