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Player Encounter Quest
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Results: 51 - 91 of 91 Cards
The Road Darkens (x1)
4
4
Underground.

Immune to player card effects.

The player cannot advance to the next stage.

Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.

The Road Darkens (x4)
2
4
Underground.

Whiles Mines of Moria is in the staging area, progress must be placed on Mines of Moria before it can be placed on the current quest.

Shadow: Defending player discards a non-objective attachment he controls (2 non-objective attachments instead if his threat is 35 or higher).

The Road Darkens (x4/x3)
1
6
Underground.

Many-pillared Hall gets +1 Threat for each Many-pillared Hall in play.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 35 or higher).

The Road Darkens (x2/x1)
4
2
Underground.

Forced: After Darkened Stairway is explored, discard the top card of the encounter deck. If the discarded card is a location, add it to the staging area.

Frodo caught glimpses of stairs and arches and of other passages and tunnels, sloping up, or running steeply down, or opening blankly dakr on either side. –The Fellowship of the Ring

The Road Darkens (x2)
3
3
Underground.

While Ancient Guardroom is the active location, each enemy in play gets -1Attack

Travel: Discard the top card of the encounter deck to travel here. Each player raises his threat by X, where X is the discarded card'sThreat

The Road Darkens (x2/x1)

Doomed 2.

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.

The Road Darkens (x3/x2)

When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.

Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.

The Road Darkens (x3)
Hazard.

When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printedWillpower is less than the discarded card'sThreat discard that character.

...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring

The Road Darkens (x2/x1)

Doomed 1.

When Revealed: Remove 1 damage token from Doom Doom Doom or The Balrog makes an attack, if able.

Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.

The Road Darkens (x1)

You are playing in Campaign Mode.

Setup: Starting with the first player, each player chooses 1 of the following boon cards: Phial of Galadriel, Three Golden Hairs, Lórien Rope, or Leaf-wrapped Lembas, and attaches it to a hero he controls. The chosen boon cards have been earned by the players. Shuffle Followed by Night and Ill Fate into the encounter deck.

"But this I will say to you: your Quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all." –Galadriel, The Fellowship of the Ring

Resolution: If Fallen into Evil is attached to a hero, add that hero to the list of Fallen Heroes in the Campaign Log.

The first player chooses either Followed by Night or Ill Fate to be added to the campaign pool. The chosen burden card has been earned by the players.

Each player chooses 1 hero he controls (other than the Ring-bearer or Aragorn) to be taken captive. Record the name of each "captive" in the Notes section of the Campaign Log.

I would have guided Frodo to Mordor and gone with him to the end; but if I seek him now in the wilderness, I must abandon the captives to torment and death. My heart speaks clearly at last: the fate of the Bearer is in my hands no longer. The Company has played its part. Yet we that remain cannot forsake our companions while we have strength left. Come! We will go now. Leave all that can be spared behind! We will press on by day and dark! –Aragorn, The Two Towers

The Road Darkens (x1)
Stage
1 A

Having barely escaped from Moria, the Company of the Ring flees into the forest of Lórien where they are welcomed by the Elves of the Golden Wood and supplied with boats and other gifts by their Lord and Lady, Celeborn and Galadriel. Then, after a brief rest, they set out upon the River Anduin.

Setup: Set Frodo's Choice, Seat of Seeing, and Parth Galen aside, out of play. Add The Argonath and Sarn Gebir to the staging area.

1 B
12

Enemies get +2Defense and cannot be engaged. Skip the encounter phase.

The players cannot advance while The Argonath is in play.

So the Company went on their long way, down the wide hurrying waters, borne ever southwards. Bare woods stalked along either bank, and they could not see any glimpse of the lands behind. –The Fellowship of the Ring

The Road Darkens (x1)
Stage
2 A

The river has carried the Company as far as it can and the time has come for Frodo to choose which way to go. He asks for an hour to decide, but after he disappears Orcs are discovered prowling the woods and the Company scatters to find him...

