Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 151 - 200 of 1174 Cards
The Return of the King (x2/x1)
46 4 6 2 9
Harad. Creature.

Cannot have attachments or take more than 3 damage each round.

Forced: When War M没mak is defeated, reduce each

Victory 4
The Return of the King (x2)
34 2 4 2 4
Harad.

Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional a

Shadow: Deal 1 damage to Minas Tirith

The Return of the King (x2/x1)
Morgul.

When Revealed: Attach to a Nazg没l enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and -10 engagement cost. Forced: At the end of the round, return attached enemy

...horrible as carrion-fowl yet greater than eagles, cruel as death. -The Return of the King

The Return of the King (x2/x1)
Morgul.

When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text: "Forced: At the end of the round, deal 1 damag

Shadow: If this attack damages a hero, attach Black Dart to that hero.

The Return of the King (x4)
45 0 6 4 12
Nazgûl.

Setup: Add Wraith on Wings to the staging area.

Cannot have non-Morgul attachments.

Wraith on Wings gets +1 Threat and -1 enagement cost for each resource on it.

Forced: At the beginning of the quest phase, place 1 resource on Wraith on Wings (Limit 5 resources.)

Victory 5
The Return of the King (x1)
50 X 6 2 8
Undead. Oathbreaker.

Immune to player card effects.

X is twice the number of players in the game.

Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by ~Fear to your threat dial, or discard

Victory 6
The Return of the King (x1)
Corsair.

Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.

...ships of great draught with many oars, and with black sails bellying in the breeze. -The Return of the King

The Return of the King (x1)
Gondor.

Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.

"The oars were now wielded by free men, and manfully they laboured..."

-Legolas, The Return of the King

The Return of the King (x1)
50 6 6 6 14
Nazgûl. Captain.

Immune to player card effects.

Cannot be optionally engaged or take damage.

Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy

The Return of the King (x1)
50 6 6 6 14
Nazgûl. Sorcerer.

Only the engaged player can declare attackers against the Witch-king.

Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.

"No living man may hinder me!" -The Return of the King

Victory 6
The Return of the King (x3)
3
4
Cirith Ungol.

While Bloodied Courtyard is the active location, it gains: "Forced: After an enemy enters the staging area, deal 1 damage to it."

Travel: Raise each player's threat

At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.

-The Return of the King

The Return of the King (x3)
2
3
Cirith Ungol.

Forced: After the players travel to Torch-lit Hall, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the just discarded enemy

It was dimly lit with torches flaring in brackets on the walls, but its distant end was lost in gloom.

-The Return of the King

The Return of the King (x1)
46 4 5 4 6
Orc. Uruk.

Cannot have attachments. Cannot take non-combat damage.

Allies cannot attack or defend against Shagrat.

Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.

Victory 4
The Return of the King (x1/x0)
36 3 4 3 5
Orc. Uruk.

Cannot have attachments.

Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

Victory 3
The Return of the King (x3)
34 2 3 2 4
Orc. Uruk.

Wounded Uruk enters play with 2 damage on it.

Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Return of the King (x1)
0
-
Mordor.

Immune to player card effects. The players cannot travel here.

The Black Gate gets +1 Threat for each resource on it.

Forced: At the beginning of the quest phase, place 1 resource here and raise each player's threat by 1.

The great doors of the Black Gate swung back wide. Out of it streamed a great host as swiftly as swirling waters when a sluice is lifted.

-The Return of the King

The Return of the King (x2)
2
3
Hills.

While Beleaguered Hills is the active location, reduce the total Threat in the staging area by X, where X is the total Threat of each engaged enemy.

Forced: After Beleaguered Hills becomes the active location, each player engages a non-unique enemy in the staging area.

The onslaught of Mordor broke like a wave on the beleaguered hills...

-The Return of the King

The Return of the King (x2/x1)
4
1
Hills.

Forced: When Slopes of Cirith Gorgor leaves play. the first player shuffles the encounter discard pile into the encounter deck and discards cards from the top until an enemy is discarded. Then, he puts that enemy into p

...they knew that all the hills and rocks about the Morannon were filled with hidden foes...

-The Return of the King

The Return of the King (x3)
2
4
Plains.

Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazg没l enemy in the staging area and place it facedown under Reeking Moat.

Forced: When Reeking Moat leaves play, put each enemy under it into play engaged w

...towards Mordor lay like a moat a great mire of reeking mud and foul-smelling pools.

-The Return of the King

The Return of the King (x2/x1)
5
5
Plains.

While Wall of Morannon is the active location, each enemy and location in the staging area is immune to player card effects.

Forced: After Wall of Morannon becomes of the active location, return each engaged enemy to the staging area.

...behind the Morannon were the tunnels and deep armouries that the servants of Mordor had made for the defence of the Black Gate...

-The Return of the King

The Return of the King (x1)
99 4 6 5 11
Mordor.

Immune to player card effects. Cannot leave the staging area.

Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.

The Lieutenant of the Tower of Barad-d没r he was...

-The Return of the King

The Return of the King (x3/x2)
66 4 6 4 9
Nazgûl.

Cannot have non-Morgul attachments.

Forced: After Nazg没l of Mordor attacks, either raise your threat by 4, or return Nazg没l of Mordor to the staging area.

...out of the gathering mirk the Nazg没l came with their cold voices crying words of death; and then all hope was quenched.

