
Setup: Attach to Amarthiúl. Otherwise, remove Amarthiúl's Courage from the game.
Amarthiúl gets +1
and +1 hit point.
Action: Ready Amarthiúl. (Limit once per game.)


Setup: Attach to Thaurdir (even if he is out of play). Otherwise, remove this card from the game.
Forced: After a Sorcery treachery is revealed, move Thaurdir's Legacy to the hero with the most resources. (Counts as a Sorcery attachment with the text: "Attached hero gets -2
and is treated as if its printed text box were blank.")

Action: Attach Determination to a unique character. Then ready each character with a copy of Dtermination attached, as well as each character who is "determined" in the Campaign Log. (Counts as a Condition attachment with the text:"Forced: If you win this scenario, mark in the Campaign Log that attached character is 'determined'")

Attach to a hero. Restricted.
Each ally that shares a Trait with attached hero gets +1![]()
When the kingdom ended the Dúnedain passed into the shadows and became a secret and wandering people, and their deeds and labours were seldom sung or recorded.
–The Lord of the Rings

Attach to a hero. Restricted.
While attacking or defending against an enemy, attached hero gets +1
and +1
if that enemy shares a Trait with an enemy in the victory display.
Response: After attached hero attacks and destroys an enemy, add that enemy to the victory display. (Limit once per game.)

Attach to a hero. Restricted.
Attached hero gets +1
(+2
instead when attacking an Undead enemy).
Response: After you play Daechnar's Brand, search the top 5 cards of the encounter deck for a Sorcery treachery and add it to the victory display. Shuffle the encounter deck.

Attach to a hero. Restricted.
Attached hero gets +1![]()
Response: After you play Heirloom of Iârchon, heal all damage from attached character.
"Iârchon, may this pendant guide you away from the shadow that dwells within us all."
–Pendant Inscription

Attach to a character. Restricted.
Attached character gets +2
and +2 hit points.
Response: After attached character attacks and destroys an enemy, draw 1 card.
"It recalled to me the glory of the Eldar Days and the hosts of Beleriand."
–Elrond, The Lord of the Rings

2
2
4
6 ★
4

3
1
3
6 ★
9 Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2
until the end of the phase. (Limit twice per phase.)
“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

1
1
2
3 ★

Attach to a character.
Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its
instead of its
(or instead of its
if the current quest has the siege keyword).

Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.
Attached character gets +1
+1
and +2 hit points.
Now men came bearing raiment of war from the king's hoard...
–The Two Towers

Play only if you control a Noldor hero.
Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).
"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring

2
1
2
4 ★
Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1
until the end of the phase.

1
0
2
3 ★
While the top card of your discard pile is an event, Sailor of Lune gets +1
and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring

1
1
2
4 ★

Attach to a
hero, or to Éowyn. Restricted.
Attached hero gets +1
.
Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.
...the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. –The Return of the King

Quest Action: Ready a questing character and give that character +1
until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).
There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2
until the end of the phase. Then, the players as a group may spend 2
resources to give +2
to each hero with lower threat cost than the chosen hero until the end of the phase.
Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King

Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2
until the end of the phase.

Attach to a Ranger character. Restricted.
Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).
Two had spears in their hands with broad bright heads.
-The Two Towers


Attach to a hero.
While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.
While you control 5 or fewer characters, attached hero gets +2
.
"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring

Play only if you control 2 or fewer heroes.
Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.
"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring


2
2
8
Immune to player card effects.
If you are on-course (☀️), Dol Amroth Warship gets +2
+2
and +2![]()
Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.

When Ballista leaves play, remove it from the game.
Attached Ship gets +1
and gains ranged.
Response: After attached Ship attacks, deal 1 damage to a non-unique enemy and remove 1 resource from that enemy.

When Extra Sails leaves play, remove it from the game.
Attached Ship gets +1![]()

When Extra Sails leaves play, remove it from the game.
Attached Ship gets +1![]()
Response: When a non-unique Ship enemy engages you, spend 1 resource and exhaust Extra Sails to reduce that enemy's Boarding value by 1.

