Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.
Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind.
–The Return of the King
Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.
Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.
Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 for its next attack this phase.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit
Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 and +3 until the end of this attack.
"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit
Merry gets +1 for each Hobbit hero you control.
Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.
"You can trust us to stick to you through thick and thin to the bitter end" –The Fellowship of the Ring
Boromir gets +2 while defending against an enemy with an engagement cost higher than your threat.
Response: After Boromir takes any amount of damage, ready him.
Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)
"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring
Attach to a hero.
Attached hero gets +1 (+2 instead if attacking an enemy with an engagement cost higher than your threat).
...these blades were forged many long years ago by Men of Westernesse: they were foes of the Dark Lord...
–The Fellowship of the Ring
Action: Choose a Hobbit character. That character gets +2 , +2 , and +2 until the end of the phase.
"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." –Sam Gamgee, The Fellowship of the Ring
Cannot have restricted attachments. Enters play exhausted.
While Skinbark is attacking alone against an Orc enemy, that enemy does not count its .
"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers
Setup: Reduce your threat by 3.
Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)
"But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter."
-The Return of the King
Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack th
Grimbold's men turned aside and passed round to a great gap in the wall further eastward.
-The Return of the King
Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.
"Do what you will; but I will hinder it, if I may."
-Éowyn, The Return of the King
Attach to a Rohan hero. Restricted.
Response: After attached hero is declared as a defender, exhaust Golden Shield to add attached hero's Willpower to its Def
His golden shield was uncovered, and lo! it shone like an image of the Sun...
-The Return of the King
While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match.
Response: After a Hobbit ally enters play, it gets +2 Attack until
Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if
"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."
-The Return of the King
Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, re
Gimli gets +1 for each damage token on him.
"Men need many words before deeds. My axe is restless in my hands."
–The Two Towers
While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.
There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
–The Fellowship of the Ring
"I am glad to have you standing nigh with your stout legs and your hard axe." –Legolas, The Two Towers
Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.
More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers
A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers
Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
"I don't need your service, thank you...but I expect you need mine." –The Hobbit
Action: Choose a character. Until the end of the phase, that character gains +1 and +1 .
Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move.
–The Fellowship of the Ring
Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.
Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers
Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit
Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.
"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers
You must use resources from 3 different heroes' pools to pay for this card.
Action: Choose a player. That player's engaged enemies cannot attack that player this phase.
Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers
Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.
A swift stroke she dealt, skilled and deadly.
–The Return of the King
Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.
...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King
Attach to a hero. Restricted.
Attached hero gets +1 when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.
It was rather splendid to be wearing a blade made in Gondolin for the goblin–wars of which so many songs had sung...
–The Hobbit
Attach to a hero. Restricted.
Attached hero gets +4 Hit Points.
"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower."
–Denethor, The Return of the King
Attach to a hero. Restricted.
Attached hero gains +1 (+2 instead if attached hero is a Dwarf.)
"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers
Attach to a hero. Restricted.
Response: After a character is destroyed, add 1 resource to attached hero's pool.
'Slow should you be to wind that horn again, Boromir,' said Elrond, 'until you stand once more on the borders of your land, and dire need is on you.'
–The Fellowship of the Ring
Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.
Thorin III Stonehelm, Dain's son, became King under the mountain.
–The Return of the King
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.
"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight.
–The Two Towers
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.
"...you breathe so loud that they could shoot you in the dark."
–Legolas, The Fellowship of the Ring
"And the Enemy must pay dearly for the crossing of the River."
–Denethor, The Return of the King
Attach to a hero. Restricted.
Response: After a character is destroyed, add 1 resource to attached hero's pool.
"Slow should you be to wind that horn again, Boromir," said Elrond, "until you stand once more on the border of your land, and dire need is on you."
–The Fellowship of the Ring
Attach to a Dwarf character. Restricted.
Attached hero gains +1
Response: After attached character attacks, deal 1 damage to the defending character.
Attach to a hero. Restricted.
Attached hero gets +1 when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.
Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side.
–The Hobbit
Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.
"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers
Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 .
Down from the wall leapt Gimli with a fierce cry the echoed in the cliffs. "Khazâd! Khazâd!" He soon had work enough.
–The Two Towers
Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.
The marauding orcs had been waylaid and almost all destroyed...
–The Fellowship of the Ring