Response: After Steep Plateau is explored, peek at the facedown side of an Uncharted location in the staging area.
Shadow: Discard the bottom card of the defending player's deck. If that card's printed cost is 2 or less, attacking enemy gets +2 .
Shadow: Attacking enemy gets +1 for each damage token on the active location.
Burning Piers gets +1 for each damage on it.
Forced: When Burning Piers is placed underneath The Havens Burn, deal 3 damage to the Dream-chaser.
Shadow: Add Burning Piers to the staging area.
Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.
Forced: When White Ship is placed underneath The Havens Burn, place 1 resource on each Raider enemy in play.
Travel: Each player must assign damage among characters he controls equal to the amount of damage on Elven Caravel.
Forced: When Elven Caravel is placed underneath The Havens Burn, deal 1 damage to each character in play.
While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.
Shadow: Attacking enemy gets +1 (+3 instead if attacking enemy is a Ship Enemy).
Travel: Shift your heading off-course to travel here.
Shadow: If this attack deals damage to a Ship objective, shift your heading off-course.
The winds of wrath came driving him, and blindly in the foam he fled...
–The Fellowship of the Ring
While Rough Waters is in the staging area, cancel the first symbol found during each Sailing test.
Shadow: If you are off course (, , or ), attacking enemy gets +2 Attack.
While your heading is at the worst setting (), when faced with the option to travel, the players must travel to Waterspout, if able.
Forced: After traveling to Waterspout, deal 4 damage to each Ship objective.
While Flooded Ruins is the active location, it contributes its to the staging area.
Númenor was thrown down and swallowed in the sea... -The Return of the King
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.
...their years lessened as their fear of death grew, and their joy departed. -The Return of the King
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Cursed Temple is the active location, characters with less than 2 do not ready during the refresh phase.
It was not long before he had bewitched the King and was master of his counsel... -The Return of the King
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Travel: Move 2 progress from the main quest to the Stormcaller's quest stage.
Response: After Hidden Cove becomes the active location, heal 4 damage from each Ship objective.
When Revealed: Add Vast Coastland to the Stormcaller’s area.
Shadow: Attacking enemy gets +2 if you are at the same stage as the Stormcaller.
Forced: After you travel to Forecastle Deck, search the encounter deck and discard pile for an enemy and reveal it. Shuffle the encounter deck.
Shadow: Attacking enemy gets +1 (+2 instead if defending character has no resources on it or in its resource pool).
While Weather Deck is in the staging area, each other Deck location in play gains:
Travel: Each player must exhaust a character he controls to travel here.
Shadow: Exhaust a character you control.
While Cargo Hold is the active location, each enemy gets +1
Shadow: Until the end of the phase, attacking enemy gets +2
Travel: Add 1 resource to each Raider card in play to travel here.
Shadow: Attacking enemy gets +2
While Quarter Deck is the active location, deal each enemy an additional shadow card at the beginning of the combat phase.
Shadow: Discard an attachment you control.
While Temple Halls is the active location, each character gets -1 and -1
Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.
Uncharted. Immune to player card effects.
Travel: Exhaust the Gate Key to travel here.
Forced: After Temple of the Deceived becomes the active location, flip it over.
While Jagged Cliffs is the active location, the location to its right is not considered to be in the staging area.
Forced: When Jagged Cliffs is flipped over while active, look at the facedown side of each adjacent copy of Lost Island.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Winding Caverns is the active location, each enemy gets +10 engagement cost.
When you travel from Winding Caverns to another location, you may travel to a location up to 3 locations away. (You must still pay that location's Travel cost in order to travel there.)
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Jungle Path is the active location, the locations immediately above and below it are not considered to be in the staging area.
Forced: When Jungle Path is flipped over while active, each player must exhaust a character with at least 2
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Undersea Grotto is the active location, reduce the cost of the first ally played by the players each round by 1.
Response: After you travel to Undersea Grotto you may flip it to its Underwater side.
Response: After you travel to Cursed Caverns, you may flip it to its Underwater side.
Response: After the players explore Cursed Caverns as the active location, each player may raise his threat by 2 to draw the bottom card of his deck.
