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Results: 200 Cards

Core Set (x1)
(8) 1 1 3 3 5โ˜… 4 
Gondor.   Noble.   Steward.  

Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

"And the lord Denethor is unlike other men: he sees far."
–Beregond, The Return of the King


Core Set (x1)
(12) 3 3 1 5 7โ˜… 2 
Noble.   Noldor.   Warrior.  

Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn."
–Gandalf, The Fellowship of the Ring


Core Set (x1)
(10) 2 2 2 4 6โ˜… 9 
Dúnedain.   Ranger.  

Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring


Core Set (x3)
[3] 1 0 0 1 1โ˜… 8 
Silvan.  

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Core Set (x2)
[2] 1 1 1 3 3โ˜… 10 
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Core Set (x1)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring


Core Set (x2)
[2] 0 1 1 2 3โ˜… 10 
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


Core Set (x2)
[2] 1 0 0 2 2โ˜… 10 
Minstrel.   Rohan.  

Action: Exhaust Glรฉowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Thรฉoden Thengel's son that Glรฉowine his minstrel made...
–The Return of the King


Core Set (x3)
[2] 7 

Action: Choose a character. Heal all damage from that character.

"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring


Core Set (x2)
[3] 5 

Action: Choose a player. That player draws 3 cards.

"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring


Core Set (x2)
[1] 6 

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its

"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." –Gandalf, The Fellowship of the Ring


Core Set (x2)
[1] 8 

QuestAction: Choose a location in the staging area. Until the end of the phase, that location does not contribute its

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit


Core Set (x2)
[X] 3 

Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.

"Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books."
–Gandalf, The Fellowship of the Ring


Core Set (x1)
[5] 1 

Action: Choose a player. Heal all damage on each hero controlled by that player.

"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit


Core Set (x2)
[3] 10 
Item.   Trap.  

Attach to an enemy engaged with a player.

Attached enemy cannot attack.

"We shall have it like a coney in a trap. Then we shall learn what kind of thing it is."
–Unidentified Man of Gondor,
The Two Towers


Core Set (x2)
[1] 10 
Title.  

Attach to a hero.

Action: Discard a card from your hand to give attached hero +1 or +1 until the end of the phase. Limit 3 times per phase.

'Speak no evil of the lady Galadriel!' said Aragorn sternly. 'There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware.'
–The Fellowship of the Ring


Core Set (x1)
[1] 2 
Condition.  

Attach to a hero. Attached hero gets -1

Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.

'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring


Core Set (x2)
[3] 9 
Skill.  

Attach to a character.

Action: Exhaust Self Preservation to heal 2 points of damage from attached character.

...how much more of this would they have to endure, or could they endure?
–The Two Towers


Two-Player Limited Edition Starter (x1)
(12) 3 3 1 5 7โ˜… 1 
Noble.   Noldor.   Warrior.  

Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn."
–Gandalf, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
(7) 2 1 2 3 5โ˜… 1 
Dwarf.  

Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

"And winter comes after autumn." – Bifur, The Hobbit


Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 5โ˜… 1 
Silvan.  

Ranged. Sentinel.

"But there are some of use who still go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands."
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[3] 3 2 3 3 6โ˜… 1 
Noldor.   Healer.  

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.


Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2 4โ˜… 1 
Gondor.   Ranger.  

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers


Two-Player Limited Edition Starter (x1)
[1] 1 1 0 1 2โ˜… 1 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[0] 0 0 0 1 1 
Gondor.   Healer.  

Cannot attack or defend.

Action: Spend 1 resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.


Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2 4โ˜… 1 
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 1 3 3โ˜… 1 
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..."
–Aragorn, The Return of the King


Two-Player Limited Edition Starter (x2)
[2] 1 0 0 1 1โ˜… 1 
Silvan.   Minstrel.  

Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was of Elven–song and spoke of things little now in Middle–earth.
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 1 2 3โ˜… 1 
Dúnedain.  

Response: Discard Dรบnedain Lookout to cancel the 'when revealed' effects of an enemy just revealed from the encounter deck.

"Travellers scowl at us and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[1] 1 
Artifact.   Item.  

Attach to the active location. Attached location gets +1 quest point.

Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.


Two-Player Limited Edition Starter (x2)
[1] 1 
Item.  

Play only if you control a Noldor or Silvan hero.

Attach to a hero.

Action: Discard Lembas to ready attached hero and heal 3 damage from it.


Two-Player Limited Edition Starter (x1)
[1] 1 
Condition.  

Attach to a quest card in play. Limit 1 per quest.

Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

"...through the ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[3] 1 

Play during the Quest phase, before characters are commited to the Quest.

Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)


Two-Player Limited Edition Starter (x2)
[1] 1 

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit


Two-Player Limited Edition Starter (x2)
[1] 1 

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)

"There is a land where our fathers worked of old..."
Gimli, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[0] 1 

Action: Draw 2 cards. Then, discard 1 card for your hand.

"These are Daeron's Runes, such as were used of old in Moria..."
–Gandalf, The Fellowship of the Ring


Revised Core Set (x1)
(8) 1 1 3 3 5โ˜… 4 
Gondor.   Noble.   Steward.  

Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

"And the lord Denethor is unlike other men: he sees far."
–Beregond, The Return of the King


Revised Core Set (x1)
(12) 3 3 1 5 7โ˜… 2 
Noble.   Noldor.   Warrior.  

Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn."
–Gandalf, The Fellowship of the Ring


Revised Core Set (x1)
(10) 2 2 2 4 6โ˜… 9 
Dúnedain.   Ranger.  

Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring


Revised Core Set (x3)
[3] 1 0 0 1 1โ˜… 8 
Silvan.  

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Revised Core Set (x3)
[2] 1 1 1 3 3โ˜… 10 
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Revised Core Set (x3)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring


Revised Core Set (x3)
[2] 0 1 1 2 3โ˜… 10 
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


Revised Core Set (x3)
[2] 1 0 0 2 2โ˜… 10 
Minstrel.   Rohan.  

Action: Exhaust Glรฉowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Thรฉoden Thengel's son that Glรฉowine his minstrel made...
–The Return of the King


Revised Core Set (x3)
[2] 7 

Action: Choose a character. Heal all damage from that character.

"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring


Revised Core Set (x3)
[3] 5 

Action: Choose a player. That player draws 3 cards.

"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring


Revised Core Set (x3)
[1] 6 

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its

"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." –Gandalf, The Fellowship of the Ring


Revised Core Set (x3)
[1] 8 

QuestAction: Choose a location in the staging area. Until the end of the phase, that location does not contribute its

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit


Revised Core Set (x3)
[X] 3 

Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.

"Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books."
–Gandalf, The Fellowship of the Ring


Revised Core Set (x3)
[5] 1 

Action: Choose a player. Heal all damage on each hero controlled by that player.

"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit


Revised Core Set (x3)
[3] 10 
Item.   Trap.  

Attach to an enemy engaged with a player.

Attached enemy cannot attack.

"We shall have it like a coney in a trap. Then we shall learn what kind of thing it is."
–Unidentified Man of Gondor,
The Two Towers


Revised Core Set (x3)
[1] 10 
Title.  

Attach to a hero.

Action: Discard a card from your hand to give attached hero +1 or +1 until the end of the phase. Limit 3 times per phase.

'Speak no evil of the lady Galadriel!' said Aragorn sternly. 'There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware.'
–The Fellowship of the Ring


Revised Core Set (x3)
[1] 2 
Condition.  

Attach to a hero. Attached hero gets -1

Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.

'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring


Revised Core Set (x3)
[3] 9 
Skill.  

Attach to a character.

Action: Exhaust Self Preservation to heal 2 points of damage from attached character.

...how much more of this would they have to endure, or could they endure?
–The Two Towers


The Hunt for Gollum (x1)
(9) 1 1 2 2 4โ˜… 3 
Hobbit.  

The first player draws 1 additional card in the resource phase.

"Well, my dear fellow," said Bilbo, "now you've heard the news, can't you spare me a moment? I want your help in something urgent."
–The Fellowship of the Ring


The Hunt for Gollum (x3)
[3] 2 0 0 1 2โ˜… 5 
Noldor.  

Response: After you play Rivendell Minstrel from your hand, search your deck for 1 Song card and add it to your hand. Shuffle your deck.

As Elrond entered and went towards the seat prepared for him, Elvish minstrels began to make sweet music. –The Fellowship of the Ring


The Hunt for Gollum (x3)
[1] 5 

Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.

"My cuts, short or long, don't go wrong." –Strider, The Fellowship of the Ring


Conflict at the Carrock (x3)
[3] 1 1 1 3 3โ˜… 5 
Dwarf.  

Action: Spend 1 resource to give Longbeard Map-Maker +1 until the end of the phase.

On the table in the light of a big lamp with a red shade he spread a piece of parchment rather like a map. –The Hobbit


Conflict at the Carrock (x3)
[2] 10 
Item.  

Attach to a character. Restricted.

Response: Exhaust A Burning Brand to cancel a shadow effect just triggered during an attack that attached character is defending.

"Keep close to the fire, with your faces outward!" cried Strider. "Keep some of th elonger sticks ready in your hands."
–The Fellowship of the Ring


A Journey to Rhosgobel (x3)
[4] 2 2 2 3 5โ˜… 8 
Silvan.  

