![](/Images/Encounters/We-Must-Away-Ere-Break-of-Day-Nightmare/We-Must-Away-Ere-Break-of-Day-Nightmare.png)
![](/Images/Cards/We-Must-Away-Ere-Break-of-Day-Nightmare/A-Murder-of-Crows.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Reveal a random card from the encounter discard pile and add it to the staging area, if able.
Forced: If A Murder of Crows would be destroyed, shuffle it back into the encounter deck instead.
![](/Images/Encounters/We-Must-Away-Ere-Break-of-Day-Nightmare/We-Must-Away-Ere-Break-of-Day-Nightmare.png)
![](/Images/Cards/We-Must-Away-Ere-Break-of-Day-Nightmare/Mince-Them-Fine.jpg)
When Revealed: Each engaged Troll enemy makes an immediate attack. If the players are at stage 1, immediately advance to stage 2A.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is a Troll return it to the staging area after this attack.
![](/Images/Encounters/We-Must-Away-Ere-Break-of-Day-Nightmare/We-Must-Away-Ere-Break-of-Day-Nightmare.png)
![](/Images/Cards/We-Must-Away-Ere-Break-of-Day-Nightmare/Night-Wanes-Slow.jpg)
Forced: When this card is discarded from the top of the encounter deck as a result of a quest card effect, immediately stop making progress and end the quest phase.
When Revealed: Shuffle the encounter discard pile into the encounter deck. Reveal 1 additional encounter card.
![](/Images/Encounters/We-Must-Away-Ere-Break-of-Day-Nightmare/We-Must-Away-Ere-Break-of-Day-Nightmare.png)
![](/Images/Cards/We-Must-Away-Ere-Break-of-Day-Nightmare/One-By-One.jpg)
![](/Images/Encounters/Over-the-Misty-Mountains-Grim-Nightmare/Over-the-Misty-Mountains-Grim-Nightmare.png)
![](/Images/Cards/Over-the-Misty-Mountains-Grim-Nightmare/Lightning-Splinters.jpg)
When Revealed: Each player must choose and discard 3 cards from his hand. Each player assigns X damage among characters he controls, where X is the combined printed cost of the cards he discarded.
The lighning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hallow... –The Hobbit
![](/Images/Encounters/Over-the-Misty-Mountains-Grim-Nightmare/The-Great-Goblin-Nightmare.png)
![](/Images/Cards/Over-the-Misty-Mountains-Grim-Nightmare/Dark-Passages.jpg)
![Threat](/Images/threat-small.png)
When Revealed: Choose a location in the staging area with a title other than Dark Passages and make it the active location. (If there was already an actice location, there are now 2 active locations.)
Travel: Raise each player's threat by X to travel here, where X is the number of Cave locations in the staging area.
![](/Images/Encounters/Over-the-Misty-Mountains-Grim-Nightmare/The-Great-Goblin-Nightmare.png)
![](/Images/Cards/Over-the-Misty-Mountains-Grim-Nightmare/Swish-smack-Whip-crack.jpg)
When Revealed: Each player must assign damage among characters he controls equal to the total number of Goblin enemies engaged with him and in the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy cannot take damage this round.
![](/Images/Encounters/Dungeons-Deep-and-Caverns-Dim-Nightmare/Dungeons-Deep-and-Caverns-Dim-Nightmare.png)
![](/Images/Cards/Dungeons-Deep-and-Caverns-Dim-Nightmare/Where-Isss-It.jpg)
When Revealed: Discard 2 resources from Bilbo Baggins's resource pool, or Gollum makes an attack against Bilbo Baggins.
Riddle: The first player names a sphere, a cost, and a card type, shuffles his deck, and discards the top 3 cards. For each card that matches all three items, place 1 progress on stage 2.
![](/Images/Encounters/Dungeons-Deep-and-Caverns-Dim-Nightmare/Dungeons-Deep-and-Caverns-Dim-Nightmare.png)
![](/Images/Cards/Dungeons-Deep-and-Caverns-Dim-Nightmare/We-Hates-It.jpg)
When Revealed: Attach We Hates It! to Gollum. (Counts as a Condition attachment with the text: "If the players are on stage 3, Gollum gets +2 .")
Riddle: The first player names a Trait, shuffles his deck, and discards the top card. For each card that has at least 1 matching Trait, place 1 progress on stage 2.
![](/Images/Encounters/Flies-and-Spiders-Nightmare/Flies-and-Spiders-Nightmare.png)
![](/Images/Cards/Flies-and-Spiders-Nightmare/A-Horrible-Battle.jpg)
When Revealed: Each player must either give 1 poison to each hero he controls, or reveal an encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against the defending player after this one.