When Black Key leaves play, remove it from the game.
Attached character gets +1
, +1
, +1
.

When Black Key leaves play, remove it from the game.
Attached character gets +1
+1
+1![]()
Response: After attached character quests successfully, place 1 resource on them.
Action: Exhaust Black Key and remove 3 resources from attached character to ready them.

Permanet. Restricted.
Attached hero gets +1
(+2
instead if it has 2 or more resources in its resource pool).

Permanet. Restricted.
Attached hero gets +2
(+3
instead if it has 2 or more resources in its resource pool).
Response: When attached hero defends against an enemy, exhaust Parrying Cutlass to move 1 resource from that enemy to attached hero's resource pool.

Permanent. Restricted.
Attached hero gets +1
(+2
instead if it has 2 or more damage on it).

Permanent. Restricted.
Attached hero gets +2
(+3
instead if it has 2 or more damage on it).
Action: Either deal 1 damage to an enemy, or toss Throwing Axe. If it travel at least two feet across the playing area and stops on any enemies, deal 4 damage to one of them. Reattach Throwing Axe to its hero. (Limit once per game.)

1
1
3
When Calaerion leaves play, remove him from the game.
Action: Spend 3 resources and exhaust Calaerion to ready the Dream-chaser and give it +1
+1
and +1
until the end of the phase.

2
2
4
When Calaerion leaves play, remove him from the game.
Response: After a card is discarded from the encounter deck, shuffle it into that deck. (Limit once per round.)
Action: Spend 2 resources and exhaust Calaerion to ready another ally and give it +1
+1
and +1
until the end of the round.

Action: Choose up to X characters. X is the level of Come Together, then add it to the victory display. Until the end of the round, each of those characters...
...get +2
if you control a
UNRECOGNIZED TYPE: leadership
hero....get +2
if you control a
UNRECOGNIZED TYPE: tactics
hero....get +2
if you control a
UNRECOGNIZED TYPE: spirit
hero....get a Trait of your choice and heal 2 damage from each of them if you control a
UNRECOGNIZED TYPE: lore
hero.

Action: Add Command
UNRECOGNIZED TYPE: spirit
to the victory display to choose up to X options, where X is its level:• A hero gets +2
until the end of the round.
• Each character with Círdan's Blessing on it does not exhaust to commit to a quest this round.
• Place 2 progress on a non-unique location.
• Put Spyglass into play, attached to a hero.

Attach to a character.
Círdan's Blessing enters play with X resources on it. X is 1 more than the level of Círdan's Blessing
UNRECOGNIZED TYPE: spirit
Action: Exhaust Círdan's Blessing and remove 1 resource from it to give attached hero +3
until the end of the phase.


Immune to player card effects. The Black Sword enters play with 3 resources on it.
Captain Sahír gets +2
and gains indestructible.
Forced: After Captain Sahír attacks for the first time each round, he makes an attack against each other player (in turn order).
Captain Sahír gains indestructible.
Forced: After Captain Sahír attacks for the first time each round, he makes an attack against each other player (in turn order).

3
2
3
6 ★
3

1
2
2
4 ★
2 Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X
where X is that enemy's
If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).

1
1
1
2 ★
2 Guardian of Esgaroth gets +1
, +1
, +1
, and +1 hit point for each different player card attachment it has. (Limit +3 to each.)
The men of the lake–town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching...
–The Hobbit

Attach to a hero. Restricted.
Attached hero gets +2
.
Response: After attach hero destroys an enemy, add 1 resource to attached hero's pool.

1
1
2
3 ★
Bywater Shirriff gets +1
, +1
, and +1
while you are engaged with an enemy with engagement cost higher than your threat.
The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit

2
1
3
4 ★
6

Attach to a Dale or Warrior character. Restricted.
Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.
“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit

Attach to a
or Warrior character. Restricted.
Limit 1 per character.
Attached character gets +1
for each enemy engaged with you. (Limit +3![]()
He gripped tighter on the hilt of his sword and went on doggedly.–The Fellowship of the Ring
