

While North Downs is in the staging area, characters use their
instead of their
when defending against Wight enemies.

Shadow: Attacking enemy gets +2
If this attack destroys a character, raise each player's threat by 2.






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9
Immune to player card effects.
Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest.
Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total
and makes an immediate attack against the first player.


Each player must choose: either deal 1 damage to each questing character you control, or each questing character you control gets -1
until the end of the phase.

Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area after this attack.



Three times Lórien had been assailed from Dol Guldur, but besides the valour of the eleven people of that land, the power that dwelt there was too great for any to overcome...
–The Return of the King
When Revealed: The first player may remove 10 progress from Power of Lórien to take control of the set-aside Host of Lórien. Then, he may remove an additional 20 progress from Power of Lórien to place it in his play area under his control, otherwise discard it.
Though grievous harm was done to the fair woods on the borders, the assaults were driven back; and when the Shadow passed, Celeborn came forth and led the host of Lórien over Anduin in many boats.
–The Return of the King
When Revealed: Each player searches the encounter deck and discard pile for a Dol Guldur location and adds it to the staging area. Shuffle the encounter deck. Advance to a stage 3 of your choice. If you are playing epic multiplayer mode, each team must choose a different stage.



Sauron took Amon Lanc from the Elves at the beginning of the Third Age. Now the Elves lay siege to reclaim the fortress and cleanse the forest.
When Revealed: Remove all tokens from the Lieutenant enemy at this stage and set it aside, out of play. Add the set aside Bane of Amon Lanc to the staging area, unless it is in a victory display. If Dol Guldur's city strength is 5 or lower (10 or lower if playing epic multiplayer mode), Bane of Amon Lanc makes an immediate attack against each player in turn order.
Bane of Amon Lanc gets -1 engagement cost for each progress token on this stage.
Forced: At the end of the round, remove 5 progress from this stage or increase Dol Guldur's city strength by 3. The first player may remove an additional 5 progress to reduce Dol Guldur's city strength by 3.



A sortie from Dol Guldur charges into the woods that surround the fortress in an attempt to divide the Elves and break the siege.
When Revealed: Remove all tokens from the Lieutenant enemy at this stage and set it aside, out of play. Add the set aside Chieftain Morlug to the staging area, unless it is in a victory display. If Dol Guldur's city strength is 5 or lower (10 or lower if playing epic multiplayer mode), Chieftain Morlug makes an immediate attack against each player in turn order.
Chieftain Morlug gets -1 engagement cost for each progress token on this stage.
Forced: At the end of the round, remove 5 progress from this stage or each player at each stage discards cards from the top of the encounter deck until an enemy is discarded and puts it into play engaged with him. (If the last card of the encounter deck is discarded resolving this effect, shuffle the discard pile back into the encounter deck.) The first player may remove an additional 5 progress from this stage to choose a non-unique enemy at any stage and destroy it.


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5
Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.
Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.


When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1![]()

Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1
for each damage on it.


When Revealed: No more than 5 progress can be placed on the current quest this round. If Dol Guldur's city strength is 5 or lower, Fastness of Mirkwood gains surge.

Shadow: Attacking enemy gets +1
and +1
until the end of the phase (+2
and +2
instead if at least 5 progress is on the quest).

2
2
4
7 ★
5 Response: After a Silvan ally enters play, that ally gets +1
+1
and +1
until the end of the round.

When Revealed: Return each engaged enemy to the staging area. If no enemies were returned this way, Restless Hunters gains surge.

Shadow: Attacking enemy gets +1
If this attack destroys a character, return attacking enemy to the staging area.

When Revealed: Until the end of the phase, each enemy and location in the staging area gets +2 ![]()

Shadow: Each enemy engaged with you gets +1
and +1
until the end of the phase.

1
1
3
7 ★
10 Action: Discard 1 card from your hand to give Éowyn +1
until the end of the phase. This effect may be triggered by each player once each round.

When Revealed: Until the end of the round, treat each character's printed text box as if it were blank (except for Traits).

Shadow: Treat the defending character's text box as if it were blank until the end of the phase (except for Traits).

When Revealed: Each player must choose: either choose 1 card from his hand and discard the rest, or assign X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Discard 1 random card from your hand.

When Revealed: Each engaged enemy makes an immediate attack. If no attacks were made this way, Hatred Rekindled gains surge.

Shadow: Attacking enemy gets +1
Deal it an additional shadow card. That card's shadow effects cannot be canceled.

When Revealed: Each player discards each resource from each of his heroes' resource pools and raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Wasted Provisions gains surge.

Shadow: Discard an attachment you control.

When Revealed: The opposing team attached Shadow of Fear to a hero. (Counts as a Condition attachment with the text: "Treat attached hero's text box as if it were blank, except for Traits.")

When Revealed: Discard each resource from each hero's resource pool. Add 1 to the total
in the staging area for each resource discarded this way. If no resources were discarded this way, Lurking Malice gains surge.