Ranged. Sentinel.

"But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands." –The Fellowship of the Ring


A Journey to Rhosgobel (x3)
[1] 3 

Action: Move any number of damage from one enemy to another.

That's cursed rebel-talk, and I'll stick you, if you don't shut it down, see? –Orc Soldier, The Return of the King


The Hills of Emyn Muil (x3)
[5] 3 2 3 3 6โ˜… 10 
Noldor.  

Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.

"Go not to the Elves for counsel, for they will say both no and yes." –Frodo Baggins, The Fellowship of the Ring


The Hills of Emyn Muil (x3)
[3] 5 

Play during the Quest phase, before characters are committed to the Quest.

Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)

"The wide world is all about you: you can fence yourselves in, but you cannot for ever fence it out."
–Gildor, The Fellowship of the Ring


The Dead Marshes (x3)
[3] 1 1 1 3 3โ˜… 6 
Silvan.  

Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings


The Dead Marshes (x3)
[1] 10 
Skill.  

Attach to a Hobbit character.

Action: Exhaust Fast Hitch to ready attached character.

'And I put as fast a hitch over the stump as any one could have done, in the Shire or out of it.' –Sam, The Two Towers


Return to Mirkwood (x3)
[3] 1 2 0 2 4โ˜… 5 
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Return to Mirkwood (x3)
[0] 5 

Action: Look at the top card of the encounter deck. Then, you may pay 1 resource to return Rumour from the Earth to your hand.

'Where sight fails the earth may bring us rumour,' said Aragorn. 'The land must groan under their hated feet.' –The Two Towers


Ori
Dwarves of Durin (x1)
(8) 2 2 1 3 5โ˜…
Dwarf.  

If you control at least 5 Dwarf characters, draw 1 additional card at the beginning of the resource phase.

"He could write well and speedily, and often used the Elvish characters." –Gimli, The Fellowship of the Ring


Dwarves of Durin (x1)
(7) 2 1 2 3 5โ˜…
Dwarf.  

Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

"And winter comes after autumn." – Bifur, The Hobbit


Dwarves of Durin (x3)
[3] 0 0 1 3 3โ˜…
Dwarf.  

Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)


Dwarves of Durin (x3)
[3] 1 2 1 3 4โ˜…
Dwarf.  

Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

'I can't always be carrying burglars on my back,' said Dori, 'down tunnels and up trees! What do you think I am? A porter?' –Dori, The Hobbit


Dwarves of Durin (x3)
[2] 1 1 1 3 3โ˜…
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Dwarves of Durin (x3)
[1] 1 0 0 1 1โ˜…
Dwarf.  

Erebor Record Keeper cannot attack or defend.

Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.


Dwarves of Durin (x3)
[2] 1 0 1 2 3โ˜…
Dwarf.  

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.


Dwarves of Durin (x2)
[2] 0 1 1 2 3โ˜…
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


Dwarves of Durin (x3)
[0]
Item.  

Attach to a hero.

Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.


Dwarves of Durin (x3)
[1]
Condition.  

Attach to a Dwarf hero.

Response: After you play a Dwarf character from your hand, exhaust Legacy of Durin to draw 1 card.


Dwarves of Durin (x3)
[1]
Artifact.   Item.  

Attach to a hero.

Travel Action: Discard Thrรณr's Map to choose a location in the staging area. Make that location the active location. (If there is another active location, return it to the staging area.)

"This was made by Thror, your grandfather, Thorin." he said in answer to the dwarves' excited questions. "It is a plan of the Mountain." –Gandalf, The Hobbit


Elves of Lórien (x1)
(9) 2 3 1 3 6โ˜…
Silvan.   Ranger.   Scout.  
Ranged. Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

Elves of Lórien (x3)
[2] 1 0 0 1 1โ˜…
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

Elves of Lórien (x2)
[1] 1 1 0 1 2โ˜…
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Elves of Lórien (x3)
[3] 1 2 0 2 4โ˜…
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Elves of Lórien (x3)
[3] 1 1 1 3 3โ˜…
Silvan.  
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

Elves of Lórien (x3)
[1]
Item.  
Play only if you control a Noldor or Silvan hero. Attach to a hero. Action: Discard Lembas to ready attached hero and heal 3 damage from it.

Elves of Lórien (x3)
[1]
Title.  
Attach to a Ranger hero. Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, exhaust Wingfoot to ready attached hero.

Elves of Lórien (x3)
[0]

Action: Draw 2 cards. Then, discard 1 card from your hand.

Elves of Lórien (x3)
[0]

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

Elves of Lórien (x1)
(13) 3 2 3 4 7โ˜…
Noldor.   Noble.  

You may spend resources from Elrond's resource pool to pay for , , and allies.

