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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 201 - 218 of 218 Cards
The Hunt for the Dreadnaught (x3)
2
4
Coastland. Ocean.

Each location in the staging area is immune to player card effects.

Shadow: Until the end of the round, attacking enemy is immune to player card effects and gets +2 Defense

Passage Through Mirkwood Nightmare (x3)
2
2
5 
Mirkwood.

Immune to player card effects.

Forced: After Abandoned Camp leaves play, each player must deal 2 damage to each exhausted character he controls.

Shadow: If this attack is undefended, discard all attachment cards players control.

The Seventh Level Nightmare (x1)
5
8
7 
Underground.

Immune to player card effects.

Each Goblin enemy with at least 1 resource on it is immune to player events.

Forced: When a Goblin enemy engages a player, add 2 resources to that enemy.

"Now, I fear, we must say farewell to Balin son of Fundin."
–Gandalf, The Fellowship of the Ring

The Drúadan Forest Nightmare (x3)
3
3
10 
Forest.

Immune to player card effects.

While Devil's Mirk is in the staging area, characters cannot be healed.

While Devil's Mirk is the active location, each Wose enemy gets +2 Defense

Assault on Osgiliath Nightmare (x1)
0
5
6 
Osgiliath.

Immune to player card effects. Palace Remains gets +1 Threat for each resource token on it.

The players cannot travel here unless there are at least 5 resource tokens on Palace Remains.

While Palace Remains is in the staging area, it gains"Forced: After a player takes control of a location, place 1 resource token here."

Into Fangorn Nightmare (x3)
3
4
2 
Forest.

While Entwood is in the staging area, each Huorn enemy in the staging area gains: "Immune to player card effects."

Travel: The first player engages the highest engagement cost Huorn enemy in the staging area.

The Treachery of Rhudaur Nightmare (x3)
2
5
2 
Ruins.

Immune to player card effects.

While Secret Antechamber is in the staging area, no more than 5 progress can be placed on the main quest each round.

Travel: Raise each player's threat by 3 to travel here.

The Battle of Carn Dûm Nightmare (x1)
8
6 

Your task seems hopeless and your fate dire, but somehow you must inspire your companions to fight onward!

Surge.

Shadow cards are immune to player card effects.

Response: After this quest is defeated, discard 1 shadow card from each enemy in play.

The Dread Realm Nightmare (x3)
3
5
5 
Carn Dûm. Underground.

While Cursed Halls is in the staging area, Sorcery attachments are immune to player card effects.

Shadow: Until the end of the phase, attacking enemy gets +1 Attack and +1 Defense for each Reanimated Dead engaged with you.

The Fate of Númenor Nightmare (x2)
Side
A
6
4
Ruins.

Each Undead enemy gains "immune to player card effects."

Forced: After Forsaken City is flipped over while active, each engaged Undead enemy makes an immediate attack.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

Raid on the Grey Havens Nightmare (x1)
3
7
9 
Grey Havens. Ship.

Aflame 10. Immune to player card effects.

Forced: After the first player plays an ally from his hand, deal 1 damage to the N relenya.

Raid on the Grey Havens Nightmare (x1)
3
6
1 
Gondor. Ship.

Aflame 8. Immune to player card effects.

Forced: After the first player draws and number of cards, deal 1 damage to the Dawn Star.

Raid on the Grey Havens Nightmare (x1)
2
5
5 
Gondor. Ship.

Aflame 6. Immune to player card effects.

Forced: After the first player attacks and enemy, deal 1 damage to the Silver Wing.

A Knife in the Dark Nightmare (x1)
4
6
Hills. Ruins.

Immune to player card effects.

The Witch-king cannot be damaged.

Forced: After Weathertop becomes the active location, exhaust The One Ring. The One Ring cannot ready while Weathertop is the active location.

Flight to the Ford Nightmare (x1)
3
3
River.

Immune to player card effects.

Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.

Helm's Deep Nightmare (x2)
2
2
Helm's Deep.

Immune to player card effects.

The players cannot travel here unless they are at stage 4B.

While Glittering Caves is the active location, it gains: "Skip the combat phase.Forced: At the end of the round, add Glittering Caves to the victory display and raise each player's threat by 2."

Journey to the Cross-roads Nightmare (x2)
5
5
Forest.

While Dense Fern-brake is the active location, enemies in the staging area are immune to player card effects.

Shadow: Exhaust a character you control.

Shelob's Lair Nightmare (x3)
2
5
Underground.

Immune to player card effects.

While Cobwebbed Tunnel is in the staging area, each Underground location in the staging area gets +1 Threat and +5 quest points.

Travel: The first player reveals an encounter card to travel here.