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Trait Keyword Victory
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Player Encounter Quest
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Results: 1 - 50 of 175 Cards
The Fellowship of the Ring (x1)
0 2 1 2 2 4 ★
Hobbit. Ring-bearer.

Response: Spend 1 resource and exhaust The One Ring to cancel the effect of an encounter card just revealed from the encounter deck. Shuffle that card back into the encounter deck and reveal another encounter card.

"I will take the Ring," he said, "though I do not know the way." –The Fellowship of the Ring

The Fellowship of the Ring (x1)
0 2 1 2 2 4 ★
Hobbit. Ring-bearer.

Response: After Frodo Baggins exhausts to defend an attack, exhaust The One Ring and spend 1 resource to target the attacking enemy. Then, this attack deals no damage and each player raises his threat by 2.

"But there is more about you now than appears on the surface." –Bilbo, The Fellowship of the Ring

The Fellowship of the Ring (x1)
8 3 1 1 3 6 ★
Hobbit.

Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

"I'm going with him...and if any of those Black Riders try to stop him, they'll have Sam Gamgee to reckon with" –The Fellowship of the Ring

The Fellowship of the Ring (x1)
6 2 0 1 2 4 ★
Hobbit.

Merry gets +1 Attack for each Hobbit hero you control.

Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.

"You can trust us to stick to you through thick and thin to the bitter end" –The Fellowship of the Ring

The Fellowship of the Ring (x1)
7 1 1 2 3 5 ★
Hobbit.

Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's Threat. Until the end of the phase, that enemy does not contribute its Threat. (Limit once per round.)

"I only hope that you do not need rescuing before the day is out" –The Fellowship of the Ring

The Fellowship of the Ring (x1)
6 2 1 1 2 4 ★
Hobbit.

Each enemy in play gets +1 engagement cost for each Hobbit hero you control.

Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

"We Hobbits ought to stick together, and we will"
–The Fellowship of the Ring

The Fellowship of the Ring (x1)
14 3 3 3 5 8 ★
Istari.

Play with the top card of your deck faceup. Once per phase, you may play the top card of your deck as if it was in your hand. When playing a card this way, Gandalf is considered to have the printed , , , and icons.

"I am a servant of the Secret Fire, wielder of the flame of Anor." –The Fellowship of the Ring

The Fellowship of the Ring (x3)
2 1 1 0 2 3 ★
Kreatur. Pony.

Cannot have attachments.

Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.

Each Hobbit character gets +1 hit point.

"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring

The Fellowship of the Ring (x3)
3 3 0 0 3 5 ★
Noldor. Adlig.

At the end of the round, discard Galadriel from play.

Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

The Fellowship of the Ring (x3)
1
Artefakt.

Attach to a Hobbit hero. Limit 1 per hero.

Attached hero gets +2 Defense while defending against an attack by an enemy with an engagement cost higher than your threat.

In their dark cloaks they were invisible as if they all had magic rings. –The Fellowship of the Ring

The Fellowship of the Ring (x3)
4 1 3 1 4 6 ★
Gondor. Krieger.

Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.

The Fellowship of the Ring (x3)
3 1 2 0 2 4 ★
Hobbit.

Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring

The Fellowship of the Ring (x3)
1
Gegenstand. Artefakt. Waffe.

Restricted.

Attach to a hero.

Attached hero gets +1 Attack (+2 Attack instead if attacking an enemy with an engagement cost higher than your threat).

...these blades were forged many long years ago by Men of Westernesse: they were foes of the Dark Lord...
–The Fellowship of the Ring

The Fellowship of the Ring (x3)
1

Action: Choose a Hobbit character. That character gets +2 Willpower, +2 Attack, and +2 Defense until the end of the phase.

"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." –Sam Gamgee, The Fellowship of the Ring

The Fellowship of the Ring (x3)
2 2 0 0 2 3 ★
Hobbit.

Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.

"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring

The Fellowship of the Ring (x3)
0
Artefakt. Pipe.