Response: After a character is healed by another card effect, heal 1 damage on it.

"But you do not stand alone."
–The Fellowship of the Ring


Defenders of Gondor (x1)
(11) 2 2 2 5 7โ˜…
Gondor.   Ranger.   Noble.  

Ranged.

Faramir gets +1 for each enemy in the staging area.

"The road may pass, but they shall not! Not while Faramir is Captain." –Mablung, The Two Towers


Defenders of Gondor (x3)
[2] 0 1 1 2 3โ˜…
Gondor.   Ranger.  

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X where X is the chosen enemy's printed


Defenders of Gondor (x3)
[2]
Trap.  

Play Ranger Spikes into the staging area unattached.

If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.

Players do not make engagement checks against attached enemy. Attached enemy gets -2 .


Defenders of Gondor (x3)
[1]
Trap.  

Play Ithilien Pit into the staging area unattached.

If unattached, attach Ithilien Pit to the next eligible enemy that enters the staging area.

Any character may choose attached enemy as the target of an attack.


Defenders of Gondor (x3)
[1]

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.

Response: After you engage an enemy, that enemy cannot attack you until the end of the round.


Khazad-dûm (x1)
(7) 2 1 2 3 5โ˜… 8 
Dwarf.  

Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

"And winter comes after autumn." – Bifur, The Hobbit


Khazad-dûm (x3)
[1] 1 0 0 1 1โ˜… 9 
Dwarf.  

Erebor Record Keeper cannot attack or defend.

Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.


Khazad-dûm (x3)
[1] 5 

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)


The Redhorn Gate (x3)
[3] 0 1 1 3 3โ˜… 1 
Dale.   Scout.  

Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.

"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit


The Redhorn Gate (x3)
[2] 3 

Secrecy 2.

Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.


Road to Rivendell (x3)
[3] 0 0 1 3 3โ˜… 3 
Dwarf.  

Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)


Road to Rivendell (x3)
[3] 6 

Secrecy 2.

Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.


The Watcher in the Water (x1)
(12) 2 3 2 5 7โ˜… 9 
Dúnedain.   Ranger.  

Sentinel.

Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

"I am older than I look, I might prove useful."
–The Fellowship of the Ring


The Watcher in the Water (x3)
[1] 1 

Response: After a location enters play, exhaust a Hobbit to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.

"I suppose we haven't lost more than two days by my short cut through the Forest!"
–Frodo, The Fellowship of the Ring


The Watcher in the Water (x3)
[1] 7 
Condition.  

Attach to a Dwarf hero.

Response: After you play a Dwarf character from your hand, exhaust Legacy of Durin to draw 1 card.


The Long Dark (x3)
[2] 1 0 1 1 1โ˜… 10 
Gondor.   Healer.  

Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 resources to ready Warden of Healing.

"But for long years we healers have only sought to patch the rents made by the men of swords." –Return of the King


The Long Dark (x3)
[1] 7 

Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.

"Picking up a faggot he held it aloft for a moment, and then with a word of command, naur an edraith ammen! he thrust the end of his staff into the midst of it. At once a great spout of green and blue flame sprang out, and the wood flared and sputtered." –The Fellowship of the Ring


The Long Dark (x3)
[0] 5 
Condition.  

Attach to a hero. Limit 1 per hero.

Response: After a Song card is played, exhaust Love of Tales to add 1 resource to attached hero's resource pool.

"I listened because I couldn't help myself, if you know what I mean. Lor bless me, sir, but I do love tales of that sort."
–Sam Gamgee, The Fellowship of the Ring


Foundations of Stone (x3)
[0] 10 

Action: Draw 2 cards. Then, discard 1 card from your hand.

"These are Daeron's Runes, such as were used of old in Moria..."
–Gandalf, The Fellowship of the Ring


Foundations of Stone (x3)
[0] 5 
Item.  

Attach to a hero.

Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.


Foundations of Stone (x3)
[2] 10 
Mount.  

Attach to a Noldor or Silvan hero.

Action: Exhaust Asfaloth to place 1 progress token on any location. (2 tokens instead if attached hero is Glorfindel.)

Suddenly into view below came a white horse, gleaming in the shadows, running swiftly. In the dusk its headstall flickered and flashed as if it were studded with gems like living stars. –The Fellowship of the Ring


Shadow and Flame (x1)
(13) 3 2 3 4 7โ˜… 10 
Noldor.   Noble.  

You may spend resources from Elrond's resource pool to pay for , , and allies.

Response: After a character is healed by another card effect, heal 1 damage on it.

"But you do not stand alone."
–The Fellowship of the Ring


Shadow and Flame (x3)
[2] 0 0 1 1 1โ˜… 10 
Noldor.   Craftsman.  

Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck.


Shadow and Flame (x3)
[1] 7 

Refresh Action: Exhaust 2 heroes to draw 5 cards.

"Here you will hear many songs and tales-if you can keep awake. But except on high days it usually stands empty and quiet. and people come here who wish for peace, and thought. There is always a fire here, all the year round, but there is little other light."
–Gandalf, The Fellowship of the Ring


Shadow and Flame (x3)
[3] 5 

Secrecy 3.

Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.


Heirs of Númenor (x3)
[2] 1 1 1 1 2โ˜… 5 
Gondor.   Outlands.  

Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

From Lamedon, a few grim hillmen without a captain. –The Return of the King


Heirs of Númenor (x3)
[2] 0 1 0 3 3โ˜… 6 
Gondor.   Ranger.  

Action: Exhaust Ithilien Tracker to lower the of the next enemy added to the staging area to 0 until the end of the phase.

Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. –The Two Towers


Heirs of Númenor (x3)
[3] 1 0 1 1 1โ˜… 2 
Gondor.  

Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play the next card of that type by 1 until the end of the phase (to a minimum of 1).

"If Cirith Ungol is named, old men and masters of lore will blanch and fall silent." –Faramir, The Two Towers


Heirs of Númenor (x3)
[2] 9 
Trap.  

Play Ranger Spikes into the staging area unattached.

If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.

Players do not make engagement checks against attached enemy. Attached enemy gets -2 .


The Steward's Fear (x3)
[1] 0 0 0 1 8 
Outlands.  

Each Outlands character you control gets +1 hit point.

From the Anfalas, the Langstrand far away, a long line of men of many sorts, hunters and herdsmen and men of little villages... –The Return of the King


The Steward's Fear (x3)
[1] 8 

Action: Draw 1 card for each hero you control with a printed resource icon.

"Let none now reject the counsels of Gandalf, whose long labours against Sauron come at last to their test." –Aragorn, The Return of the King


The Drúadan Forest (x1)
(8) 2 2 1 3 5โ˜… 3 
Silvan.  

Each hero you control with a printed resource icon gets -1 threat cost.

"...the Elves feared and distrusted the world outside..."
–The Fellowship of the Ring


The Drúadan Forest (x3)
[3] 1 2 0 2 4โ˜… 1 
Noldor.  

Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 until the end of the round.

For the Elves of the High Kindred had not yet forsaken Middle–earth, and they dwelt still at that time at the Grey Havens...–The Fellowship of the Ring


The Drúadan Forest (x3)
[2] 4 

Play only if each hero you control has a printed resource icon.

Action: Until the end of the phase, enemies do not make engagement checks

Suddenly he halted and listened. Had he heard a whistle or not? Or was it the call of some strange bird? –The Two Towers


Encounter at Amon Dîn (x3)
[3] 1 2 1 2 4โ˜… 5 
Gondor.   Ranger.  

Ranged.

Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.


Encounter at Amon Dîn (x3)
[1] 5 
Trap.  

Play Ithilien Pit into the staging area unattached.

If unattached, attach Ithilien Pit to the next eligible enemy that enters the staging area.

Any character may choose attached enemy as the target of an attack.


Assault on Osgiliath (x1)
(11) 2 2 2 5 7โ˜… 2 
Gondor.   Ranger.   Noble.  

Ranged.

Faramir gets +1 for each enemy in the staging area.

"The road may pass, but they shall not! Not while Faramir is Captain." –Mablung, The Two Towers


Assault on Osgiliath (x3)
[1] 5 
Weapon.  

Attach to a Ranger character. Restricted.

Action: Exhaust Ranger Bow and attached character to deal 1 damage to an enemy in the staging area.

Two had great bows, almost of their own height, and great quivers of long green–feathered arrows.
–The Two Towers


Assault on Osgiliath (x3)
[1] 5 

Play only if you control at least 1 Ranger character.

Action: Deal 3 damage to an enemy with at least 1 Trap card attached to it.

"For coming unbidden to this play death is our law." –Anborn, The Two Towers


The Blood of Gondor (x3)
[4] 1 3 1 3 5โ˜… 6 
Gondor.   Ranger.  

Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

"I sent my keenest huntsmen to seek him, but he slipped them, and they had no sight of him till now, save Anborn."
–Faramir, The Two Towers


The Blood of Gondor (x3)
[2] 6 
Trap.  

Play Poisoned Stakes into the staging area unattached.

If unattached, attach Poisoned Stakes to the next eligble enemy that enters the staging area.

At the end of each round, deal 2 damage to attached enemy.


The Morgul Vale (x3)
[2] 1 0 1 2 3โ˜… 5 
Dwarf.  

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.


