Shadow: Attacking enemy gets +1 (+2 instead if undefended.)
Great stores of goods and food, and beer, were found that had been hidden away... –The Return of the King
Forced: After Houses of the Dead becomes the active location, exhaust all characters.
"The houses of the dead are no places for the living." –Gandalf, The Return of the King
X is the number of players in the game.
Response: When The Fourth Star leaves play as an explored location, each player may draw 1 card.
The cost to play each player card is increased by 1.
Travel: Exhaust a hero to travel here.
"They still haunt The Drúadan Forest..." –Elfhelm, The Return of the King
Heroes cannot gain resources from card effects.
Travel: Each player must pay 1 resource to travel here.
"...they use poisoned arrows, it is said..." – Elfhelm, The Return of the King
Each Wose enemy gains Archery 1.
X is equal to the total archery value of the highest archery Wose enemy in play.
"...they are woodcrafty beyond compare." –Elfhelm, The Return of the King
Forced: At the end of the round, discard 1 villager token from Burning Farmhouse.
Houses and barns were burning. –The Return of the King
While Gondorian Hamlet is in the staging area it gains:
Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.
The townlands were rich, with wide tilth and many orchards... –The Return of the King
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
"...the herdsmen and husbandmen that dwelt there were not many..." –The Return of the King
Action: If there is no active location, search the encounter deck and discard pile for an Osgiliath location, reveal it and add it to the staging area. Then, make West Gate the active location. Shuffle the encounter deck.
Forced: After the player who controls West Gate lets an attack go undefended, return West Gate to the staging area.
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Forced: After the player who controls The King’s Library lets an attack go undefended, return The King’s Library to the staging area.
"For that is the ruin of Osgiliath on either side of Anduin, which our enemies took and burned long ago."
–Beregond, The Return of the King
The players cannot travel here.
Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.
Forced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.
The players cannot travel here.
Planning Action: Spend 2 resources to place 1 progress token on The Old Bridge. (1 resource instead if there is another Osgiliath location in the staging area.)
Forced: After the player who controls The Old Bridge lets an attack go undefended, return The Old Bridge to the staging area.
While West Quarter is the active location, the current quest gains Siege.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
While East Quarter is the active location, the current quest gains Battle.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
Travel: The first player must take 1 hidden card to travel here.
This road, too, ran straight for a while, but soon it began to bend away southwards...–The Two Towers
Western Road gets +5 quest points while it is in the staging area.
Travel: The first player must take 1 hidden card to travel here.
...he saw, beyond an arch of boughs, the road to Osgiliath running almost as straight as a streched ribbon down, down, into the West. –The Two Towers
Travel: The first player must take 1 hidden card to travel here.
Behind them lay the road to the Morannon...
–The Two Towers
Eastern Road gets +5 quest points while it is in the staging area.
Travel: The first player must take 2 hidden cards to travel here.
Black and forbidding it loomed above them, darker than the dark sky behind. –The Two Towers
X is the number of players in the game.
Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.
Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.
Shadow: Return attacking enemy to the staging area after this attack.
Forced: At the end of the round, each player returns 1 enemy engaged with him to the staging area.
Shadow: If this attack destroys a character, place 1 progress token on To the Tower.
X is the number of progress tokens on To the Tower.
So they came slowly to the white bridge.
–The Two Towers
Immune to player card effects.
While The Islet is the active location, each Dunland enemy in play gets +1 .
There were three lines of flat stepping–stones across the stream, and between them fords for horses, that went from either brink to a bare eyot in the midst. –The Two Towers
While Fords of Isen is in the staging area, players cannot gain resources from card effects.
Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.
The road dipped between rising turf–banks, carving its way through the terraces to the river's edge, and up again upon the further side. –The Two Towers
While any player has 3 or more cards in hand, The King’s Road gets +3 quest points.
While any player has 5 or more cards in hand, The King’s Road gains:
When faced with the option to travel, the players must travel to The King's Road if able.
While Gap of Rohan is in the staging area, Dunland enemies get +1
Shadow: Attacking enemy gets +1 . If this attack destroys a character, remove 1 time counter from the current quest.
While Methedras is the active location, each location in the staging area gets +1
Forced: When Methedras leaves play as an explored location, each player Searches 3.
Beyond there glimmered far away, as if floating on a grey cloud, the white head of tall Methedras, the last peak of the Misty Mountains. –The Two Towers
Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.
Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.
Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.
Shadow: Defending player discards an attachment he controls.
Immune to player card effects.
Travel: Search the encounter deck and discard pile for a Huorn enemy and add it to the staging area to travel here (2 Huorn enemies instead if there are 3 or more players in the game).
"...we are on the very edge of Fangorn, and it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers
While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.
Attacking enemy makes an additional attack after this one.
While Broken Lands is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Attacking enemy gets +1 for each location in the staging area.
Forced: At the end of the refresh phase, remove 1 time counter from the current quest.
After some miles, however, the road ceased to roll up and down... –The Fellowship of the Ring
X is the number of resource tokens on this card.
Forced: After a player draws any number of cards, place 1 resource token here.
While Hills of Dunland is in the staging area, it gains:
Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland.
Travel: Each player draws a card to travel here.
While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.
Shadow: Attacking enemy gets +1 (+3 instead if undefended).
While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.
Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.
The players, as a group, cannot have more than 5 allies in play. (If there are more than 5 allies in play, discard allies until only 5 remain.)
Raising himself on one arm he looked, and saw now in the pale light that they were in a kind of passage which behind them turned a corner. –The Fellowship of the Ring
X is the number of players in the game.
While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.