Bilbo Baggins does not count against the hero limit and cannot gain resources from non-treasure cards. The first player gains control of Bilbo Baggins.
Action: Spend 1 resource to search your deck for a treasure card and add it to your hand.
If Bilbo Baggins leaves play, the players have lost the game.
Response: Pay 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack. Then, deal the attacking enemy another shadow card. (Limit once per attack.)
"Well, it is the first time that even a mouse has crept along carefully and quietly under my very nose and not been spotted." –The Hobbit
When Bard the Bowman makes a ranged attack, the enemy he attacks gets -2 until the end of the phase.
Now he shot with a great yew bow, till all his arrows but one were spent. –The Hobbit
While you control at least 5 Dwarf characters, Glóin gains:
Response: After you play Glóin from your hand, choose a hero. Add 2 resources to that hero's resource pool.
Glóin lit several more torches, and then they all crept out, one by one... – The Hobbit
Action: Exhaust a Weapon attachment to choose a non-unique enemy with 0 . Discard the chosen enemy.
In it smote and vanished, barb, shaft and feather, so fierce was its flight. –The Hobbit
Action: Choose a hero you control. Until the end of the phase, give control of that hero and all resources in that hero's resource pool to another player. (Limit 1 per phase.)
"Come!" called Gandalf. "There is yet time for council." –The Hobbit
Action: Exhaust a hero you control to shuffle the encounter deck and look at its top card. Place progress tokens on the current quest equal to the revealed card's . Then, put that card back on top of the encounter deck.
As they worked the ravens brought them constant tidings. –The Hobbit
Action: Choose a character in play (other than Bilbo Baggins). Add Bilbo Baggins' total , , and to that character's and respectively until the end of the phase.
"I am the clue-finder, the web-cutter, the stinging fly. I was chosen for the lucky number."
–Bilbo Baggins, The Hobbit
Attach to a hero with the printed Ranged keyword. Restricted.
Combat Action: Choose an enemy in the staging area. Exhaust Great Yew Bow and attached hero to make a ranged attack against that enemy. Declare attached hero as the attacker. No other attackers can be declared for this attack.
Attach to a hero.
Response: After a location is added to the staging area, attach Thrór’s Key to that location. While attached to a location, Thrór’s Key gains:
Treat attached location's printed text box as blank, except for traits.
"The key that went with the map! Try it now while there is still time!" –Bilbo, The Hobbit
Attach to a hero. Limit 1 per hero.
Response: After attached hero quests successfully, name a card type and discard the top card of your deck. If the discarded card is the named type, take it into your hand.
Attach to a Dwarf hero.
Action: Exhaust King Under the Mountain to look at the top 2 cards of your deck. Add 1 to your hand and discard the other.
"Long ago in my grandfather Thror's time our family was driven out of the far North, and came back with all their wealth and tools to this Mountain on the map." –Thorin, The Hobbit
Attach to Bilbo Baggins.
Action: Exhaust Bilbo’s Magic Ring and raise your threat by 1 to gain 1 resource. (Limit once per round.)
Response: After Bilbo Baggins exhausts to defend an attack, exhaust Bilbo’s Magic Ring and raise your threat by 3 to cancel all damage from this attack.
Attach to a hero.
Action: Exhaust The Arkenstone and raise your threat by X to lower by X the cost of the next ally you play this phase that matches the attached hero's sphere.
"...the Heart of the Mountain; and it is also the heart of Thorin. He values it above a rive of gold." –Bilbo, The Hobbit
Attach to Bilbo Baggins.
Attached hero gets +1 and +1 hit point.
"Mr. Baggins!" he cried. "Here is the first payment of your reward! Cast off your old coat and put on this!" – Thorin, The Hobbit
Attach to a hero. Restricted.
Attached hero gets +2 .
Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy engaged with you.
Royal indeed did Thorin look, clad in a coat of gold–plated rings, with a silver hafted axe... –The Hobbit
Attach to a hero. Restricted.
Attached hero gains Ranged.
When making a ranged attack, attached hero gets +2 .
Thorin seized a bow of horn and shot an arrow at the speaker. –The Hobbit
Immune to player card effects.
Travel: Exhaust Bilbo Baggins to travel here.
Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck.
While Giant Web is the active location, each character gets -1 -1 and -1 for each poison it has.
Response: After Giant Web leaves play as an explored location, ready an unconscious character.
While Forest Stream is the active location, poisoned characters cannot quest.
Response: After Forest Stream leaves play as an explored location, discard 4 poison.
It flowed fast and strong but not very wide right across the way, and it was black, or looked it in the gloom. –The Hobbit
Forced: At the end of each round, each player must give a hero he controls 1 poison.
...hairy legs waving, nippers an dspinners snapping, eyes popping, full of froth and rage. –The Hobbit
This enemy gets +3 while engaged with a player who controls at least 1 poisoned character.
Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)
Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.
Shadow: Defending character gets 2 poison.
When Revealed: Choose a hero to be removed from the quest and make that hero unconscious. If no hero was removed from the quest by this effect, this card gains surge.
"What nasty thick skins they have to be sure, but I'll wager there is good juice inside." –Spider, The Hobbit
When Revealed: Each character takes damage equal to the number of poison it has. If no characters were damaged by this effect, this card gains surge.
Shadow: Discard an unconscious character you control.
When Revealed: Until the end of the round, exhausted characters get -1 , -1 , and -1 .
Shadow: If the defending character is destroyed by this attack, its controller must raise his threat by 5.
While attached, Smaug the Magnificent gets -3 .
Response: After the players quest successfully, the first player makes a burgle attempt. If successful, attach A Bare Patch to Smaug the Magnificent.
"Old fool! Why there is a large patch in the hollow of this left breast as bare as a snail out of its shell!
—Bilbo Baggins, The Hobbit
Indestructible. Immune to player card effects
X is the number of non-Burglar characters committed to the quest.
Forced: After the 6th progress token is placed here, the players advance to stage 4A.
Indestructible. Immune to player card effects.
Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.
Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.
Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.
While at least 1 card is stacked underneath, The Lonely Mountain is immune to player card effects, cannot leave the staging area, and gets -2 for each card stacked under it.
Action: While making a burgle attempt, the first player may spend 2 resources to take the revealed card into hand and reveal the next card of his deck.
While Great Hall is the active location, it gains: "Forced: Put 1 progress on Smaug the Golden at the end of each round."
Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's type.
While Secret Entrance is the active location, The Lonely Mountain's is reduced by half (round up).
Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)
While Desolation of Smaug is the active location, the first treachery card revealed each round gains surge.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's cost.
Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards, or remove 1 progress token from Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.
When Revealed: Put 1 progress token on Smaug the Golden. Then, spend X resources or advance to stage 4A. X is the number of progress tokens on Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's type.
When Revealed: Each player discards 2 random cards from hand. Until the end of the phase, each Dragon enemy in play gets +1 for each event discarded by this effect.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and cost.
When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total committed to the quest. (Do not deal a shadow card for this attack.)
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's type and cost.