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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 151 - 200 of 277 Cards
The Massing at Osgiliath (x1)
40 6 6 6 11
Nazg√l. Captain.

Players cannot play attachments on The Witch-king.

While The Witch-king is in the staging area, each character gets -1 Willpower.

Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.

The Stone of Erech (x2)
2
3
Blackroot Vale.

While this location is in the staging area, all ready heroes lose all and icons.

Planning Action: Exhuast a hero. Any player may trigger this action.

The Old Forest (x4/x2)
40 2 4 2 6
Tree.

While Long Trailer is in the staging area it gains:"Forced: After the active location leaves play as an explored location, Long Trailer makes an immediate attack against the first player."

"Occasionally the most unfriendly ones may drop a branch, or stick a root out, or grasp at you with a long trailer." –Merry, The Fellowship of the Ring

The Old Forest (x4)
2
4
Forest.

While Deep Gulley is in the staging area, it gains :"Forced: After a player optionally engages an enemy, that player raises his threat by X, where X is the engaged enemy'sAttack

Each time they clambered out, the trees seemed deeper and darker... –The Fellowship of the Ring

The Old Forest (x3)
3
3
Forest.

While Strange Woods is in the staging area, characters cannot be healed.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 2.

The Old Forest (x4)
X
4
Forest.

X equals the number of players in the game.

While Wall of Trees is in the staging area, progress must be placed on Wall of Trees before it can be placed on the current quest.

The trees drew close again on either side, and they could no longer see far ahead. –The Fellowship of the Ring

The Old Forest (x2/x1)
2
5
Forest.

While Oppressive Forest is in the staging area, each player cannot play more than 1 card each round.

Shadow: If there are no locations in the staging area, add this location to the staging area.

The Ruins of Belegost (x1)
50 4 5 2 12
Creature.

Cannot have attachments.

Lurker of the Depths cannot be engaged or take more than 4 damage each round.

While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.

The Ruins of Belegost (x4)
2
3
Underground.

Discover 2.

While Abandoned Mine is in the staging area, progress cannot be placed on locations in the staging area not named Abandoned Mine.

Forced: When resolving the Discover keyword on Abandoned Mine, look at X additional cards where X is the number of players in the game.

The Ruins of Belegost (x2/x0)
4
4
Underground.

Discover 4.

While Flooded Hall is in the staging area, increase the cost to play each ally by 1.

Forced: When resolving the Discover keyword on Flooded Hall, the first player reveals an additional looked at Hazard card for each other player in the game.

The Ruins of Belegost (x2)
3
3
Underground.

Discover 2.

While Darkened Tunnel is in the staging area, it gains:

Forced: After a 'when revealed' effect is canceled, discard the top card of the encounter deck. If the discarded card has the Hazard trait, resolve its staging as if it was just revealed from the encounter deck.

Travel: Place 1 resource on Stalking the Ruins.

Fog on the Barrow-downs (x4/x3)
3
3
Ruins. Downs.

While Stone Ring is in the staging area, each Wight enemy engaged with a player gets +1 Attack and +1 Defense and applies the first sentence of its game text to each player at this stage as if it were engaged with him.

Stone rings grinned out of the ground like broken teeth in the moonlight. –The Fellowship of the Ring

Fog on the Barrow-downs (x4)
2
5
Downs.

While North Downs is in the staging area, characters use their Willpower instead of their Defense when defending against Wight enemies.

Shadow: Attacking enemy gets +2 Attack If this attack destroys a character, raise each player's threat by 2.

The Siege of Annúminas (x3)
3
3
Arnor.

While Arnor Battlefield is in the staging area, each non-unique enemy gets -5 engagement cost.

Travel: Each player deals 1 damage to a hero he controls to travel here.

A smoke as of fire and battle arose, and again the sun went down in a burning red that faded into a grey mist...
–The Fellowship of the Ring

The Siege of Annúminas (x2)
4
4
Arnor.

While Hills of Evendim is in the staging area, 'when revealed' effects cannot be canceled.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area to travel here.