Attach to a Hobbit character. Limit 1 per character.

Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.

But even the Dúnedain of Gondor allow us this credit: Hobbits first put it into pipes. Not even the Wizards first thought of that before we did. –The Fellowship of the Ring

The Fellowship of the Ring (x3)
2

Action: Reduce your threat by 1 for each Pipe you control. Each hero with a Pipe attachment gets +1 Willpower until the end of the phase.

...he smoked and blew smoke–rings with the same vigour and delight...–The Fellowship of the Ring

The Fellowship of the Ring (x3)
2 1 0 1 3 3 ★
Bree.

If each hero you control has the Hobbit trait, damage from undefended attacks against you may be assigned to Barliman Butterbur.

"But spooks or no spooks, they won't get in The Prancing Pony so easy." –The Fellowship of the Ring

The Fellowship of the Ring (x3)
3 3 2 3 3 6 ★
Noldor. Heiler.

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one:

  • heal all damage on a hero
  • discard a Condition attachment
  • each player draws 1 card.
The Fellowship of the Ring (x3)
1
Gegenstand. Artefakt.

Attach to the active location. Attached location gets +1 quest point.

Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.

"It is a beryl, an elf–stone. Whether it was set there, or let fall by chance, I cannot say, but it brings hope to me"
–Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x3)
3

Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.

Action: Add 5 to each enemy's engagement cost until the end of the round.

...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring

The Fellowship of the Ring (x3)
2
Gegenstand. Artefakt. Staff.

Attach to Gandalf. Restricted.

Action: Exhaust Gandalf’s Staff to (choose one):

  • choose a player to draw 1 card
  • add 1 resource to a hero's resource pool
  • discard a shadow card from a non-unique enemy.

...he held his staff aloft, and from its tip there came a feint radiance. –The Fellowship of the Ring

The Fellowship of the Ring (x3)
1
Artefakt. Pipe.

Attach to an Istari character. Limit 1 per character.

Action: Exhaust Wizard Pipe to exchange a card in your hand with the top card of your deck.

...there was a long silence, broken only by the soft puffs of Gandalf's pipe, as he blew white smoke–rings out of the window. –The Fellowship of the Ring

The Fellowship of the Ring (x3)
1
Spell.

Action: Add Flame of Anor to the victory display and discard the top card of your deck to ready an Istari character you control. That character gets +X Attack until the end of the phase where X is the discarded card's cost.

"You cannot pass!" –Gandalf, The Fellowship of the Ring


The Fellowship of the Ring (x3)
2
Fellowship.

Attach to the Ring-bearer.

Each hero gets +1 Willpower.

Forced: After a character is destroyed, discard Fellowship of the Ring.

"The Company of the Ring shall be Nine: and the Nine Walkers shall be set against the Nine Riders that are evil."
–Elrond, The Fellowship of the Ring

The Fellowship of the Ring (x3)
2

Action: Each hero you control gets +1 Willpower until the end of the round. Draw 1 card for each Hobbit hero you control.

"I wonder if that is Gandalf coming after us" said Frodo, but even as he said it, he had a feeling that it was not so... –The Fellowship of the Ring

The Fellowship of the Ring (x1)

You are playing Campaign Mode.

Setup: Attach Mr. Underhill to the Ring-bearer. Add Gandalf's Delay to the staging area. Shuffle Gildor Inglorion and The Ring Draws Them into the encounter deck.

"The Shire, he may be seeking for it now, if has has not already found out where it lies. Indeed, Frodo, I fear that he may even think that the long-unnoticed name of Baggins has become important."

-Gandalf, The Fellowship of the Ring

Resolution: Choose Gandalf's Delay or The Ring Draws Them and add it to the Campaign Pool. Then, choose Gildor Inglorion or Mr. Underhill and add it to the Campaign Pool. The chosen cards have been earned by the players.

