Crowded Track gets +1 for each character controlled by the first player.
Forced: After Crowded Track becomes the active location, each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck.
While Troll Camp is in the staging area, Troll enemies get +1 for each player in the game.
While Troll Camp is in play, Bilbo Baggins gains:"Action: Exhaust Bilbo Baggins and spend 1 resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."
While The Goblins' Caves is the active location, Goblin enemies get +1
Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.
When Revealed: All engaged enemies return to the staging area. Then, each Goblin enemy gets +1 until the end of the phase.
Shadow: attacking enemy is returned to the staging area after its attack resolves.
When Revealed: Each player discards 2 random cards from hand. Until the end of the phase, each Dragon enemy in play gets +1 for each event discarded by this effect.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and cost.
This enemy gets +1 , +1 , and +1 for each quest stage in play with no progress on it.
Shadow: If this attack destroys a character, remove all progress from the current quest.
While Chetwood is in the staging area, Spy enemies get +1 and +1
Shadow: Defending player discards 1 random card from his hand.
On the third day out from Bree they came out of the Chetwood. –The Fellowship of the Ring
Many-pillared Hall gets +1 for each Many-pillared Hall in play.
Shadow: Attacking enemy gets +1 (+2 instead if the defending player's threat is 35 or higher).
When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 +1 and +1 until the end of the round.
Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.
When Revealed: Attach to the active location. (Counts a Siege attachment with the text: "Each enemy gets +1
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on the current quest.
When Revealed: Discard 1 random card from your hand. Snaga gets +X until the end of the round, where X is the discarded card's printed cost.
Round them were many smaller goblins. –The Two Towers
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5.
Stagnant Pools gets +1 for each mire token on it.
Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. -The Two Towers
Indestructible.Cannot have attachments.
Shelob gets +1 for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.
When Revealed: Each location in the staging area gets +1 until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.
Shadow: Attacking enemy gets +X where X is the active location's
Haunted Path gets +1 for each player with a threat of 35 or higher.
Travel: Raise each player's threat by 1 to travel here.
Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.
When Revealed: Each Ship location in the staging area gets +1 until the end of the phase. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffle the encounter deck.
When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 +1 +1 and -10 engagement cost.Forced: At the end of the round, return attached enemy to the staging area.
...horrible as carrion–fowl yet greater than eagles, cruel as death. –The Return of the King
Setup: Add Wraith on Wings to the staging area.
Cannot have non-Morgul attachments.
Wraith on Wings gets +1 and -1 enagement cost for each resource on it.
Forced: At the beginning of the quest phase, place 1 resource on Wraith on Wings (Limit 5 resources.)
Echoing Passage gets +1 for each enemy in the staging area.
While Echoing Passage is the active location, each enemy gets +2
Many doors and openings could be seen on this side and that; but it was empty save for two or three more bodies sprawling on the floor.
–The Return of the King
When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.
Shadow: If you are engaged with another enemy, resolve this attack against that enemy.
Immune to player card effects. The players cannot travel here.
The Black Gate gets +1 for each resource on it.
Forced: At the beginning of the quest phase, place 1 resource here and raise each player's threat by 1.
The great doors of the Black Gate swung back wide. Out of it streamed a great host as swiftly as swirling waters when a sluice is lifted.
–The Return of the King
When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 +2 +2 and is immune to play card effects.")
Mordor Road gets +1 for each controlled by the player who controls the most allies.
Forced: After Mordor Road becomes the active location, each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.
(|)
They climbed on to the causeway and trudged along, down the hard cruel road that led to the Dark Tower itself.
–The Return of the King
If a player has failed a Fortitude test this round, Plain of Gorgoroth gets +2
Travel: The first player makes a Fortitude test to travel here. If he fails this test, raise each player's threat by 4.
There smokes trailed on the ground and lurked in hollows, and fumes leaked from fissures in the earth.
–The Return of the King
Each enemy in the staging area gets +1 and -10 engagement cost.
Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.
If the players have crossed the Anduin, Captured Watchtower gets +3 .
Shadow: Remove all defending characters from combat. This attack is considered undefended.
If the players have not crossed the Anduin, Ruins of Osgiliath gets +3 .
...but Osgiliath which lay between was deserted and in its ruins shadows walked.
–The Fellowship of the Ring
When Revealed: If Smaug is in play, he gets +2 , +2 , -2 and gains the text: "Allies cannot be declared as defenders." This effect lasts until the end of the round.
Shadow: If this attack destroys a character, resolve all burn damage on locations in play.
Dusk. Shadow of Dwimorberg gets +2
Midnight. Shadow of Dwimorberg gets +4
Immune to player card effects.
While Chetwood Campsite is in the victory display, each Suspect gets +1 , +1 , and +1 .
Travel: Search the encounter deck and discard pile for a Chetwood Outlaw and add it to the staging area. Shuffle the encounter deck.
When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 , +1 , +1 , and gains:'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")
The Shadow Road gets +2 for each facedown card attached to it.
While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F.Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."
Forest Battleground gets +1 for each ally controlled by the player with the most allies.
Forced: When Forest Battleground is explored, each player searches the encounter deck and discard pile for an Orc enemy and adds it to the staging area. Shuffle the encounter deck.
Cannot have attachments.
Twilight Hall gets +1 for each character controlled by the first player.
Forced: When Twilight Hall is explored, reveal 1 encounter card per player.
Forest Gate gets +1 for each enemy in the staging area.
Shadow: Attacking enemy gets +1 for each enemy engaged with you.
When Revealed: Until the end of the phase, each enemy and location in the staging area gets +2
Shadow: Each enemy engaged with you gets +1 and +1 until the end of the phase.
While The Spiders' Ring is in the staging area, each Spider enemy gets +1
Forced: When The Spiders' Ring is explored, the opposing team searches the encounter deck and discard pile for a non-unique Spider enemy and adds it to the staging area.
When Revealed: The opposing team attaches Driven by Shadow to an enemy and returns it to the staging area. (Counts as a Condition attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 +2 +2 and is immune to player card effects.") If there is no enemy in play, Driven by Shadow gains surge.
Dark Black Woods gets +1 for each Dark Black Woods in the staging area.
Travel: Each player must discard 1 card from his hand for each Dark Black Woods in the staging area.
When Revealed: Until the end of the phase, each location in the staging area gets +1
Shadow: Each enemy engaged with you gets +1 until the end of the phase.
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.
Many-pillared Hall gets +1 for each copy of Many-pillared Hall in the staging area.
Shadow: Discard an attachment from the defending character.
Ancient Guardroom gets +1 for each resource on it.
Forced: After an event is played, place 1 resource here.
Travel: Assign X damage among characters in play, where X is Ancient Guardroom's
When Revealed: The opposing team attaches Denizen of the Deep to a non-unique enemy and returns it to the staging area. If there are no non-unique enemies in play, Denizens of the Deep gains surge. (Counts as Condition attachment with the text: "Attached enemy gets +1 +1 +1 and is immune to player card effects.)
When Revealed: Each enemy and location in the staging area gets +1 until the end of the phase.
Shadow: Attacking enemy gets +1 (+2 instead if you are engaged with another enemy).
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.
Many-pillared Hall gets +1 for each copy of Many-pillared Hall in the staging area.
Shadow: Discard an attachment from the defending character.
While Nest of Vermin is in the staging area, each Creature enemy gets +1
Forced: When Nest of Vermin is explored, the opposing team searches the encounter deck and discard pile for a Creature enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.