The Siege of Annúminas (x2)
2
6
Arnor.

While Shores of Lake Nenuial is in the staging area, progress cannot be placed on other locations in the staging area.

Travel: Raise each player's threat by 2 to travel here.

"...that is so long ago that the hills have forgotten them, though a shadow still lies on the land."
–Aragorn, The Fellowship of the Ring

The Siege of Annúminas (x2)
45 3 6 3 8
Orc.

Cannot have attachments.

While Vanguard of Carn D–m is in the staging area, no more than 5 progress can be placed on the main quest each round.

Shadow: Defender cannot ready this round.

Attack on Dol Guldur (x2)
2
4
Dol Guldur.

While Gate of Dol Guldur is in the staging area, it gains: "The player cannot travel or place progress here unless they are at stage 3B. Each player's threat cannot be reduced by more than 1 each round by player card effects."

"Before you could get round it in the South, you would get into the land of the Necromancer..."
–Gandalf, The Hobbit

Attack on Dol Guldur (x2)
2
4
Dol Guldur.

While The Sorcerer's Tower is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3D.Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."

"I don't advise you to go anywhere near the places overlooked by his dark tower!"
–Gandalf, The Hobbit

Attack on Dol Guldur (x2)
2
4
Dol Guldur.

The Shadow Road gets +2 Threat for each facedown card attached to it.

While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F.Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."

Attack on Dol Guldur (x2)
2
4
Dol Guldur.

While Dungeon Door is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3H. No more than 1 damage can be healed from each character each round."

"I alone of you have been in the dungeons of the Dark Lord, and only in his older and lesser dwelling..."
–Gandalf, The Fellowship of the Ring

The Wizard's Quest (x2) 16
2
5
Forest.

While Oak-wood Grove is in the staging area, progress cannot be placed on other locations in the staging area.

Travel: Each player exhausts a character.

The Wizard's Quest (x1) 21
4
4
Dol Guldur.

While The Sorcerer’s Tower is in the staging area, each treachery gains Doomed 1.

Forced: When the Sorcerer's Tower is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a treachery is discarded. Resolve the 'when revealed' effects on that treachery.

The Wizard's Quest (x1) 23
3
4
Mountain. Forest.

While Hunter's Lookout is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 1 for each enemy in the staging area."

Travel: The highestAttack enemy in the staging area makes an immediate attack against the first player.

The Wizard's Quest (x1) 24
3
3
Forest. Road.

While The Shadow Road is in the staging area, it gains:"Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."

Travel: Each player deals 1 damage to a character he controls.

The Wizard's Quest (x2) 26
2
3
Forest.

While Pitch-dark Thicket is in the staging area, enemies in the staging area cannot take damage.

Shadow: If attacking enemy was engaged this round, it cannot take damage until the end of the round.

The Wizard's Quest (x2) 27
2
5
Forest. River.

While Forest Stream is in the staging area, it gains:"Forced: At the end of the round, remove 2 progress from the main quest."

Travel: Raise each player's threat by 2.

The Wizard's Quest (x1) 28
3
5
Forest.

While The Wargs' Glade is in the staging area, the first Warg enemy revealed each round gains surge.

Forced: When The Wargs' Glade is explored, the opposing team searches the encounter deck and discard pile for a non-unique Warg enemy and adds it to the staging area. Shuffle the encounter deck.

The Woodland Realm (x1) 1
38 3 6 3 8
Spider.

Cannot have non-objective player card attachments or take non-combat damage.

While Ungoliant's Spawn is in the staging area, characters cannot be readied by player card effects.

The Woodland Realm (x1) 3
2
6
Forest. River.

While Enchanted Stream is in the staging area, progress cannot be placed on the main quest.

Travel: Each player exhausts a hero he controls. Those heroes cannot ready while Enchanted Stream is the active location.

The Woodland Realm (x1) 4
4
4
Forest.