When Revealed: Remove the Ring-bearer and each card attached to it, from the game (treat The One Ring's text as blank while resolving this effect). Reduce each enemy's engagement cost to 0 until the end of the encounter phase. Skip the travel phase this round.

2 B
-

Forced: At the end of the refresh phase, shuffle Seat of Seeing and Forod's Choice into the encounter discard pile. Then, place the encounter discard pile on the bottom of the encounter deck. Starting with the first player, each player creates his own staging area and advances to a different stage 3A of his choice. In player order, each player moves 1 encounter card from this staging area to his. When there are no encounter cards left at this stage, discard it.

The Road Darkens (x1)
Stage
3 A

Sam had dashed off first. Merry and Pippin had followed, and were already disappearing westward into the trees by the shore, shouting: Frodo! Frodo! in their clear, high hobbit–voices. –The Fellowship of the Ring

Forced: After stage 2B is discarded, if the total Threat of the encounter cards in this staging area is less than 4, reveal 1 encounter card.

3 B
-

If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead.

Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A.

Response: After you quest successfully, discard a non-unique location in the staging area.

The Road Darkens (x1)
Stage
3 A

"Boromir! I do not know what part you have played in this mischief, but help now! Go after those two young hobbits, and guard them at the least, even if you cannot find Frod." –Aragorn, The Fellowship of the Ring

Forced: After stage 2B is discarded, if the total Threat of encounter cards in this staging area is less than 4, reveal 1 encounter card.

3 B
-

If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead.

Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A.

Response: After you quest successfully, choose a player. Ready each of that player's heroes.

The Road Darkens (x1)
Stage
3 A

"I am going to the top, to the Seat of Amon Hen, to see what may be seen. And look! It is as my heart guessed, Frodo went this way. Follow me, and keep your eyes open!" –Aragorn, The Fellowship of the Ring

Forced: After stage 2B is discarded, if the total Threat of encounter cards in this staging area is less than 4, reveal 1 encounter card.

3 B
-

If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead.

Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A.

Response: After you quest successfully, choose a player. That player draws 2 cards and lowers his threat by 2.

The Road Darkens (x1)
Stage
3 A

So it was that Legolas and Gimli found him. They came from the western slopes of the hill, silently, creeping through the trees as if they were hunting. Gimli had his axe in hand, and Legolas his long knife: all his arrows were spent. –The Two Towers

Forced: After stage 2B is discarded, if the total Threat of encounter cards in this staging area is less than 4, reveal 1 encounter card.

3 B
-

If Frodo's Choice is not in play, any time players would place progress on this quest, discard an equal number of cards from the encounter deck instead.

Forced: After Frodo's Choice is revealed at this stage, advance to stage 4A.

Response: After you quest successfully, discard an enemy engaged with a player.

The Road Darkens (x1)
Stage
4 A

"Now, Sam," said Frodo, "don't hinder me! The others will be coming back at any minute. If they catch me here, I shall have to argue and explain, and I shall never have the heart of the chance to get off. But I must go at once. It's the only way." –The Fellowship of the Ring

When Revealed: Add Parth Galen to the staging area. If it is your quest phase, end the phase (do not resolve the quest).

4 B
16

During the quest phase, reveal 1 additional encounter card for each player in the game.

Response: After an enemy is revealed at this stage, raise your threat by X to engage that enemy. X is that enemy's Threat Each player (at any stage) may trigger this ability once per round.

When this stage is defeated, the players win the game.

The Road Darkens (x1)
Doom.

If Frodo's Choice is discarded, reveal it instead.

When Revealed: Take control of the first player token and the Ring-bearer (and each card attached to it). Attach to the Ring-bearer. For the rest of the game, you cannot lose control of the first player token.

"I will go alone." –Frodo, The Fellowship of the Ring

The Road Darkens (x2/x1)
36 3 5 2 3
Orc. Uruk-hai.

Toughness 2. Cannot have attachments.

Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.