The Fellowship of the Ring (x1)
Stage
1 A

The ring Frodo Baggins inherited from his uncle Bilbo is indeed The One Ring. After conferring with the wizard Gandalf, Frodo decides to leave the Shire and take the ring to Rivendell.

Setup: Set Buckleberry Ferry aside, out of play. Add 1 Black Rider to the staging area and make Bag End the active location. Shuffle the encounter deck.

1 B
1

When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.)

The player cannot advance unless Bag End is in the victory display.

Frodo's friend insist on joining him in his adventure, but danger finds them sooner than anticipated when Black Riders appear in the Shire.

The Fellowship of the Ring (x1)
Stage
2 A

As Frodo watched he saw something dark pass across the lighter space between two trees, and then halt. It looked like the black shade of a horse led by a smaller black shadow. The black shadow stood close to the point where they had left the path, and it swayed from side to side. Frodo thought he heard the sound of snuffling. The shadow bent to the ground, and then began to crawl towards him. -The Fellowship of the Ring

2 B
14

When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area. Shuffle the encounter deck.

When a player makes a Hide test, add 1 to the total Threat for each ally that player controls.

When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.)

The Fellowship of the Ring (x1)
Stage
3 A

When Revealed: Add Buckleberry Ferry to the staging area.

3 B
-

When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area. Shuffle the encounter deck.

When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.)

Response: After a player makes a successful Hide test, place X progress on a non-unique location in play. X is twice the number of players in the game.

The Fellowship of the Ring (x1)
0
3
Auenland.

Response: After Bag End leaves play, each player draws 1 card for each Hobbit hero he controls.

...it was popularly believed, whatever the old folk might say, that the Hill at Bag End was full of tunnels stuffed with treasure. –The Fellowship of the Ring

The Fellowship of the Ring (x1)
1
1
Forest.

While Woody End is the active location, reduce each Hide X value by 1.

At the south end of the greensward there was an opening. There the green floor ran on into the wood, and formed a wide space like a hall, roofed by the boughs of trees.
–The Fellowship of the Ring

The Fellowship of the Ring (x1)
1
5
Forest. Bach.

When Revealed: Immediately travel to Stock-brook. If another location is currently active, return it to the staging area.

"Why, this is the Stock–brook!" said Pippin. "If we are going to try and get back on to our course, we must cross at once and bear right." –The Fellowship of the Ring

The Fellowship of the Ring (x1)
2
2
Auenland.

Response: After the players travel to Bamfurlong, each player engaged with a Nazgûl enemy may ready a hero he controls.

"This is Bamfurlong, old Farmer Maggot's land."
–Pippin, The Fellowship of the Ring

The Fellowship of the Ring (x1)
3
9
Fluss.

Immune to player card effects.

While there is at least 1 other location in play, players cannot travel here.

Travel: The first player must make a Hide 3 test to travel here.

After Bucklebury Ferry leaves play as an explored location, the players win the game.

The Fellowship of the Ring (x3)
2
3
Forest.

While Green Hill Country is the active location, characters get +1 Willpower while committed to Hide tests.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you have failed a Hide test this round)

The Fellowship of the Ring (x3/x1)
3
3
Straße.

While Stock Road is in the staging area, add 2 to the total Threat of the discarded cards when a player resolves a Hide test.

Travel: The first player must make a Hide 1 test to travel here.

The Fellowship of the Ring (x2/x1)
3
4
Marschland.

Forced: After a player fails a Hide test, shuffle a Nazgûl enemy from the discard pile into the encounter deck, if able.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player failed a Hide test this round).

The Fellowship of the Ring (x5/x3)
35 4 5 4 6
Nazgûl.

Hide 2. Cannot have non-Morgul attachments.

Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.

The riding figure sat quite still with its head bowed, as if listening. From inside the hood came a noise as of someone sniffing...
–The Fellowship of the Ring

The Fellowship of the Ring (x3)
25 2 0 1 2
Kreatur.

While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended

The Fellowship of the Ring (x3/x2)

Peril. Hide 2.