![](/Images/Encounters/Flies-and-Spiders-Nightmare/Flies-and-Spiders-Nightmare.png)
![](/Images/Cards/Flies-and-Spiders-Nightmare/Spider-Bite.jpg)
![](/Images/Encounters/The-Lonely-Mountain-Nightmare/The-Lonely-Mountain-Nightmare.png)
![](/Images/Cards/The-Lonely-Mountain-Nightmare/The-Dragon's-Ire.jpg)
When Revealed: Each Dragon enemy in play makes an immediate attack against each player in turn order. Do not deal shadow cards for these attacks. For each character that is destroyed by one of these attacks, place 1 progress on each Dragon enemy in play.
![](/Images/Encounters/The-Lonely-Mountain-Nightmare/The-Lonely-Mountain-Nightmare.png)
![](/Images/Cards/The-Lonely-Mountain-Nightmare/Lust-for-Treasure.jpg)
When Revealed: Each player raises his threat by 1 for each attachment attached to a character he controls.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere, type, and cost.
![](/Images/Encounters/The-Battle-of-Five-Armies-Nightmare/The-Battle-of-Five-Armies-Nightmare.png)
![](/Images/Cards/The-Battle-of-Five-Armies-Nightmare/Dread-Has-Come.jpg)
When Revealed: Bolg makes an attack against each player in turn order. If at least 1 character is destroyed by one of these attacks, the players cannot place progress on the current quest phase this round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 .
![](/Images/Encounters/A-Shadow-of-the-Past-Nightmare/A-Shadow-of-the-Past-Nightmare.png)
![](/Images/Cards/A-Shadow-of-the-Past-Nightmare/In-the-Name-of-Mordor.jpg)
![](/Images/Encounters/A-Shadow-of-the-Past-Nightmare/A-Shadow-of-the-Past-Nightmare.png)
![](/Images/Cards/A-Shadow-of-the-Past-Nightmare/Followed-by-Shadows.jpg)
When Revealed: Starting with the first player, each player makes a Hide 2 test. Each player who fails this Hide test raises his threat by 5.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If the defending player has failed a Hide test this round, this attack is considered undefended.
![](/Images/Encounters/A-Shadow-of-the-Past-Nightmare/A-Shadow-of-the-Past-Nightmare.png)
![](/Images/Cards/A-Shadow-of-the-Past-Nightmare/Sniffing-and-Hissing.jpg)
When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 If this attack destroys a character, raise your threat by 3.
![](/Images/Encounters/A-Knife-in-the-Dark-Nightmare/A-Knife-in-the-Dark-Nightmare.png)
![](/Images/Cards/A-Knife-in-the-Dark-Nightmare/Southern-Spy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either shuffle an out of play Ringwraith into the encounter deck, or Southern Spy makes an immediate attack against you.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending character gets -1 (-3
instead if The One Ring is exhausted).
![](/Images/Encounters/A-Knife-in-the-Dark-Nightmare/A-Knife-in-the-Dark-Nightmare.png)
![](/Images/Cards/A-Knife-in-the-Dark-Nightmare/The-Ring's-Will.jpg)
When Revealed: Raise each player's threat by 5. This effect cannot be canceled by the Ring-bearer's effect, or if The One Ring is exhausted.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
![](/Images/Encounters/Flight-to-the-Ford-Nightmare/Flight-to-the-Ford-Nightmare.png)
![](/Images/Cards/Flight-to-the-Ford-Nightmare/Come-Back.jpg)
When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.
![](/Images/Encounters/Flight-to-the-Ford-Nightmare/Flight-to-the-Ford-Nightmare.png)
![](/Images/Cards/Flight-to-the-Ford-Nightmare/The-Twilight-World.jpg)
When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")
![](/Images/Encounters/The-Ring-Goes-South-Nightmare/The-Ring-Goes-South-Nightmare.png)
![](/Images/Cards/The-Ring-Goes-South-Nightmare/Misty-Mountain-Warg.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Misty Mountain Warg makes an immediate attack against you. If it destroys a character, place 2 damage on each active location.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, place 1 damage on an active location.
![](/Images/Encounters/The-Ring-Goes-South-Nightmare/The-Ring-Goes-South-Nightmare.png)
![](/Images/Cards/The-Ring-Goes-South-Nightmare/Hunted-in-Hollin.jpg)
When Revealed: Either raise your threat by 6, or engage the lowest engagement cost enemy in the staging area and reveal an encounter card.
![](/Images/Encounters/The-Ring-Goes-South-Nightmare/The-Ring-Goes-South-Nightmare.png)
![](/Images/Cards/The-Ring-Goes-South-Nightmare/Shelterless-Land.jpg)
![](/Images/Encounters/Journey-in-the-Dark-Nightmare/Journey-in-the-Dark-Nightmare.png)
![](/Images/Cards/Journey-in-the-Dark-Nightmare/Zirakzigil-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.