The Morgul Vale (x3)
[4] 5 
Record.  

Attach to a hero.

Reduce the cost to play Scroll of Isildur by 1 for each hero you control with a printed resource icon.

Action: Discard Scroll of Isildur to play any event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.


The Voice of Isengard (x1)
(9) 2 1 2 3 5โ˜… 3 
Rohan.   Isengard.  

Action: Lower the cost of the next card you play from your hand this round by 1. That card gains Doomed 1. (Limit once per round.)

"Let your counsellor Grรญma keep all things till your return – and I pray that we may see it, though no wise man will deem it hopeful." –The Two Towers


The Voice of Isengard (x3)
[2] 1 0 1 2 3โ˜… 3 
Isengard.  

Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 until the end of the round. (Limit twice per round.)

"I have an urgent errand," he said. "My news is evil." –Radagast, The Fellowship of the Ring


The Voice of Isengard (x3)
[0] 10 

Doomed 2.

Action: Each player draws 2 cards.

"His knowledge is deep, but his pride has grown with it..." –Gandalf, The Fellowship of the Ring


The Dunland Trap (x3)
[3] 1 2 0 2 4โ˜… 6 
Gondor.   Ranger.  

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... โ€“The Two Towers


The Dunland Trap (x3)
[0] 6 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. โ€“The Fellowship of the Ring


The Three Trials (x3)
[0] 1 

Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.

"But we have heard rumours of your coming, for the messengers of Elrond passed by Lรณrien on the way home up the Dimrill Stair. –Haldir, The Fellowship of the Ring


The Three Trials (x3)
[1] 2 

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

...the woodland folk were altogether noiseless in their movements. –The Fellowship of the Ring


Trouble in Tharbad (x1)
(9) 2 3 1 3 6โ˜… 7 
Silvan.   Ranger.   Scout.  

Ranged.

Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lรณrien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring


Trouble in Tharbad (x3)
[2] 1 0 0 1 1โ˜… 8 
Silvan.   Minstrel.  

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring


Trouble in Tharbad (x3)
[1] 9 
Item.  

Play only if you control a Noldor or Silvan hero.

Attach to a hero.

Action: Discard Lembas to ready attached hero and heal 3 damage from it.

"...it is more strengthing than any food made by Men, and it is more pleasant than cram, by all accounts. –Lรณrien Elf, The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[2] 1 0 0 2 2โ˜… 1 
Woodman.  

You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains:

Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its .


The Nîn-in-Eilph (x3)
[1] 8 
Title.  

Attach to a Ranger hero.

Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, exhaust Wingfoot to ready attached hero.

"Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the forth day is ended!"
–ร‰omer, The Two Towers


Celebrimbor's Secret (x3)
[2] 2 2 2 3 5โ˜… 9 
Ent.  

Cannot have restricted attachments.

Enters play exhausted.

There were songs about the hunt of the Ents for the Entwives sung among Elves and Men from Mirkwood to Gondor. –The Two Towers


Celebrimbor's Secret (x3)
[1] 5 
Item.  

Attach to a Noldor or Silvan character.

Limit 1 per character.

Attached character gets +1 (+2 instead if the active location has the Forest trait).

It was hard to say what colour they were: grey with the hue of twilight under the trees they seemed to be; and yet if they were moved, or set in another light, they were green as shadowed leaves... –The Fellowship of the Ring


The Antlered Crown (x3)
[0] 1 

Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character committed to the quest. Ready that character and remove it from the quest.

"Don't be hasty, that is my motto." –Treebeard, The Two Towers


The Antlered Crown (x3)
[3] 3 

Doomed 3.

Action: Heal all damage on each character in play.

For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the strain of travel and all weariness was washed from his limbs. –The Fellowship of the Ring


The Lost Realm (x3)
[3] 2 1 0 2 4โ˜… 5 
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring


The Lost Realm (x3)
[0] 3 

Response: After you engage an enemy, exhaust a Scout or Ranger character to place X progress tokens on a location. X is the engaged enemy's printed .

"At last!" said Aragorn. "Here are the tracks that we seek!" –The Two Towers


The Lost Realm (x3)
[1] 5 
Item.  

Attach to a Dรบnedain or Healer character.

Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.

"...it is a healing plant that the Men of the West brought to Middle–earth. Athelas they named it..." –Aragorn, The Fellowship of the Ring


The Wastes of Eriador (x3)
[3] 1 2 1 3 4โ˜… 3 
Dúnedain.   Scout.  

East Road Ranger gets +2 while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring


The Wastes of Eriador (x3)
[0] (4) 5 

Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring

Limit 1 per deck.

Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.



Escape from Mount Gram (x1)
(8) 2 1 2 3 5โ˜… 2 
Silvan.  

