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Trait Keyword Victory
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Player Encounter Quest
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Results: 1 - 50 of 92 Cards
Revised Core Set (x3)
3
10 

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.

"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring

Revised Core Set (x3)
0
3 

Response: After you travel to a location, exhaust a character to place 2 progress tokens on that location.

Then Aragorn lead the way, and such was the strength of his will in that hour that all the Dúnedain and their horses followed him.
–The Return of the King

Revised Core Set (x3)
1
10 

Response: Cancel a shadow effect just triggered during combat.

'The hasty stroke goes oft astray,' said Aragorn. 'We must press our Enemy, and no longer wait on him for the next move.'
–The Return of the King

Revised Core Set (x3)
1
10 

Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.

"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising."
–Legolas, The Return of the King

Revised Core Set (x3)
1
10 

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring

Revised Core Set (x3)
X
9 

Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)

"...we will fight on." –Boromir, The Fellowship of the Ring

Revised Core Set (x3)
2
2 

Action: Choose an enemy engaged with a player. Return that enemy to the staging area.

The light of the torches and the fire flickered about them...
–The Hobbit

Revised Core Set (x3)
1
10 

Action: Return 1 card from your discard pile to your hand.

The dwarves no more shall suffer wrong,
The dwarves of yore made mighty spells,
While hammers fell like ringing bells
In places deep, where dark things sleep,
In hollow halls beneath the fells.
–The Hobbit

Revised Core Set (x3)
5
4 

Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.

'Yes, fortune or fate have helped you,' said Gandalf, 'not to mention courage.'
–The Fellowship of the Ring

Elves of Lórien (x2)
1
10 

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring

Elves of Lórien (x3)
0
10 

Action: If you control a unique Noldor character, give another character +1 Willpower until the end of the phase and lower your threat by 3.

"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring

Riders of Rohan (x2)
1
10 

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring

Riders of Rohan (x3)
3
3 

Action: Until the end of the phase, all Rohan characters get +2 Willpower

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers

Riders of Rohan (x3)
4
1 

While paying for The Muster of Rohan, each Rohan hero you control is considered to have a icon.

Planning Action: Search the top 10 cards of your deck for up to 4 Rohan allies and put them into play. Shuffle your deck. If any of those allies are still in play at the end of the round, discard them.

Angmar Awakened Hero Expansion (x3)
1

Elven-light can only be played from your discard pile.

Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.

Then Aragorn was abashed, for he saw the elven–light in her eyes and the wisdom of many days...
–The Return of the King

Angmar Awakened Hero Expansion (x3)
1

Action: Choose a Noldor or Silvan character.

Until the end of the phase, add that character's Willpower to its Attack.

"...you saw him for a moment as he is upon the other side: one of the mighty of the Firstborn."
–Gandalf, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3

Lords of the Eldar can only be played from your discard pile.

Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

Angmar Awakened Hero Expansion (x3)
1
Song.

Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower Attack and Defense.

Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
1

Play only after the staging step.

Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.

"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
2

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).

There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
2

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King

Dream-chaser Hero Expansion (x3)
2

Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2 Willpower until the end of the phase.

Dream-chaser Hero Expansion (x3)
0

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 resources to ready the defending character and give it +3 Attack for its next attack this phase.

...the tides of fate had turned against them and their doom was at hand.
–The Return of the King

Dream-chaser Campaign Expansion (x1)
0

Action: Place X progress on a non-unique location in the staging area. X is the level of Galdor's Counsel

UNRECOGNIZED TYPE: spirit

Add Galdor's Counsel to the victory display.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: spirit

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Willpower until the end of the round.

• Each character with Círdan's Blessing on it does not exhaust to commit to a quest this round.

• Place 2 progress on a non-unique location.

• Put Spyglass into play, attached to a hero.

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Choose one: resource, planning, combat, or refresh. After the current phase, there is an additional instance of the chosen phase. If Send for Help

UNRECOGNIZED TYPE: spirit

is upgraded, choose two instead (resolve them in any order). Remove Send for Help from the game

Shadow: Resolve this card's when revealed effect.