The Road Darkens (x4/x3)
44 X 4 1 4
Orc. Uruk-hai.

Peril. Toughness 1. Archery X.

X is the number of players at this stage.

When Revealed: Discard an ally you control.

...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring

The Road Darkens (x3/x2)
33 1 3 1 3
Orc. Uruk-hai.

Surge. Toughness 1. Archery 1.

Uruk-hai Tracker gets +2 Attack against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.

The Road Darkens (x3/x2)
28 2 4 1 3
Orc. Uruk-hai.

Peril. Toughness 1.

When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.

"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring

The Road Darkens (x1)
2
4
River. Lawn.

Immune to player card effects.

Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.

While Parth Galen is in play, the players cannot win the game.

The Road Darkens (x1)
1
6
Hills.

Immune to player card effects.

Response: When Seat of Seeing is explored, choose a burden card in play, in the encounter deck, or in the discard pile, and remove it from the game. Shuffle the encounter deck. (If you are playing campaign mode, remove that card from the campaign pool.)

The Road Darkens (x1)
X
2
River.

Immune to player card effects. X is the number of players in the game.

The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.

"Behold the Argonath, the Pillars of the Kings!"

-Aragorn, The Fellowship of the Ring

Victory 1
The Road Darkens (x1)
3
4
River.

Immune to player card effects.

Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.

"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring

The Road Darkens (x4)
2
5
River.

While River Anduin is in the staging area it gains:"Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."

"Anduin flows faster than I thought." –Aragorn, The Fellowship of the Ring

The Road Darkens (x3/x1)
3
4
River. Forest.

While Wooded Shoreline is in the staging area, it gains archery 2.

Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.

The Road Darkens (x3)
3
3
Forest. Hills.

Travel: A player at this staging area must engage an enemy in any staging area to travel here.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).

The Road Darkens (x2)

Peril.

When Revealed: Either move 1 enemy engaged with you to the first player's staging area, or Growing Threat gains doomed 2 and surge.

Shadow: After this attack, move attacking enemy to the first player's staging area.

The Road Darkens (x2)

When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 Threat +1 Attack and +1 Defense until the end of the round.

Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.

The Road Darkens (x3)

When Revealed: Until the end of the round, add 1 to the archery total at this stage for each ally currently at this stage.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).

The Road Darkens (x1/x0)
Corruption.

When Revealed: Attach to a non- hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type withThreat equal to itsWillpower and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")

The Road Darkens (x1)
1 
Corruption.

Peril. Surge.

When Revealed: Attach to a non- hero in play. Counts as a Condition attachment with the text:"Forced: After The One Ring exhausts, raise each player's threat by 1 and reduce attached hero'sWillpower to 0 until the end of the round."

The Road Darkens (x1)
1 

Doomed 1. Surge.

When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.

Shadow: Defending character does not count itsDefense

The Road Darkens (x1/x0)
1 

Doomed 1. Surge.

When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Road Darkens (x1)
1 
Despair.

Setup: Add Overcome by Grief to the staging area.

Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")

The Road Darkens (x1)
1 
Wound.

Setup: Add Grievous Wound to the staging area.

"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text:"Forced: After attached hero exhausts, deal 1 damage to it.")

The Road Darkens (x1)
1 

Peril. Surge.

When Revealed: Put the topmost enemy of the encounter deck discard pile into play engaged with you.

"Quite apart from murder by night on his own account, he may put any enemy that is about on our track." –Aragorn, The Fellowship of the Ring

The Road Darkens (x1)
1 
Despair.

Peril. Surge.

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, raise your threat by 2.")

"Alas! An ill fate is on me this day, and all that I do goes amiss." –Aragorn, The Fellowship of the Ring

The Road Darkens (x1)
Artifact. Item. Ring.

Setup: The first player claims The One Ring and attaches it to the Ring-bearer.

Attached hero does not count against the hero limit. The first player gains control of attached hero.

If The One Ring leaves play, the players lose the game.