Setup. Attach to a hero.
Attached hero gains the resource icon.
Action: Choose and discard 3 cards from your hand to heal all damage from a hero. (Limit once per campaign. Record in the Campaign Log when used.)
Setup. Attach to a hero.
Attached hero gains the resource icon.
Action: Exhaust the attached hero to place 3 progress on a location. (Limit once per campaign. Record in Campaign Log when used.)
Setup: Attach to a hero.
Attached hero gets +1
Response: Cancel up to 2 points of damage just dealt to attached hero. (Limit once per game.)
Setup: Attach to a hero.
Attached hero gets +1
Planning Action: Play an attachment from your discard pile on attached hero. (LImit once per game.)
Response: After Laermuin commits to a quest, heal 1 damage from a character.
Ancient of days he seemed and yet in the flower of manhood; and wisdom sat upon his brow.
–The Lord of the Rings
Attach to a hero.
Response: After Dúnedain Remedy is attached to a hero, heal 1 damage on that hero.
Action: Pay 1 resource from attached hero's resource pool to attach Dúnedain Remedy to another hero.
Attach to a Gondor hero.
Action: Spend 2 resources from attached hero's resource pool to draw 1 card.
"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King
Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 until the end of the round.
"Keen are the eyes of the Elves."
–Aragorn, The Two Towers
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).
Attach to Prince Imrahil.
Price Imrahil gains the Outlands trait.
While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil's resource pool when you collect resources during the resource phase (if Prince Imrahil is a hero).
When Spyglass leaves play, remove it from the game.
Action: Exhaust Spyglass to choose one:
• Look at a shadow card. You may discard it.
• Look at the top and bottom card of your deck.
• Place 1 progress on a location (4 progress instead if it is Uncharted).
When Calaerion leaves play, remove him from the game.
Action: Spend 3 resources and exhaust Calaerion to ready the Dream-chaser and give it +1 +1 and +1 until the end of the phase.
When Calaerion leaves play, remove him from the game.
Response: After a card is discarded from the encounter deck, shuffle it into that deck. (Limit once per round.)
Action: Spend 2 resources and exhaust Calaerion to ready another ally and give it +1 +1 and +1 until the end of the round.
X is half the level of Starla, rounded up.
Response: After Starla is discard from your hand or deck, play her.
Response: After Starla exhausts, place 1 progress on a location.
Attach to a hero.
Attached hero gets +2 and collects an additional resource during the resource phase.
...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit
Setup: Add Gandalf's Delay to the staging area.
Each player draws 1 less card in his starting hand.
The next day Frodo became really anxious, and kept a constant look–out for Gandalf. Thursday, his birthday morning, dawned as fair and clear as it had long ago for Bilbo's great party. Still Gandalf did not appear.
–The Fellowship of the Ring
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.
Attach to a Gondor hero.
Action: Spend 2 resources from attached hero's resource pool to draw 1 card.
"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King
Attach to a hero.
Response: After Dúnedain Remedy is attached to a hero, heal 1 damage on that hero.
Action: Pay 1 resource from attached hero's resource pool to attach Dúnedain Remedy to another hero.
Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 until the end of the round.
"Keen are the eyes of the Elves."
–Aragorn, The Two Towers
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).
Attach to Prince Imrahil.
Price Imrahil gains the Outlands trait.
While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil's resource pool when you collect resources during the resource phase (if Prince Imrahil is a hero).
Setup: Set Uruk Chieftain aside, out of play. Add The Captives of Cirith Gurat and 1 copy of Dungeon Cell to the staging area. Attach Abaan to Dungeon Cell. Each player searches the encounter deck for a different Orc enemy and adds it to the staging area. Shuffle the encounter deck. Starting with the first player, each player discards cards from the top of his deck until an ally that is not in play is discarded and attaches that ally to an unattached enemy in the staging area.
Posing as The Black Serpent's men, you have infiltrated the Orc stronghold of Cirith Gurat in order to rescue the prisoners there.
Each enemy and location in the staging area that is guarding an objective is immune to player card effects.
Forced: After any number of characters are rescued, reveal an encounter card.
This stage cannot be defeated while a guarded objective is in play.
When Revealed: Choose 1 random card from the set aside encounter set with the most cards remaining, Reveal that card as if it was the top card of the encounter deck.
Shadow: If this attack destroys a character, resolve the 'when revealed' effect of this card.
Attach to a hero.
Attached hero gets +2 and collects an additional resource during the resource phase.
...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit
Each objective-location, and each card guarding one, is immune to player card effects.
Forced: When progress would be placed on the main quest, if there are no objective-locations in play, discard an equal number of cards from the encounter deck instead. Then, put the topmost objective-location in the encounter discard pile into play.
When Revealed: Each player discards all ally cards from his hand. If no cards are discarded this way, Disappearances gains doomed 2.
Shadow: Discard an attachment you control.
When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).
Shadow: Defending character cannot ready until the end of the round.
So far your search has revealed nothing of Ulchor's whereabouts, so you attempt to blend in with the city populace in order to learn what you can. It is a risky but necessary decision.
When Revealed: Each player must choose: either raise your threat by 5, or reveal an encounter card.
City Guard cannot have more than 10 damage, and it gets -5 engagement cost for each resource here.
Forced: At the end of the round, place 1 resource here.
Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.
"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring
Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.
"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring
Setup: Add Gandalf's Delay to the staging area.
Each player draws 1 less card in his starting hand.
The next day Frodo became really anxious, and kept a constant look–out for Gandalf. Thursday, his birthday morning, dawned as fair and clear as it had long ago for Bilbo's great party. Still Gandalf did not appear.
–The Fellowship of the Ring
Response: After a Silvan ally enters play, that ally gets +1 +1 and +1 until the end of the round.
Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)