![](/Images/Encounters/Journey-in-the-Dark-Nightmare/Journey-in-the-Dark-Nightmare.png)
![](/Images/Cards/Journey-in-the-Dark-Nightmare/Fiery-Whip.jpg)
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 and gains Archery 4."
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is The Balrog attach Fiery Whip to it.
![](/Images/Encounters/Journey-in-the-Dark-Nightmare/Journey-in-the-Dark-Nightmare.png)
![](/Images/Cards/Journey-in-the-Dark-Nightmare/Flaming-Sword.jpg)
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 and gains Regenerate 4. (At the end of the refresh phase, remove 4 damage from the attached enemy.)"
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is The Balrog attach Flaming Sword to it.
![](/Images/Encounters/Journey-in-the-Dark-Nightmare/Journey-in-the-Dark-Nightmare.png)
![](/Images/Cards/Journey-in-the-Dark-Nightmare/Very-Weary.jpg)
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/Breaking-of-the-Fellowship-Nightmare/Breaking-of-the-Fellowship-Nightmare.png)
![](/Images/Cards/Breaking-of-the-Fellowship-Nightmare/Arrows-in-the-Night.jpg)
When Revealed: Until the end of the round, add 6 to the archery total at this stage. You may discard X cards from hand to reduce the archery total at this stage by X until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard 1 random card from your hand.
![](/Images/Encounters/Breaking-of-the-Fellowship-Nightmare/Breaking-of-the-Fellowship-Nightmare.png)
![](/Images/Cards/Breaking-of-the-Fellowship-Nightmare/Hunting-the-Ring.jpg)
When Revealed: Attach to the current quest. (Counts a Condition attachment with the text:"Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")
![](/Images/Encounters/Breaking-of-the-Fellowship-Nightmare/Breaking-of-the-Fellowship-Nightmare.png)
![](/Images/Cards/Breaking-of-the-Fellowship-Nightmare/Discord-and-Distrust.jpg)
When Revealed: Until the end of the round, players cannot trigger Action or Response effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, defending character cannot ready.
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/Uglúk's-Command.jpg)
When Revealed: Either increase the pursuit value by 4, or Uglúk makes an immediate attack against you.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +X where X is the tens digit of the pursuit value.
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/Orc-draught.jpg)
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Rain-of-Arrows.jpg)
When Revealed: Either remove 1 resource token from Theof Helm's Deep, or each location in the staging area gains archery 1 until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Crippling-Weariness.jpg)
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, defending character cannot ready.
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Orthanc-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.
"There was no answer, except arrows and stones from the walls." –Merry, The Two Towers
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Traitor-of-Many-Colors.jpg)
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Fire-and-Foul-Fumes.jpg)
When Revealed: Each player assigns X damage among questing characters he controls, where X is the of the active location. If there is no active location, Fire and Foul Fumes gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Assign X damage among characters you control. X is the of the active location.
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Daunting-Power.jpg)
When Revealed: Until the end of the round, characters cannot be declared as attackers. If there are no engaged enemies, raise each player's threat by 4.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, defending character cannot ready.
![](/Images/Encounters/The-Passage-of-the-Marshes-Nightmare/The-Passage-of-the-Marshes-Nightmare.png)
![](/Images/Cards/The-Passage-of-the-Marshes-Nightmare/Rot-and-Vapors.jpg)
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or deal 1 damage to each character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 mire token on the active location.
![](/Images/Encounters/The-Passage-of-the-Marshes-Nightmare/The-Passage-of-the-Marshes-Nightmare.png)
![](/Images/Cards/The-Passage-of-the-Marshes-Nightmare/Gollum's-Rage.jpg)
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Blind-Wrath.jpg)
When Revealed: Until the end of the round, each Harad enemy in the staging area gets +2 -30 engagement cost, and cannot be optionally engaged.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Ware-Ware.jpg)
![](/Images/Encounters/Shelob's-Lair-Nightmare/Shelob's-Lair-Nightmare.png)
![](/Images/Cards/Shelob's-Lair-Nightmare/Orc-of-Minas-Morgul.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/Shelob's-Lair-Nightmare/Shelob's-Lair-Nightmare.png)
![](/Images/Cards/Shelob's-Lair-Nightmare/Impenetrable-Dark.jpg)
When Revealed: Each player removes a character he controls from the quest and exhausts that character. Until the end of the round, characters cannot be readied by player card effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control. Until the end of the round, that character cannot ready.
![](/Images/Encounters/Shelob's-Lair-Nightmare/Shelob's-Lair-Nightmare.png)
![](/Images/Cards/Shelob's-Lair-Nightmare/Growing-Stench.jpg)
When Revealed: Deal Growing Stench to Shelob as a facedown shadow card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending character cannot ready. If the attacking enemy is Shelob and this attack destroys a character, place 1 progress on Shelob.