-The Return of the King

The Return of the King (x2/x1)
56 3 7 3 8
Troll.

Cannot have attachments.

Forced: After Gorgoroth Hill-troll attacks and destroys a character, the defending player discards a random card from his and hand and raises his threat by that card's printed cost.

...these fell creatures would bite the throats of those that they threw down.

-The Return of the King

The Return of the King (x1)
Mordor.

Players do not raise their threat at the end of the refresh phase.

Forced: At the end of the round, each player raises his threat by 1 for each non-Fellowship character he controls.

...blacker and darker than the vast shades amid which it stood, the cruel pinnacles and iron crown of the topmost tower of Barad-d没r.

-Return of the King

The Return of the King (x3/x2)
3
4
Mordor.

While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area.

Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player.

(|)

The Return of the King (x2/x1)
1
5
Mordor.

Mordor Road gets +1 Threat for each controlled by the player who controls the most allies.

Forced: After Mordor Road becomes the active location, each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.

(|)

They climbed on to the causeway and trudged along, down the hard cruel road that led to the Dark Tower itself.

-The Return of the King

The Return of the King (x3/x2)
3
3
Mordor.

While Brake of Thorns is in the staging area, add (|) to each Fortitude test.

Forced: After Brake of Thorns becomes the active location, each player assigns X damage among characters he controls, where X is the tens digit of his threat dial.

(|)

They had a struggle to get out of the thicket. The thorns and briars were as tough as wire and clinging as claws.

-The Return of the King

The Return of the King (x1)
99 2 2 2 5
Gollum.

Immune to non-Fellowship player card effects.

Gollum engages the first player.

*Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and

The Return of the King (x2/x1)
88 3 6 3 10
Nazgûl.

Cannot have non-Morgul attachments.

While Ringwraith of Sauron is in the staging area it gains: "Forced: After a player fails a Fortitude test, Ringwraith of Sauron engages that player and makes an immediate attack."

...with a storm of wings they hurtled southwards to Mount Doom.

-The Return of the King

The Return of the King (x2/x1)
55 3 5 4 6
Orc. Uruk.

Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Return of the King (x3)
44 2 4 3 5
Orc. Uruk.

Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Return of the King (x2/x1)

When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests. Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.")

"This extra weight is killing me. It must go."

-Frodo Baggins, The Return of the King

The Return of the King (x3/x2)
28 1 3 1 3
Orc.

Forced: After Orc of Mordor engages you, exhaust a c

Shadow: Exhaust a character you control.

The Return of the King (x3)
44 2 4 2 3
Orc. Snaga.

Forced: After Snaga Archer engages you, deal 2 damage to a c

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Return of the King (x3)
38 3 5 2 5
Orc. Uruk.

Forced: After Uru Soldier engages you, ra

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.

The Return of the King (x1)
X
-
Mordor.

Immune to player card effects.

X is twice the stage number of the main quest.

Forced: After the players travel here, flip The Two Watchers to its enemy side and move it to the staging area.

They were like great figures seated upon thrones. Each had three joined bodies, and three heads facing outward, and inward, and across the gateway.

-The Return of the King

The Return of the King (x1)
50 2 5 2 4
Mordor.

Immune to player card effects. Cannot be optionally engaged.

Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.

Victory 5
The Return of the King (x1)
Mordor.

Add Eye to each Fortitude test.

Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazg没l enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Return of the King (x1)
Mordor.

Each enemy in the staging area gets +1 Threat and -10 engagement cost.

Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazg没l enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 t

Core Set (x1/x0)
40 1 2 0 3
Creature. Insect.

Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)


Core Set (x2)
48 2 2 0 2
Goblin. Orc.

During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.

Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

Core Set (x1/x0)
40 3 4 1 7
Creature.

Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring


Core Set (x2)
20 2 3 1 3
Creature.

Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if this attack is undefended.)

Core Set (x2)
5
1
Wasteland.

Forced: After the players travel to The Brown Lands, place 1 progress token on it.

They had come to the Brown Lands that lay, vast and desolate, between Southern Mirkwood and the hills of the Emyn Muil. What pestilence or war or evil deed of the Enemy had so blasted all that region even Aragorn could not tell.
–The Fellowship of the Ring

Core Set (x1/x0)
35 2 3 3 6
Dol Guldur. Orc.

Chieftain Ufthak get +2 Attack for each resource token on him.

Forced: After Chieftain Ufthak attacks, place 1 resource token on him.

Core Set (x2/x1)
35 2 3 1 5
Dol Guldur. Orc.

Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.

Core Set (x4)
25 2 2 1 4
Creature. Spider.

Forced: After Forest Spider engages a player, it gets +1 Attack until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.

Core Set (x2/x0)
38 1 2 3 5
Dol Guldur. Orc.

Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.


Core Set (x1)
40 5 4 3 9
Nazgûl.

No attachments can be played on Nazg没l of Dol Guldur.

Forced: When the prisoner is 'rescued', move Nazg没l of Dol Guldur into the staging area.

Forced: After a shadow effect dealt to Nazg没l of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.

Core Set (x2)
2
1
Dungeon.

Forced: After travelling to Tower Gate each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called 'Orc Guard', and act as enemies with: 1 hit point, 1 Attack and 1 Defense

"I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways."
–Gandalf, The Fellowship of the Ring