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Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 7 Cards
Heirs of Númenor (x1)
Stage
2 A

The Southron army was larger and better prepared than the rangers anticipated, and now your dwindling company is painfully overmatched. Your only option is a disciplined withdrawl to Cair Andros, before being overwhelmed by the enemy reinforcements hurrying up the road to join the fight.

2 B
9

Siege. (Characters quest using Defense instead of Willpower.)

Archery X.

X is the number of players in the game.

After this stage is completed advance to stage 4A (bypassing stage 3).

Heirs of Númenor (x1)
Stage
1 A

The island fortress of Cair Andros, which guards Gondor's northernmost causeways over the river Anduin, is under siege! Battering rams rumble up the eastern causeway and rafts filled with Orcs float across the river toward the lightly defended northern banks.

Setup: Add The Approach, The Citadel, and The Banks to the staging area. Shuffle the encounter deck.

1 B
9

Siege. (Characters quest using Defense instead of Willpower.)

Players must deal damage from undefended attacks to the lowest Threat Battleground location in play. If there are no Battleground locations in play, immediate advance to the next stage.

The assault is relentless, and the defenders grow weary. The tide is slowly but surely turning against you...

Heirs of Númenor (x1)
Stage
4 A

Siege.

Orc scramblers have infiltrated the island and climbed over the walls. They fought to the western gate, and the gate fell. Now a new host of enemies that were lying in wait are breaching the Citadel itself!

4 B
5

Siege. (Characters quest using Defense instead of Willpower.)

Breakthrough at the Citadel adds 5 Threat to the staging area.

Heirs of Númenor (x1)
Stage
5 A

The defenders of Cair Andros have survived brunt upon brunt of the enemy's assault, but the outcome of the battle hangs on the edge of a knife. One last heroic effort is required to save the fortress and win the victory...

5 B
15

Siege.

When Revealed: Reveal 1 card per player from the encounter deck and add it to the staging area.

If the players have collected 4 or more victory points, The Last Battle gains Battle and loses Siege.

If the players defeat this stage, they have won the game.

The Drúadan Forest (x1)
Stage
3 A

Siege.

When Revealed: Add Dr没-buri-Dr没 to the staging area.

You sense that the edge of the forest must be near at hand, but Woses are master huntsmen and a band of them block your path. your situation seems hopeless: there are simply too many of them. As they begin their attack, you realize your only hope of survival is to convince the Pukel–men that you are not their enemy.

3 B
14

Siege.

Characters use their Willpower instead of Attack when attacking enemies. If an enemy would be damaged this way, place progress tokens on it instead of damage tokens. When an enemy has progress equal to its hit points, add it to the victory display and place those progress tokens on the quest.

If the players defeat this stage, they have won the game.

The Hobbit: On the Doorstep (x1)
Stage
4 A

On all this Bilbo looked with misery. He had taken his stand on Ravenhill among the Elves – partly because there was more chance of escape from that point, and partly (with the more Tookish part of his mind) because if he was going to be in a last desperate stand, he preferred on the whole to defend the Elvenking. –The Hobbit

4 B
8

Siege. Characters may use Defense instead of Willpower when questing here.)

Players cannot advance from this stage unless stage 2 and stage 3 are complete.

Forced: If there is no progress on this stage at the end of the round, each player must discard all resources from each hero's resource pool.

The Battle of Carn Dûm Nightmare (x1)
6
5 

Orcs close in on all sides. If you do not hold them back, your forces will not survive long.

Siege.

Forced: At the end of the combat phase, assign X damage among characters in play, where X is the total number of shadow cards dealt to enemies in the staging area.