If the active location shares a Trait with a location in the victory display, Rossiel gets +2 .

If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 .

"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring


Escape from Mount Gram (x3)
[1] 5 

Limit 3 copies of Leave No Trace in the victory display.

Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.


Escape from Mount Gram (x3)
[0] 2 

Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.

"I have crossed many mountains and many rivers, and trodden many plains, even into the far countries of Rhรปn and Harad where the stars are strange..."
–Aragorn, The Fellowship of the Ring


Across the Ettenmoors (x3)
[3] 3 2 2 3 6โ˜… 9 
Ent.  

Cannot have restricted attachments.

Enters play exhausted.

Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.


Across the Ettenmoors (x3)
[1] 5 

Limit 3 copies of None Return in the victory display.

Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.

"None of the Orcs will ever return out of Lรณrien."
–Haldir, The Fellowship of the Ring


The Treachery of Rhudaur (x1)
(10) 2 2 2 4 6โ˜… 6 
Noldor.  

Draw 3 additional cards at the beginning of the resource phase.

At the end of the round, discard all cards in your hand.

"That is the path of despair. Of folly, I would say, if the long wisdom of Elrond did not forbid me."
–The Fellowship of the Ring


The Treachery of Rhudaur (x3)
[4] 2 2 1 4 5โ˜… 6 
Noldor.  

Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring


The Treachery of Rhudaur (x3)
[1] 5 

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring


The Battle of Carn Dûm (x3)
[1] 5 
Condition.  

Attach to a quest card in play. Limit 1 per quest.

Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

"...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring


The Battle of Carn Dûm (x3)
[1] 1 

Response: Exhaust a Dรบnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.

"... though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish."
–Aragorn, The Fellowship of the Ring


The Dread Realm (x3)
[2] 1 0 1 1 1โ˜… 5 
Silvan.   Healer.  

Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring


The Dread Realm (x3)
[0] 1 
Item.  

Attach to a Ranger character. Limit 1 per character.

While attached character is commited to the quest, Weather-stained Cloak gains:

Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.

They were clad in warm raiment and heavy cloaks...
–The Return of the King


The Grey Havens (x1)
(9) 2 2 1 4 5โ˜… 2 
Noldor.  

Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards.

Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

"What power still remains lies with us..."
–The Fellowship of the Ring


The Grey Havens (x3)
[2] 2 1 1 2 4โ˜… 5 
Noldor.   Scout.  

Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted.

Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.


The Grey Havens (x3)
[2] 5 

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring


The Grey Havens (x3)
[0] 4 
Item.  

Attach to a location in the staging area.

Progress from questing successfully may be placed on the attached location before it is placed on the current quest.


Flight of the Stormcaller (x3)
[2] 1 0 1 2 3โ˜… 6 
Noldor.   Healer.  

Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).

"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring


Flight of the Stormcaller (x3)
[1] 10 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.


The Thing in the Depths (x3)
[3] 2 1 0 2 4โ˜… 5 
Woodman.   Scout.  

Response: After Mirkwood Explorer quests successfully, place 1 progress on it.

Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.


The Thing in the Depths (x3)
[0] 2 
Condition.  

Attach to a location.

Action: Exhaust a Ranger or Scout character to give attached location -2 until the end of the phase.

"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring


Temple of the Deceived (x3)
[1] 7 
Trap.  

Play Entagling Nets into the staging area, unattached.

If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.

Attached enemy gets -2 and -2


Temple of the Deceived (x3)
[1] 2 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.


The Drowned Ruins (x1)
(9) 2 2 1 4 5โ˜… 1 
Silvan.   Scout.  

Ranged.

Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X , where X is Argalad's . If this effect reduces the enemy's to 0, deal 1 damage to it. (Limit once per round.)


The Drowned Ruins (x3)
[2] 2 0 1 2 4โ˜… 5 
Hobbit.   Shirriff.  

Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King


The Drowned Ruins (x3)
[1] 4 

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed . You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.


A Storm on Cobas Haven (x3)
[0] 0 0 0 1 9 
Gondor.   Healer.  

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King


A Storm on Cobas Haven (x3)
[5] 2 

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.

Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.


The City of Corsairs (x3)
[1] 0 1 0 1 1โ˜… 5 
Gondor.   Ranger.  

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dรบath and the River.
–The Two Towers


The City of Corsairs (x3)
[1] 5 
Item.   Weapon.  

Attach to a Ranger character. Restricted.

Attached character gets +1 (+2 instead when attacking an enemy with an attachment on it).

Two had spears in their hands with broad bright heads. –The Two Towers

'

The Sands of Harad (x3)
[2] 1 1 0 2 3โ˜… 5 
Hobbit.  

