While City of Spies is in the staging area, it gains:"Forced: When you commit a character to the quest, raise your threat by 1. This effect does not stack with other copies of City of Spies."
While Dark Pathway is the active location, the first treachery card without the printed surge keyword revealed during the quest phase gains surge.
Shadow: Either remove 1 time counter from the current quest or treat this attack as undefended.
While Desolate Meadow is in the staging area, it gains:"Forced: After any number of time counters are removed from the current quest, heal 2 damage on each Creature enemy in play."
Shadow: If this attack destroys a character, remove all progress from the current quest.
While Peat Bog is in the staging area, it gains:"Forced: After the players advance to a quest stage, each player discards 1 random card from his hand."
Dead grasses and rotting reeds loomed up in the mists like ragged shadows of long–forgotten summers.
–The Two Towers
Forced: After any amount of damage is placed on Bones of Hollin, raise each player's threat by that amount.
Travel: Place 2 damage on an Ost-in-Edhil location in play to travel here.
"...many Elves lived here in happier days, when Eregion was its name." –Gandalf, The Fellowship of the Ring
Dusty Labyrinth gets +1 for each damage on it.
Scour: Deal 2 damage to Dusty Labyrinth.
Travel: The first player must place a card from his hand facedown underneath The Orcs' Search to travel here.
Forced: After the last time counter is removed from this location, each player reveals the top card of the Raven deck and adds it to the staging area.
Forced: When this location is explored, add the top card of the Raven deck to the staging area.
Forced: After the last time counter is removed from this location, return each enemy in play to the staging area.
Shadow: Either remove 1 time counter from a location in play, or return attacking enemy to the staging area after this attack.
Forced: After progress is placed on Northern Chetwood (and it is still in play), search the encounter deck, discard pile and victory display for Lost in the Wilderness, and reveal it.
Shadow: Discard 1 card at random from your hand for each point of damage deal by this attack.
Forced: At the end of the round, if Greenway Path is in the staging area, search the encounter deck, discard pile and victory display for Shadow the War Party, and reveal it.
Shadow: Return attacking enemy to the staging area after this attack.
Travel: Search the encounter deck, discard pile and victory display for Protect the Bree-landers, and reveal it.
Shadow: Attacking enemy gets +1 if this attack destroys a character, raise your threat by 3.
Progress cannot be placed on Weather-torn Valley while it is in the staging area.
While Weather-torn valley is active location, Weather cards cannot be canceled.
...suddenly a light came in the sky, and there was a noise of thunder.
–The Fellowship of the Ring
While Ruined Watch-tower is in the staging area, it gains:"Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls.
While Ruined Watch-tower is the active location, each enemy gets +3
Action: Discard the top X of your deck to reduce Palace Ruins' by X until the end of the phase. Any player may trigger this action. (Limit once per phase.)
Shadow: Discard 1 card from the top of your deck for each Undead enemy engaged with you.
While Fornost Street is in the staging area, each other Fornost location gets +1
Travel: Return the topmost enemy in the encounter discard pile to the staging area.
Shadow: Each Undead enemy engaged with you gets +1 and +1 until the end of the phase.
While Decrepit City is the active location, 'when revealed' effects cannot be canceled.
Shadow: Either discard 3 cards from the top of your deck, or this attack is considered undefended.
While it is Night progress cannot be placed on Shrouded Wilderness.
Travel: Flip the Time objective from Daybreak to Nightfall.
Shadow: Attacking enemy gets +1 Then, if it is Night deal attacking enemy another shadow card.
While Snowy Badlands is in the staging area, each enemy in the staging area cannot take damage.
Travel: Each player deals 1 damage to an exhausted character he controls to travel here (2 damage instead if it is Night).
While Prison Cell is the active location, it gains:
Planning Action: Rescue a random card from underneath Prison Cell. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round).
X is twice the number of cards captured underneath Torture Chamber.
Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.
When face with the otpion to travel, the players must travel to Rocky Foothills, if able.
Rocky Foothills gets +2 quest points for each quest in play.
Shadow: Attacking enemy gets +1 for each damage on the defending character.
As an additional cost to travel to a safe location, each player must spend 1 resource.
Heroes cannot gain resources by card effects.
Shadow: If no progress was placed on a side quest this round, attacking enemy gets +4
Forgotten Courtyard gets +1 for each resource on it.
Forced: After an Undead enemy enters play, place 1 resource on Forgotten Courtyard.
While Charred Ruins is the active location, it gains:"Forced: After a player's threat is increased by an encounter card effect, that player must deal 2 damage to a character he controls."
Immune to player card effects.
While Secret Antechamber is in the staging area, no more than 5 progress can be placed on the main quest each round.