While Water-logged Halls is the active location, each Undead enemy in play gets -1
Response: After you travel to Water-logged Halls, you may flip it to its Underwater side.
While Dark Abyss is the active location, characters cannot attack.
Forced: If Dark Abyss is the active location at the end of the quest phase, deal 1 damage to each character in play. Then, you may flip Dark Abyss to its Grotto side.
While Twisting Hollow is the active location, characters cannot ready from card effects.
Forced: If Twisting Hollow is the active location at the end of the quest phase, each player must discard 1 character. Then, you may flip Twisting Hollow to its Grotto side.
While Sunken Temple is the active location, treat each attachment as if its printed text box is blank (except for Traits).
Forced: If Sunken Temple is the active location at the end of the quest phase, discard 1 resource from each objective-ally an each hero's resource pool. Then, you may flip Sunken Temple to its Grotto side.
While Drowned Cave is the active location, Undead enemies cannot be engaged (return any engaged enemies to the staging area).
Forced: If Drowned Cave is the active location at the end of the quest phase, each player must discard the top 10 cards of his deck. Then, you may return Drowned Cave to the staging area.
If you are off-course (Cloudy, Rainy, Stormy), Coast of Anfalas gets +2 Travel: Exhaust a Ship objective to travel here.
Shadow: If you are off-course (Cloudy, Rainy, Stormy), attacking enemy gets +2
You cannot travel to Belfalas Islet if you are off-course (Cloudy, Rainy, Stormy).
Response: After you travel to Belfalas Islet, choose a Ship enemy that is not guarding an objective. While Belfalas Islet is the active location, the chosen enemy is considered to be out of play.
While Cobas Haven is the active location, reduce the Boarding X value on each Ship enemy by 1.
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea...
–The Return of the King
Travel: One player must reveal the top card of the Corsair deck and engage it to travel here.
Shadow: If this attack destroys a character, discard an ally controlled by the defending player.
While Corsair Waters is the active location, no more than 1 ally can enter play each round.
Shadow: Either shift your heading off-course, or treat this attack as undefended.
While Watch Tower is in the staging area, it gains:"Forced: When a Raider enemy enters play, add 1 resource to it."
Shadow: If this attack destroys an ally, add resources to a Raider enemy in play equal to that character's printed resource cost.
When faced with the option to travel, if Streets of Umbar is in the staging area, the players must either travel to a location named Streets of Umbar or add 2 resources to a Raider enemy in play.
Shadow: If attacking enemy is a Raider deal it an additional shadow card for each resource token on it, to a maximum of 3 additional shadow cards.
X is the highest number of resources on a Raider enemy in play.
Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.
While Umbar Harbor is the active location, Corsair enemies get +2
Shadow: If attacking enemy is a Raider move 1 resource from a hero you control to attacking enemy.
Response: After the player travel here, choose a non-unique enemy engaged with a player and place it faceup under this location. While an enemy is under this location, that enemy is considered to be out of play.
Forced: After Narrow Alleyway leaves play, put each enemy under it into play, engaged with the first player.
While Street of Umbar is the active location, each enemy gets -1 engagement cost for each progress token on the main quest.
Shadow: Discard an attachment you control.
While Umbar Square is the active location, it gains:"Response: After an enemy is defeated, place 1 progress on the main quest, bypassing the active location."
Travel: Reveal the top card of the encounter deck to travel here.
The loss of Umbar was grievous to Gondor...
–The Return of the King
X is the number of engaged enemies.
Travel: Assign X damage among characters in play to travel here.
Often those on who suspicion fell had fled to Umbar and there joined the rebels...
–The Return of the King
While Haradrim Estate is in the staging area, progress cannot be placed here.
Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.
While the temperature is 40 or higher, Burnt Sands gets +2
Forced: After Burnt Sands becomes the active location, increase the temperature by 2.
...all seemed ruinous and dead, a desert burned and choked. –The Return of the King
X is the tens digit of the temperature.
Forced: After Scorched Hamada becomes the active location, assign X damage among characters in play.
Shadow: Raise your threat by X, where X is the tens digit of the temperature.
While Parched Wadi is in the staging area, each Creature enemy gets +1 and +1
Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.