While there is a side quest in the victory display, Halfling Bounder gains:"Response: Discard Halfling Bounder to cancel the 'when revealed' effects of an encounter card that was just revealed from the encounter deck."

"The Bounders have never been so busy before."
–Sam Gamgee, The Fellowship of the Ring


The Sands of Harad (x3)
[0] 3 
Song.  

Attach to a quest card in play.

Response: When attached quest is defeated, the first player chooses a player. That player searches his deck for a side quest, adds it to his hand, and shuffles his deck.

"Now far ahead the Road has gone,
And I must follow, if I can..."
–Frodo Baggins, The Fellowship of the Ring


The Mûmakil (x3)
[5] 3 1 2 3 6โ˜… 8 
Harad.   Scout.  

Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.


The Mûmakil (x3)
[1] 3 

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.

Response: After you engage an enemy, that enemy cannot attack you until the end of the round.


Race Across Harad (x1)
(8) 2 2 0 4 5โ˜… 5 
Dúnedain.   Ranger.  

Thurindir gets +1 for each side quest in the victory display.

Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

"He is one of the wandering folk – Rangers we call them."
–Barliman Butterbur, The Fellowship of the Ring


Race Across Harad (x3)
[2] 1 2 0 2 4โ˜… 3 
Woodman.  

Response: When the active location leaves play as an explored location, discard Eryn Galen Settler to discard a location in the staging with the same title as the just explored location.


Race Across Harad (x3)
[1] (6) 2 

“I myself dared to pass the doors of the Necromancer in Dul Guldur, and secretly explored his ways...”
–Gandalf, The Fellowship of the Ring

Limit 1 copy of Explore Secret Ways in the victory display.

While Explore Secret Ways is in the victory display, each location in the staging area with the same title as the active location does not contribute its to the total in the staging area.



Beneath the Sands (x3)
[2] 1 1 1 2 3โ˜… 4 
Dúnedain.  

Response: Discard Dรบnedain Lookout to cancel the 'When Revealed' effects of an enemy just revealed from the encounter deck.

"Travellers scowl at us, and countrymen gives us scornful names."
–Aragorn, The Fellowship of the Ring


Beneath the Sands (x3)
[1] 1 
Skill.  

Attach to a hero. Limit 1 per hero.

Attached hero gains the Ranger trait.

Response: After you play Doughty Ranger from your hand, draw a card.

...he went forth clad only in rusty green and brown, as a Ranger of the wilderness.
–The Fellowship of the Ring


The Black Serpent (x3)
[1] 5 
Item.   Pipe.  

Attach to a Dรบnedain character. Limit 1 per character.

Action: Exhaust Dรบnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.

He had a tall tankard in front of him, and was smoking a long–stemmed pipe curiously carved.
–The Fellowship of the Ring


The Black Serpent (x3)
[2] 2 
Pipeweed.  

Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

How Old Toby came by the plant is not recorded, for to his dying day he would not tell.
–The Fellowship of the Ring


The Dungeons of Cirith Gurat (x1)
(7) 2 2 0 2 4โ˜… 4 
Hobbit.  

Folco Boffin gets -1 threat cost for each Hobbit hero you control.

Action: Discard Folco Boffin to reduce your threat by 7. (Limit once per game for the group.)

...he had many friends, especially among the younger generation of Hobbits (descendants mostly from Old Took)
–The Fellowship of the Ring


The Dungeons of Cirith Gurat (x3)
[3] 0 2 2 3 4โ˜… 4 
Ent.  

Cannot have restricted attachments. Enters play exhausted.

Leaflock gets +1 for each damaged Ent you control (limit +4


The Dungeons of Cirith Gurat (x3)
[0] 5 
Item.   Weapon.  

Attach to a hero. Restricted.

Attached hero gets +1 for each side quest in the victory display (Limit +3 .)

...glad would he have been to know its fate who wrought it slowly long ago in the North-kingdom when the Dรบnedain were young...
–The Return of the King


The Crossings of Poros (x3)
[2] 0 1 1 2 3โ˜… 4 
Gondor.   Ranger.  

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X where X is the chosen enemy's printed


The Crossings of Poros (x3)
[2] 1 

Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait.

Action: Ready each damaged Ent character you control.


The Wilds of Rhovanion (x3)
[2] 1 1 0 2 3โ˜… 4 
Dale.  

Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.

"Nowhere are there any men so friendly to us as the Men of Dale."
–Glรณin, The Fellowship of the Ring


The Wilds of Rhovanion (x3)
[1] 5 
Item.  

Attach to a Dale or Scout character. Limit 1 per character.

Response: After attached character commits to the quest, place 1 progress on the active location.

"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit


The Wilds of Rhovanion (x3)
[0] 2 

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.