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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 251 - 277 of 277 Cards
The Treachery of Rhudaur Nightmare (x3)
2
5
2 
Ruins.

Immune to player card effects.

While Secret Antechamber is in the staging area, no more than 5 progress can be placed on the main quest each round.

Travel: Raise each player's threat by 3 to travel here.

The Battle of Carn Dûm Nightmare (x3)
3
4
9 
Carn Dûm.

While Stronghold Tower is in the staging area, shadow effects cannot be canceled.

Travel: Each player must deal 2 damage to a character he controls to travel here.

The Dread Realm Nightmare (x2)
6
4
9 
Carn Dûm. Underground.

Progress cannot be placed on Inner Sanctum while it is in the staging area.

Travel: Discard the top 3 cards of the encounter deck. Resolve the 'when revealed' effects of each Sorcery card discarded by this effect.

The Dread Realm Nightmare (x3)
3
5
5 
Carn Dûm. Underground.

While Cursed Halls is in the staging area, Sorcery attachments are immune to player card effects.

Shadow: Until the end of the phase, attacking enemy gets +1 Attack and +1 Defense for each Reanimated Dead engaged with you.

Voyage Across Belegaer Nightmare (x2)
2
6
9 
Ocean.

While Open Waters is in the staging area, each Ship enemy gets -5 engagement cost and +1 Threat

Travel: One player must exhaust a Ship objective to travel here.

?

The Fate of Númenor Nightmare (x2)
Side
A
4
4
Forest.

While Lush Jungle is in the staging area, characters get -1Attack and lose ranged.

Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x3)
2
1
4 
Forest. Ruins.

While Overgrown Steps is in the staging area, it gains: "Each Uncharted location in the staging area gets +1 Threat

Travel: Raise each player's threat by 2 to travel here.

Raid on the Grey Havens Nightmare (x2)
2
6
9 
Grey Havens.

Aflame 5.

While Burning Tower is in the staging area, damage cannot be healed.

Forced: After damage is placed on Burning Tower, choose X characters, where X is the amount of damage on Burning Tower. Deal 1 damage to each chosen character.

Flight of the Stormcaller Nightmare (x3)
4
3
9 
Coastland. Ocean.

While Cliffside Inlet is in the staging area, the main quest gets +2 quest points.

Travel: Discard cards from the top of the encounter deck until a Ship enemy is discarded. Put that enemy into play in the Stormcaller's area.

?

The Thing in the Depths Nightmare (x3)
3
3
1 
Ship. Deck.

While Aft Cabin is in the staging area, each enemy grappled with each Deck location adds 3Threat instead of 2Threat

Forced: After an enemy is detached from Aft Cabin, that enemy gets +3Defense until the end of the round.

A Storm on Cobas Haven Nightmare (x3)
2
6
9 
Coastland. Ocean.

While City Under Siege is in the staging area, it gains archery 2, and damage from the archery keyword must be applied to Ship objectives.

Shadow: If attacking enemy is guarding an objective, return it to the staging area after this attack.

A Storm on Cobas Haven Nightmare (x2)
3
5
5 
Coastland. Ocean.

While War-torn Waters is in the staging area, it gains:"Forced: At the end of the quest phase, if War-torn Waters is not guarding an objective and there is an unguarded objective in the staging area, attach War-torn Waters to that objective, guarding it.

Travel: Deal 2 damage to each Ship objective to travel here.

The City of Corsairs Nightmare (x2)
5
4
5 
Ocean. Coastland.

While Walls of Umbar is in the staging area, it gains:"Forced: After a player commits an ally to a Sailing test, raise his or her threat by 1.

*Forced: After Walls of Umbar is discarded from the encounter deck during a Sailing test, raise each player's threat by 1 for each ally he or she committed to that test.

The City of Corsairs Nightmare (x2)
3
6
1 
Umbar. Coastland.

While Umbar Bridge is in the staging area, cancel the first X progress that would be placed on the current quest each round, where X is the highest number of resources on a Raider enemy in play.

Travel: Reduce the engagement cost of each Corsair enemy to 0 until the end of the round.

A Shadow of the Past Nightmare (x3)
3
4
Forest.

While Green-Hill Country is in the staging area, add 1 to each Hide X value.

Travel: The first player makes a Hide 1 test.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

A Shadow of the Past Nightmare (x3)
4
5
Forest.

While Stock Woods is in the staging area, players cannot commit more than 2 characters to a Hide test.

Travel: The first player makes a Hide 1 test.

Shadow: Attacking enemy gets +2 Attack (+3Attack instead if you have failed a Hide test this round).

Flight to the Ford Nightmare (x3)
3
5
Forest.

While Trollshaw Forest is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reduce the Ring-bearer's life by 1."

Travel: Reduce the Ring-bearer's life by 1 to travel here.

Flight to the Ford Nightmare (x3)
X
5
Road.

X is 1 plus the number of Nazgûl enemies in play.

While Great East Road is in the staging area, each Nazgûl enemy gets -5 engagement cost.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

The Ring Goes South Nightmare (x2)
44 4 4 3 5
Creature.

Cannot have attachments or be optionally engaged.

While Hunting Hawk is in the staging area it gains,"Forced: After a player plays an ally, he must either exhaust it, or place 1 damage on an active location."

Journey in the Dark Nightmare (x3)
3
5
Underground.

While Darkened Mine is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Discard 1 random card from your hand.

Breaking of the Fellowship Nightmare (x3)
4
4
River. Forest.

While Langflood River is in the staging area, no more than 4 progress can be placed on this quest stage each round.

Forced: When Langflood River leaves play as an explored location, add it to the staging area to the left, if able.

Breaking of the Fellowship Nightmare (x3)
3
4
Forest. Hills.

While Western Emyn Muil is in the staging area, each Uruk-hai enemy at this stage gains Toughness 1.

Travel: A player at this stage must engage the highest toughness enemy in the staging area to travel here.

Helm's Deep Nightmare (x3)
48 4 8 2 8
Orc. Uruk-hai.

Toughness 2.

Cannot have attachments.

While Host of Isengard is in the staging area, it gains:"Forced: At the end of the round, place 1 progress on the current quest (bypassing any active location)."

The Road to Isengard Nightmare (x3)
2
5
Isengard.

While Poisonous Shaft is in the staging area, damaged characters cannot be readied by player card effects.

Wizardry: Each player discards a damaged character he controls.

At night plumes of vapour steamed from the vents, lit from beneath with red light, or blue, or venomous green.
–THe Two Towers

The Road to Isengard Nightmare (x3)
3
3
Isengard.

While Fortress of Isengard is in the staging area, each Orc enemy gets +1 Threat +1 Attack and +1 Defense

Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.

This was the stronghold of Saruman, as fame reported it; for within living memory the men of Rohan had not passed its gates...
–The Two Towers

Shelob's Lair Nightmare (x3)
2
4
Underground.

While Torech Ungol is in the staging area, Shelob gets +1 Attack and +1 Defense

Travel: Exhaust Sméagol to travel here.

There agelong she had dwelt, and evil thing in spider–form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea...
–The Two Towers

Shelob's Lair Nightmare (x3)
2
5
Underground.

Immune to player card effects.

While Cobwebbed Tunnel is in the staging area, each Underground location in the staging area gets +1 Threat and +5 quest points.

Travel: The first player reveals an encounter card to travel here.