Travel: Raise each player's threat by 3 to travel here.
While Stronghold Tower is in the staging area, shadow effects cannot be canceled.
Travel: Each player must deal 2 damage to a character he controls to travel here.
Forced: After Gates of Carn D–m is explored, deal it as a shadow card to the enemy in the staging area with the lowest engagement cost.
Shadow: Attacking enemy gets +1 and cannot take damage this round.
Progress cannot be placed on Inner Sanctum while it is in the staging area.
Travel: Discard the top 3 cards of the encounter deck. Resolve the 'when revealed' effects of each Sorcery card discarded by this effect.
While Cursed Halls is in the staging area, Sorcery attachments are immune to player card effects.
Shadow: Until the end of the phase, attacking enemy gets +1 and +1 for each Reanimated Dead engaged with you.
While Open Waters is in the staging area, each Ship enemy gets -5 engagement cost and +1
Travel: One player must exhaust a Ship objective to travel here.
?
While your heading is ?, Shattered Sea gets +2 and +2 quest points.
While your heading is Rainy, Shattered Sea gets +4 and +4 quest points.
While your heading is ?, Shattered Sea gets +6 and +6 quest points.
?
While Cursed Temple is the active location, characters with less than 2 do not ready during the refresh phase.
It was not long before he had bewitched the King and was master of his counsel... -The Return of the King
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.
...their years lessened as their fear of death grew, and their joy departed. -The Return of the King
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Flooded Ruins is the active location, it contributes its to the staging area.
Númenor was thrown down and swallowed in the sea... -The Return of the King
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Lush Jungle is in the staging area, characters get -1 and lose ranged.
Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Each Undead enemy gets +1 and +1
Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Each Undead enemy gains "immune to player card effects."
Forced: After Forsaken City is flipped over while active, each engaged Undead enemy makes an immediate attack.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Overgrown Steps is in the staging area, it gains: "Each Uncharted location in the staging area gets +1
Travel: Raise each player's threat by 2 to travel here.
While Burning Tower is in the staging area, damage cannot be healed.
Forced: After damage is placed on Burning Tower, choose X characters, where X is the amount of damage on Burning Tower. Deal 1 damage to each chosen character.
When Revealed: If your heading is off-course (Cloudy, Rainy, or Stormy), make Sharp Jetties the active location, returning any currently active location to the staging area.
Forced: When any amount of progress is placed on Sharp Jetties, either remove an equal amount of progress from the current quest, or deal an equal amount of damage to each Ship objective.
While Cliffside Inlet is in the staging area, the main quest gets +2 quest points.
Travel: Discard cards from the top of the encounter deck until a Ship enemy is discarded. Put that enemy into play in the Stormcaller's area.
?
While Aft Cabin is in the staging area, each enemy grappled with each Deck location adds 3 instead of 2
Forced: After an enemy is detached from Aft Cabin, that enemy gets +3 until the end of the round.
Forced: When Desecrated Ruins is flipped over while active, remove all resources from each hero and objective-ally.
Tar–Palantir attempted to ammend the evil: but it was too late, and there was rebellion and strife in Númenor
–The Return of the King
Uncharted. Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
While Temple Foothills is the active location, the players, as a group, cannot play more than 1 card each round.
Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
Forced: When Cursed Temple is flipped over while active, discard 3 cards at random from each player's hand.
While Cursed Temple is the active location, each player cannot draw cards by card effects.
Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
While Overgrown Passage is the active location, heroes cannot gain resources.
Response: After you travel to Overgrown Passage, you may flip it to its Underwater side.
Forced: When faced with the option to travel, if you do not choose to travel to a location name Sharp Precipice, you must raise each player's threat by 3.
Forced: After you travel to Sharp Precipice, flip it to its Underwater side.
While Jagged Cavern is the active location, the first treachery card revealed each round gains doomed 1 and surge.
Forced: If Jagged Cavern is the active location at the end of the quest phase, each player must discard each card in his or her hand. Then, you may flip Jagged Cavern to its Grotto side.
While Submerged Crawlway is the active location, deal each engaged enemy 1 additional shadow card at the beginning of the combat phase.
Forced: If Submerged Crawlway is the active location at the end of the quest phase, each player must search the encounter deck and discard pile for an enemy and add it to the staging area. Then, you may flip Submerged Crawlway to its Grotto side.
If Flooded Caverns is in the staging area and the active location is Underwater add that location's to the of Flooded Caverns.
Forced: If Flooed Caverns is the active location at the end of the quest phase, return an Underwater location from the victory display to the bottom of the Grotto deck, Grotto side faceup. Then, return Flooded Caverns to the staging area.