Forced: After Spider Broodling engages you, remove 2 progress from the main quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 2 progress from the main quest.
While Spider Burrow is in the staging area, each Spider enemy gets +1
Forced: When Spider Burrow is explored, the opposing team searches the encounter deck and discard pile for a Spider enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
Ancient Guardroom gets +1 for each resource on it.
Forced: After an event is played, place 1 resource here.
Travel: Assign X damage among characters in play, where X is Ancient Guardroom's
Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
Cannot have non-objective player card attachments.
While Great Cave-troll is in the staging area, it gains:"Forced: At the end of the encounter phase, raise each player's threat by 2."
Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.
While Stairs of N in is in the staging area, the first treachery revealed each round gains surge and its 'when revealed' effects cannot be canceled.
Forced: When Stairs of N in is explored, raise each player's threat by 4.
Cannot have non-objective player card attachments or take non-combat damage
Forced: After Goblin Warlord enters play, the opposing team searches the encounter deck and discard pile for a 0-cost Goblin enemy and adds it to the staging area. Shuffle the encounter deck.
While Goblin Archer is in the staging area, it gains:"Forced: At the end of the encounter phase, assign X damage among characters in play, where X is the number of enemies in play."
While Goblin Tunnels is in the staging area, each Goblin enemy gets +1
Forced: When Goblin Tunnels is explored, the opposing team searches the encounter deck and discard pile for a Goblin enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.
While Nest of Vermin is in the staging area, each Creature enemy gets +1
Forced: When Nest of Vermin is explored, the opposing team searches the encounter deck and discard pile for a Creature enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2 for this attack.
Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2
When Revealed: The opposing team attaches Watchful Eyes to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck.")
Cannot have non-objective player card attachments.
Forced: After Old Stone-troll attachs and destroys a character you control, raise your threat by 1 for each excess point of damage dealt.
While Frightful Den is in the staging area, each Troll enemy gets -10 engagement cost.
Forced: When Frightful Den is explored, the opposing team searches the encounter deck and discard pile for a Troll enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.
Shadow: Attacking enemy cannot take damage this phase.
Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +X for this attack, where X is the discarded card's printed cost.
Shadow: Attacking enemy gets +1
Cannot have non-objective player card attachments or take non-combat damage.
Forced: When Shadow Dweller attacks you, discard the top card of your deck and assign X damage among character you control, where X is the discarded card's cost.
Cannot be optionally engaged.
While Elder Nameless Thing is in the staging area, it gains:"Forced: After players have committed characters to the quest, Elder Nameless Thing makes an attack against the first player.
Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.
Shadow: Deal attacking enemy 2 additional shadow cards.
Forced: After Orc Raider engages a player, deal it a shadow card.
Shadow: Attacking enemy gets +1 Deal it an additional shadow card.
While The Great Bridge is in the staging area, no more than 1 character can be declared as an attacker against each enemy.
Forced: When The Great Bridge is explored, reveal 1 encounter card per player.
Cannot have non-objective player card attachments or take non-combat damage.
Shadow effects cannot be canceled.
Forced: When Chieftain of the Pit attacks, deal it an additional shadow card.
Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +X +X and +X where X is that card's printed cost. When Nameless Thing leaves play, discard that card.
Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.
Archery 1. Immune to player card effects. Cannot take more than 5 damage each round.
*The Dreadnaught has global hit point value (15 hit points for each player among all groups).
Forced: At the end of the round if the Dreadnaught has less than half of its starting hit pints, flip it over.
Able to fight numerous ships at once with its ramming prow and bllistae, the Dreadnaught's potency is truly unparalleled.
Massive. Immune to player card effects. Cannot take more than 5 damage each round.
*The Dreadnaught has a global hit point value of 15 per player among all groups.
Forced: After the Dreadnaught flips, each player puts 1 set-aside unique Corsair enemy into play at random engaged with them.
With the Dreadnaught weakened and in peril, its enraged crew begins boarding your ship in a final attempt to sieze victory.
Immune to player card effects. Pillage 8.
Engaged player cannot attack the Dreadnaught.
Forced: At the end of the combat phase, if engaged player has no cards in their deck, that player is eliminated from the game.
Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Commander of the Dreadnaught attacks you, the Dreadnaught attacks you.
If the Dreadnaught is fated to go under, its commander will surely try to take his foes down with it.
Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Descendant of Castamir engages you, put the top 2 cards of the Corsair deck into play engaged with you and deal each of them 1 shadow card.
Immune to player cards effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Hydraken attacks, he makes an additional attack. Deal him 2 additional shadow cards for this attack and engaged player raises their threat by 4. (Limit once per round.)
Immune to player card effects. No more than 1 character can attack Ophidian each round.
Engaged player cannot attack the Dreadnaught.
Forced: When a character defends against Ophidian, deal 2 damage to that character.
Forced: When engaged player exhausts a Ship objective, Brash Corsair attacks that player.
'The Corsair of Umbar!' men shouted. 'The Corsairs of Umbar! Look! The Corsairs of Umbar are coming!'
–The Return of the King
Pillage 2. (After this enemy attacks you, discard the top 2 cards of your deck.)
Forced: After an event card is discarded from your deck by Corsair Plunderer's Pillage keyword, discard an attachment you control.
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Fierce Marauder's Pillage keyword, discard 1 resource from the resource pool of a hero you control.
Surge. Cannot have attachments.
Forced: When Corsair Skiff engages you from the staging area, eithe raise your threat by 3 or it gains Bording 1.
Cannot have attachments.
Forced: After Ramming Ship engages you, it gets +4 until the end of the round.
Shadow: Put the top card of the Corsair deck into play engaged with you and deal it 1 shadow card.
Archery 2. Boarding 1. Cannot have attachments.
Forced: When War Galley engages you from the staging area, either raise your threat by 4 or it gains Boarding 1.
Isle of Fortune enters play with 1 resource per player on it.
Forced: After a Ship enemy enters play, discard 1 resource from Isle of Fortune.
Response: When Isle of Fortune is explored as the active location, move each resource on it to a hero's resource pool.
While Mouths of Anduin is in the staging area, is gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
Shadow: If this attack is undefended, reveal the top card of the encounter deck.
While Tofalas Landing is in the staging area, it gains:"Forced: After a player draws any number of cards from a player card effect, that player raises their threat by that number."
Shadow: Raise your threat by 1 (3 instead if you have 5 or more cards in hand).
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text:"Forced: When attached objective exhausts, deal 2 damage to it.Action: Exhaust 3 characters to discard Taking on Water.")
Shadow: If defending character is a Ship attach Taking on Water to it.
Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.
Shadow: If this attack is undefended, exhaust all characters you control.
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.
Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.
Immune to player card effects.
Forced: After Abandoned Camp leaves play, each player must deal 2 damage to each exhausted character he controls.
Shadow: If this attack is undefended, discard all attachment cards players control.
While Glade of the Spawn is the active location, it gains:"Forced: After a Spider enemy enters play, each player must choose and exhaust 1 character he controls."
...black even for that forest, like a patch of midnight that had never been cleared away. –The Hobbit
If there is no Hill Troll in play, Anduin Troll Spawn gains surge.
Forced: At the beginning of the combat phase, Anduin Troll Spawn engages a player engaged with a Hill Troll.