Ered Mithrin Hero Expansion (x3)
0

Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.

"You would die before your stroke fell."
–Legolas, The Two Towers

Ered Mithrin Hero Expansion (x3)
X

Action: Choose an attachment with a printed cost of X in any player's discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)

The Sword of Elendil was forged anew by Elvish smiths... –The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
0
Song.

Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.

South away! and South away!
Seek the sunlight and the day.
–The Hobbit

Ered Mithrin Hero Expansion (x3)
0

Action: Choose an ally with a player attachment. Ready that ally.

...the grim–voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"
–The Hobbit

The Fellowship of the Ring (x3)
2

Action: Reduce your threat by 1 for each Pipe you control. Each hero with a Pipe attachment gets +1 Willpower until the end of the phase.

...he smoked and blew smoke–rings with the same vigour and delight...–The Fellowship of the Ring

The Two Towers (x3)
2

Play only after the resolving enemy attacks step is complete.

Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.

"Helm is arisen and comes back to war. Helm for Théoden King!" –Riders of Rohan, The Two Towers

Core Set (x2)
3
10 

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.

"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring

Core Set (x2)
0
3 

Response: After you travel to a location, exhaust a character to place 2 progress tokens on that location.

Then Aragorn lead the way, and such was the strength of his will in that hour that all the Dúnedain and their horses followed him.
–The Return of the King

Core Set (x2)
1
10 

Response: Cancel a shadow effect just triggered during combat.

'The hasty stroke goes oft astray,' said Aragorn. 'We must press our Enemy, and no longer wait on him for the next move.'
–The Return of the King

Core Set (x2)
1
10 

Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.

"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising."
–Legolas, The Return of the King

Core Set (x2)
1
10 

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring

Core Set (x3)
X
9 

Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)

"...we will fight on." –Boromir, The Fellowship of the Ring

Core Set (x2)
2
2 

Action: Choose an enemy engaged with a player. Return that enemy to the staging area.

The light of the torches and the fire flickered about them...
–The Hobbit

Core Set (x1)
1
10 

Action: Return 1 card from your discard pile to your hand.

The dwarves no more shall suffer wrong,
The dwarves of yore made mighty spells,
While hammers fell like ringing bells
In places deep, where dark things sleep,
In hollow halls beneath the fells.
–The Hobbit

Core Set (x1)
5
4 

Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.

'Yes, fortune or fate have helped you,' said Gandalf, 'not to mention courage.'
–The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
1
10 

Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than resist, with hope or without it."
–Elrond, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
1
10 

Response: Cancel a shadow effect just triggered during combat.

"The hasty stroke goes oft astray," said Aragorn. "We must press our Enemy, and no longer wait upon him for the move."
–The Return of the King

Two-Player Limited Edition Starter (x2)
1
5 

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.

...but along in the porch upon the topmost step stood Beregond...
–The Return of the King

Two-Player Limited Edition Starter (x1)
1
10 

Action: Return a card from your discard pile to your hand.

The dwarves of yore made might spells,
While hammers fell like rining bells
In places deep, where dark things sleep...
–The Hobbit

The Hunt for Gollum (x3)
1
3 

Action: Search the top 10 cards of your deck for any 1 Rohan card and add it to your hand. Then, shuffle the other cards back into your deck.

"More speed we cannot make, if the strength of Rohan is to be gathered." –Éomer, The Return of the King

The Hills of Emyn Muil (x3)
1
3 

Action: Discard a Rohan ally to choose a location. Place 3 progress tokens on that location.

"Death! Ride, ride to ruin and the world's ending!"
–Éomer, The Return of the King

The Dead Marshes (x3)
5
1 

Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.

"But we must ride more warily; for war is abroad, and the Rohirrim, the Horse–lords, do not sleep, even if it seems so from afar." –Gandalf, The Two Towers

Return to Mirkwood (x3)
3
3 

Action: Until the end of the phase, all Rohan characters get +2 Willpower

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers

Khazad-dûm (x3)
2
3 

Action: Each Dwarf character gets +1 Willpower until the end of the phase. (+2 Willpower instead if the active location is an Underground or Dark location.)