While The Spiders' Ring is in the staging area, each Spider enemy gets +1 Threat

Forced: When The Spiders' Ring is explored, the opposing team searches the encounter deck and discard pile for a non-unique Spider enemy and adds it to the staging area.

The Woodland Realm (x1) 5
3
5
Mountain. Cave.

While The Goblins' Caves is in the staging area, each Orc enemy gets +1 Attack

Forced: When The Goblin's Caves is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.

The Woodland Realm (x2) 8
34 3 4 3 5
Orc.

While Mirkwood Patrol is in the staging area, enemies cannot be optionally engaged.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it was engaged this round).

The Woodland Realm (x2) 8
2
4
Mountain.

While Mountains of Mirkwood is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 2."

Shadow: Either raise your threat by 2, or the attacking enemy gets +2 Attack

The Woodland Realm (x2) 10
2
4
Forest.

While The Eaves of Mirkwood is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.

Travel: Each player discards 1 random card from his hand.

The Woodland Realm (x2) 12
3
4
Forest.

While Dark-wood Grove is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, raise each player's threat by 3."

Travel: Reveal the top card of the encounter deck.

The Mines of Moria (x2) 2
3
4
Underground.

While Darkened Stairway is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."

Travel: Discard the top card of the encounter deck. If that card is a treachery, resolve its 'when revealed' effect.

The Mines of Moria (x1) 3
4
4
Underground.

While Spider Burrow is in the staging area, each Spider enemy gets +1 Defense

Forced: When Spider Burrow is explored, the opposing team searches the encounter deck and discard pile for a Spider enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

The Mines of Moria (x1) 5
3
4
Underground.

While Fouled Well is in the staging area, characters cannot be readied by player card effects.

Travel: Each player exhausts a character.

The Mines of Moria (x3) 6
2
2
Underground.

While Abandoned Mines is in the staging area, progress cannot be placed here.

Shadow: If attacking enemy was engaged this round, it cannot take damage this phase.

The Mines of Moria (x1) 8
38 3 6 4 8
Spider.

Cannot have non-objective player card attachments or take non-combat damage.

While Brood Mother is in the staging area, no more than 5 progress can be placed on the main quest each round.

The Mines of Moria (x2) 8
2
4
Underground.

While Lightless Passage is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.

Travel: Each player discards 1 random card from his hand.

The Mines of Moria (x1) 9
36 2 6 2 9
Troll.

Cannot have non-objective player card attachments.

While Great Cave-troll is in the staging area, it gains:"Forced: At the end of the encounter phase, raise each player's threat by 2."

The Mines of Moria (x2) 10
50 2 2 0 3
Orc. Goblin.

Goblin Follower cannot be optionally engaged.

While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.

The Mines of Moria (x1) 10
4
6
Underground.

While Stairs of N in is in the staging area, the first treachery revealed each round gains surge and its 'when revealed' effects cannot be canceled.

Forced: When Stairs of N in is explored, raise each player's threat by 4.

The Mines of Moria (x2) 12
44 2 4 2 4
Orc. Goblin.

While Goblin Archer is in the staging area, it gains:"Forced: At the end of the encounter phase, assign X damage among characters in play, where X is the number of enemies in play."

The Mines of Moria (x2) 12
2
3
Underground.

While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.

Travel: Each player deals 1 damage to a hero he controls.

The Mines of Moria (x1) 14
2
6
Underground.

While Goblin Tunnels is in the staging area, each Goblin enemy gets +1 Attack

Forced: When Goblin Tunnels is explored, the opposing team searches the encounter deck and discard pile for a Goblin enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

Escape from Khazad-dûm (x1) 15
3
5
Underground.

While Nest of Vermin is in the staging area, each Creature enemy gets +1 Threat

Forced: When Nest of Vermin is explored, the opposing team searches the encounter deck and discard pile for a Creature enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

Escape from Khazad-dûm (x1) 18
4
4
Underground.

While Frightful Den is in the staging area, each Troll enemy gets -10 engagement cost.

Forced: When Frightful Den is explored, the opposing team searches the encounter deck and discard pile for a Troll enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.