Shadow: Discard a resource from the resource pool of a hero you control.

When Revealed: Each engaged enemy makes an attack. If no attacks were made this way, Massing in the Deep gains surge.

Shadow: Each enemy engaged with you gets +1 ![]()

1
1
3
6 ★
10 Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1
, +1
, and +1
until the end of the round.

When Revealed: Each character gets -1
until the end of the phase.

Shadow: Each character you control gets -1
and -1
until the end of the phase.

When Revealed: Until the end of the round, treat each character's text box as if it were blank, except for Traits.

Shadow: Until the end of the phase, treat the defending character's text box as blank, except for Traits.


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13
Immune to player card effects. Sentinel.
Each hero you control gets +1 ![]()
Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.
The Eithiliant, or "The Rainbow Spearpoint,", is an extremely swift elvent schooner featuring a swan motif.


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15
Immune to player card effects. Sentinel.
Each hero you control gets +2 ![]()
Response: After Eithiliant flips, shuffle up to 6 cards from your discard pile into your deck. Place 6 progress on a location in any group.


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4
6
Boarding 1. Immune to player card effects.
Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies they control with a total of at least 3
to take control of Corsair Skirmisher as a ship-objective with
equal to its
(It loses the ship-enemy card type and gaines the ship-objective card type).


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5
Boarding 1. Cannot have attachments.
For each point of damage that is dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.


4
0
11
Ship objectives may attack and defend against Sea Monster.
When Revealed: Deal 4 damage to the Ship enemy or Ship objective with the fewest remaining hit points.


When Revealed: Deal 1 damage to each enemy. Each player assigns X among characters they control. X is the number of exhausted characters they control.

Shadow: Deal 1 damage to the defending character.


5
3
9
9 When Revealed: Until the end of the phase, each character currently committed to the quest gets -2
and is discarded if its
is 0.

Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)


If Torture Chamber has 4 or more resource tokens on it, all "prisoners" were killed, and the players have lost the game.
Forced: At the end of each round, place 1 resource token on each Dol Guldur location in play.


When Revealed: Each player must choose and discard cards from hand until he has only 2 cards in hand. (Each player with 2 or fewer cards in hand must instead reveal 1 card from the encounter deck.)

Shadow: Discard each card you control that has at least 1 copy of itself in your discard pile. (If this attack is undefended, each player must resolve this effect.)


When Revealed: Attach to the active location and remove all progress from that location. (Counts as a Condition attachment with the text:"Limit 1 per location. Attached location contributes its
during the quest phase as if it were in the staging area.")
If The Trail Goes Cold does not attach to a location as a result of this effect, it gains surge.


5
2
3
6 Forced: After Lost Soul of L≤rien is destroyed, attach it to a hero with 1 or more Willpower, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero's Willpower is reduced to 0.")
"Many faces proud and fair, and weeds in their silver hair."
-Frodo, The Two Towers


When Revealed: The first player makes an escape test counting
intead of
dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and deal 1 damage to each character in play.
Escape: 3


When Revealed: Return the top X Undead enemies in the encounter discard pile to the staging area, where X is the number of players. If no enemies were returned to the staging area as a result of this effect, Devilry of the Dark Land gains surge.
Escape: 10
'But that is an age and more ago,' said Sam. 'The Dead can't be really there!' –The Two Towers


When Revealed: Choose and remove characters from the quest until the total
of characters removed from the quest is equal to or higher than The Nameless Fear's![]()

Shadow: Discard each attachment you control with a cost less than The Nameless Fear's![]()


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6
7 While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.

Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.


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10
5 While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged.
Forced: After Snow-Giant engages you, discard the ally you control with the highest![]()


While Frozen Silverlode is in the staging area, characters cannot gain
from player card effects.

Shadow: Defending character gets -1
Deal the attacking enemy 1 additional shadow card.
"...and there the River Silverlode rises in its icy springs."
–Gandalf, The Fellowship of the Ring


5
3
5
7 Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.

Shadow: Attacking enemy gets +2 ![]()


When Revealed: Return each engaged enemy with the ambush keyword to the staging area. Each player makes engagement checks against each enemy in the staging area, as if it were the encounter phase. If there are no enemies with the ambush keyword in play, Tumultuous Assault gains surge.


When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.

Shadow: If the defending character has a Tentacle attachment, discard that character.


When Revealed: Each player must either discard his hand, or raise his threat by the number of cards in his hand. If no cards were discarded by this effect, Chill of the Roots gains surge.

Shadow: If attacking enemy is Nameless attach the top card of the defending player's deck to it.


When Revealed: The current quest gains archery 2 until the end of the round. Then, assign all archery damage to characters in play as if it were the beginning of the combat phase.

Shadow: Attacking enemy gets +X
X is that enemy's archery value.


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5 Damage from each round's achery total may be assigned to Battleground locations, as well as characters.


