Immune to player card effects.
Travel: Each player must spend 1 resource from one of his heroes’ resource pools to travel here.
Shadow: Defending player discards all resources in his heroes' resource pools.
Immune to player card effects.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's .
"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." –The Two Towers
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.
Shadow: attacking enemy gets +1 for each shadow card dealt to it.
When Revealed: Place the top card of the underworld deck facedown underneath the active location, if able.
Shadow: Attacking enemy gets +1 (+2 instead if undefended.)
Great stores of goods and food, and beer, were found that had been hidden away... –The Return of the King
The cost to play each player card is increased by 1.
Travel: Exhaust a hero to travel here.
"They still haunt The Drúadan Forest..." –Elfhelm, The Return of the King
Heroes cannot gain resources from card effects.
Travel: Each player must pay 1 resource to travel here.
"...they use poisoned arrows, it is said..." – Elfhelm, The Return of the King
Each Wose enemy gains Archery 1.
X is equal to the total archery value of the highest archery Wose enemy in play.
"...they are woodcrafty beyond compare." –Elfhelm, The Return of the King
Forced: At the end of the round, discard 1 villager token from Burning Farmhouse.
Houses and barns were burning. –The Return of the King
While Gondorian Hamlet is in the staging area it gains:
Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.
The townlands were rich, with wide tilth and many orchards... –The Return of the King
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
"...the herdsmen and husbandmen that dwelt there were not many..." –The Return of the King
While West Quarter is the active location, the current quest gains Siege.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
While East Quarter is the active location, the current quest gains Battle.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
X is the number of players in the game.
Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.
Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.
Shadow: Return attacking enemy to the staging area after this attack.
Forced: At the end of the round, each player returns 1 enemy engaged with him to the staging area.
Shadow: If this attack destroys a character, place 1 progress token on To the Tower.
While Fords of Isen is in the staging area, players cannot gain resources from card effects.
Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.
The road dipped between rising turf–banks, carving its way through the terraces to the river's edge, and up again upon the further side. –The Two Towers
While any player has 3 or more cards in hand, The King’s Road gets +3 quest points.
While any player has 5 or more cards in hand, The King’s Road gains:
When faced with the option to travel, the players must travel to The King's Road if able.
While Gap of Rohan is in the staging area, Dunland enemies get +1
Shadow: Attacking enemy gets +1 . If this attack destroys a character, remove 1 time counter from the current quest.
While Methedras is the active location, each location in the staging area gets +1
Forced: When Methedras leaves play as an explored location, each player Searches 3.
Beyond there glimmered far away, as if floating on a grey cloud, the white head of tall Methedras, the last peak of the Misty Mountains. –The Two Towers
Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.
Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.
Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.
Shadow: Defending player discards an attachment he controls.
While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.
Attacking enemy makes an additional attack after this one.
While Broken Lands is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Attacking enemy gets +1 for each location in the staging area.
X is the number of resource tokens on this card.
Forced: After a player draws any number of cards, place 1 resource token here.
While Hills of Dunland is in the staging area, it gains:
Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland.
Travel: Each player draws a card to travel here.
While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.
Shadow: Attacking enemy gets +1 (+3 instead if undefended).
While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.
Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.
The players, as a group, cannot have more than 5 allies in play. (If there are more than 5 allies in play, discard allies until only 5 remain.)
Raising himself on one arm he looked, and saw now in the pale light that they were in a kind of passage which behind them turned a corner. –The Fellowship of the Ring
X is the number of players in the game.
While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.
Progress cannot be placed on Streets of Tharbad while it is in the staging area.
While Streets of Tharbad is the active location, enemies get -20 engagement cost.
As soon as his back was turned, a dark figure climbed quickly in over the gate and melted into the shadows of the village street. –The Fellowship of the Ring
While Tharbad Hideout is the active location, time counters cannot be removed from the current quest.
Forced: At the beginning of the quest phase, place 1 progress on Tharbad Hideout.
While Ruins of the Second Age is in the staging area, City locations get +1 .
While Ruins of the Second Age is the active location, deal engaged enemies 1 additional shadow card at the beginning of the combat phase.
...as far as Tharbad, where the old North Road crossed the river by a ruined town. –The Fellowship of the Ring
Travel: Raise each player's threat by X to travel here. X is the number of enemies in play.
Forced: After traveling to Hidden Alleyway, add 1 time counter to the current quest.
While Fen of Reeds is in the staging area, it gains:
Forced: After the players advance to a quest stage, each player must exhaust a character he controls.
Shadow: Attacking enemy gets +1 for each time counter on the quest.