When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x3)

Doomed 2.

When Revealed: Starting with the last player, each player must either return a Nazgûl enemy engaged with him to the staging area or make a Hide 2 test.

"So he is seeking it, seeking it, and all his thought is bent on it." –Gandalf, The Fellowship of the Ring

The Fellowship of the Ring (x2/x0)

Peril. Surge.

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a player fails a Hide test, discard attached hero.")

"He is not far away. I wish to find him. If he passes will you tell me? I will come back with gold."
–Black Rider, The Fellowship of the Ring

The Fellowship of the Ring (x1)
0
Titel.

Permanent.

Setup: Attach to the Ring-bearer.

Action: Add Mr. Underhill to the victory display to choose an enemy engaged with you. Until the end of the round, that enemy cannot attack you.

"I will give you a travelling name now. When you go, go as Mr. Underhill."
–Gandalf, The Fellowship of the Ring

The Fellowship of the Ring (x1)
3 2 3 3
Noldor.

The first player gains control of Gildor Inglorion.

Forced: At the end of the round, discard Gildor Inglorion. The first player may spend 1 resource to cancel this effect.

"We think you had best come now with us."
–The Fellowship of the Ring

The Fellowship of the Ring (x1)

Setup: Add Gandalf's Delay to the staging area.

Each player draws 1 less card in his starting hand.

The next day Frodo became really anxious, and kept a constant look–out for Gandalf. Thursday, his birthday morning, dawned as fair and clear as it had long ago for Bilbo's great party. Still Gandalf did not appear.
–The Fellowship of the Ring

The Fellowship of the Ring (x1)

Surge.

When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.

"Also," he added, and his voice sank to a whisper, "the Ring draws them" –The Fellowship of the Ring

The Fellowship of the Ring (x1)

You are playing Campaign Mode.

"Black horsemen have passed through Bree. On Monday one came down the Greenway, they say; and another appeared later, coming up the Greenway from the south.

-Aragorn, The Fellowship of the Ring

Resolution: Starting with the first player, each player may choose one of the following boon cards and attach it to a hero he controls: Tireless Ranger, Skilled Healer, Valiant Warrior, Noble Hero. The chosen cards have been earned by the players.

The Fellowship of the Ring (x1)
Stage
1 A

Frodo and his companions arrive at Bree to find the shadow of the Black Riders already on the crossroads town. Unsure of who to trust, they decide to lodge at The Prancing Pony. There they meet a friend of Gandalf named Strider who offers to lead them to Rivendell, but their movements are also tracked by less savory folk.

Setup: Set all copies of Ringwraith, The Witch-king, Midgewater, and Weathertop aside, out of play. Add The Prancing Pony and Bill Ferny to the staging area. Shuffle the encounter deck.

1 B
8

The player cannot advance while The Prancy Pony is in play.

In dark and loneliness they are strongest; they will not openly attack a house where there are lights and many people – not until they are desperate, not while all the long leagues of Eriador still lie before us. But their power is in terror, and already some in Bree are in their clutch. They will drive these wretches to some evil work: Ferny, and some of the strangers, and, maybe, the gatekeeper too.
–Strider, The Fellowship of the Ring

The Fellowship of the Ring (x1)
Stage
2 A

His plan, as far as they could understand it without knowing the country, was to go towards Archet at first, but to bear right and pass it on the east, and then to steer as straight as he could over the wild lands to Weathertop Hill. In that way they would, if all went well, cut off a great loop of the Road, which further on bent southwards to avoid the Midgewater Marshes. But, of course, they would have to pass through the marshes themselves, and Strider's description of them was not encouraging. -The Fellowship of the Ring

2 B
6

When Revealed: Add Midgewater to the staging area. Each player places 1 progress on the current quest.

Forced: At the end of the round, eithe remove X progress from the current quest or shuffle 1 out of play Ringwraith into the encounter deck. X is the number of players in the game.

The players cannot advance while Midgewater is in play.